Cities: Skylines

Cities: Skylines

Gate Tower Building - Osaka, Japan (RHD)
46 Comments
ptorom 16 Jan, 2022 @ 8:07am 
cant conect to roads
Moofers  [author] 2 Apr, 2018 @ 11:41am 
@fannievery I'll see what I can do, no promises though. It might have to be updated with no road version so people can draw their own roads through it.
Ma 2 Apr, 2018 @ 10:17am 
I like this it makes a highway a bit more fun, but I am curious any chance of an update? I can draw a bus rout through, but busses wont use it, and it looks like it may have been out before snowfall, so i can't change the road to tram.. Anyway, I like it otherwise :)
RetroTyger 1 Dec, 2017 @ 2:25am 
YES!!! :steamhappy:
mad_bottle 15 Feb, 2017 @ 9:28am 
@Moofers, I don't really have any skills in modeling or texturing, but I bet it is not that easy. Just take your time. I'm following you so I can notice your new uploads. Keep up the good work!
Moofers  [author] 15 Feb, 2017 @ 8:01am 
I have some finished 3D models I've just not had the time to texture them. Getting the photos to texture is a bit awkward.
mad_bottle 15 Feb, 2017 @ 7:32am 
I really like this one. There's something about roads going through buildings that give them a futuristic look. I use this every time I build a new city. Thanks for sharing and I'm hoping you'll make more of this kind in the future!
Moofers  [author] 22 Dec, 2016 @ 4:45am 
@alphaprior I suggest reading changelogs if you're unsure =)
alphaprior 22 Dec, 2016 @ 3:52am 
oh well great then, I didn't see any night pictures and I thought it was not AD ready
Moofers  [author] 22 Dec, 2016 @ 2:58am 
@alphaprior it was updated for AD.
alphaprior 21 Dec, 2016 @ 11:37am 
too bad it was never updated for AD
Moofers  [author] 30 Sep, 2015 @ 3:08am 
@bossddhoho Ah sorry I forgot to add that, I'll update whenever I can.
bossddhoho 30 Sep, 2015 @ 12:24am 
I think you should update the lod's illumination map
Jomoko 22 Jun, 2015 @ 2:45am 
This is so awesome!!
Moofers  [author] 23 Apr, 2015 @ 1:56pm 
@Phinque terribly sorry, it's because I updated the file. It shouldn't happen again =)
Brother 23 Apr, 2015 @ 1:34pm 
I've built this three times now and each time I load a game, its gone.
Moofers  [author] 21 Apr, 2015 @ 12:21pm 
Fixed blue tint.
Moofers  [author] 21 Apr, 2015 @ 12:04pm 
Post bugs in discussion.
Alegiance 21 Apr, 2015 @ 11:27am 
I opened my savefile and found this building gone.. placed it again and it has a weird blue tint to it.
Moofers  [author] 13 Apr, 2015 @ 4:47pm 
Updated - Ground Texture has been made invisible with alpha texture.
Moofers  [author] 5 Apr, 2015 @ 5:00pm 
@silly Sticky Spamming Scotsman - thank you =)
I like Chop Goblins. 5 Apr, 2015 @ 3:44pm 
That z-fighting happened a couple times, but oddly enough it seems to depend on where I place it. Moved it down a few grid units and suddenly the ground polygons didn't z-fight anymore. Map surface was all flat either place as far as I could tell. Other than that, this building really made an otherwise dull district in my city look much more interesting :controller:
obv 29 Mar, 2015 @ 5:43am 
do not worry if you are already forces will correct :)
Moofers  [author] 29 Mar, 2015 @ 5:12am 
@Obv as I said before it's a troublesome and would take to long to fix, as it's apart of the model itself.
Moofers  [author] 28 Mar, 2015 @ 12:34pm 
Seems to be fixed.
Moofers  [author] 28 Mar, 2015 @ 11:45am 
Will be working on fixing the file as there seems to be a weird problem.
obv 28 Mar, 2015 @ 8:39am 
:) ok but i said much better versions great!!
Moofers  [author] 28 Mar, 2015 @ 8:37am 
@obv I have tried to fix this, I'll see what I can do in the future.
obv 28 Mar, 2015 @ 8:26am 
much better version only one thing problems in the buildings floors (at street)
http://cloud-4.steamusercontent.com/ugc/29611747690160828/BE9163E6EA9283943DBAF4D79555995C9AA608F4/
Moofers  [author] 28 Mar, 2015 @ 8:25am 
@Roco45 I could do, I'll have to see what buildings have railways going though them.
[PC]Roco45 28 Mar, 2015 @ 8:13am 
Could you do one with a railway soon?! Great work btw
Moofers  [author] 28 Mar, 2015 @ 7:56am 
Updated: LOD and LOD Textures added.
Moofers  [author] 28 Mar, 2015 @ 3:22am 
@obv looking into it right now, I've just finished with reducing original model to a LOD model, looking into how produce texture for it properly.
obv 28 Mar, 2015 @ 2:41am 
i'm agree
I just want you all buildings do justice to the enormous work you do
Moofers  [author] 28 Mar, 2015 @ 2:14am 
@obv I was a little worried about the links, the links are safe for everyone. Anyway I do not know currently how to apply a LOD and currently that's the best I can do with the texture. There are not many high res photos of the building itself.

Other than that thanks for the critique, I also apologize as this is my first building I've made for Skylines and I still need to learn a lot more.
Moofers  [author] 26 Mar, 2015 @ 11:30pm 
@17DaysLeft! After thinking a little, I placed the road to be the real life equivalent. So yes right hand means the Expressway Sliproad will always be place so it's in the LHD position.

Sorry if I didn't explain this enough.
Drake 26 Mar, 2015 @ 1:31pm 
so right hand means they drive left and left hand means they drive right ? ....
sry never heared that term so its hard to understand ^^ why not say left driving / right driving xD at LEAST in the description
geecko 26 Mar, 2015 @ 2:25am 
Awesome! Thank you!
Moofers  [author] 26 Mar, 2015 @ 2:17am 
@whatif_85 if you mean do the vehicles go on the road, yes you can connect the roads.
Also when you import a building/edit in the asset editor you can add roads work area.
geecko 26 Mar, 2015 @ 1:57am 
Great job! Is it transit-enabled? If so how did you do it?
SuperSizeMe 26 Mar, 2015 @ 12:35am 
This is awesome.
MorganJerome 25 Mar, 2015 @ 6:28pm 
No worries, I will try it out later.
Moofers  [author] 25 Mar, 2015 @ 6:16pm 
No problem, I wish steam workshop would update the previous files. Sorry for all the people who've had to resubscribe.
ReyneV 25 Mar, 2015 @ 6:14pm 
awesome thanks