Cities: Skylines

Cities: Skylines

ModTools
141 kommenttia
yao_zhou 1.1.2023 klo 3.06 
Mod BROKEN. Use this instead:
ModTools 3.7.9
berlinfan1 5.9.2021 klo 12.15 
the ModTool is inkompatibel Cities Skyline
BloodyPenguin 14.3.2018 klo 13.26 
@(G.E.W.P) This version of ModTools is not supported any longer by its original author. Unsub it and use my fixed and improved version instead:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450877484
Jarthuzad 9.2.2018 klo 21.10 
Its broken btw
egi 8.7.2017 klo 4.10 
@BloodyPenguin we need a way to mark mods as deprecated even when the author is gone :/
Cleavus 19.11.2016 klo 3.08 
sweet will do bud
BloodyPenguin 19.11.2016 klo 0.05 
Guys, it's not funny that you come here. This version of ModTools is long dead. Unsub it and use my fixed version instead:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450877484
Moca Latte 28.8.2016 klo 13.06 
help me i need someone to make a mod that make the error thing to goaway :steamsad:
Drinking Gasoline 11.7.2016 klo 9.06 
i still am not sure what all this is about, what this mod is for
Davai-Lamah 3.4.2016 klo 13.48 
I tried un-subscribing or running the verify game integrity - that didn't work. I was able to fix the issue by deleting userGameState.cgs... and after a couple of hours it crashed again. Do you think I could provide some more info to address this issue?
Davai-Lamah 2.4.2016 klo 18.16 
And the weird part is that in the main menu I am able to see the console, but in game I just can't bring it up, and it still shows me the vanilla console...
Davai-Lamah 2.4.2016 klo 17.23 
Ctrl+Q stopped working after restarting the game to check my updated mod. After I reverted my changes on the mode, I still wasn't able to Ctrl+Q...
RAY 16.3.2016 klo 2.59 
have new vision?
Nicholas 10.2.2016 klo 15.27 
@xeluht Use extra landscaping tools, also by BloodyPenguin
xeluht 9.2.2016 klo 16.30 
Can I change sea level ingame with this?
MGD 30.12.2015 klo 15.22 
can you provide a offline modtool download link ? (without steam )
Big Bad Nonja 11.10.2015 klo 19.47 
@BloddyPenguin > OK, literally 5 seconds after I posted my question, I found ShroomBlazes' tut here > Soooo, I will give it a go ! http://community.simtropolis.com/forums/topic/67699-tutorial-how-to-change-an-assets-category-tab-while-still-retaining-service-info-of-another-category/
Big Bad Nonja 11.10.2015 klo 19.42 
@BloddyPenguin > Can an existing asset (i.e a park) have it's in-game menu location changed with this tool? I'm looking to find a new menu home for all the new canal assets created by CGVos, and some others. The parks menu has a finite limit and I have to (currently) run with only 1/2 to 3/4's of the parks I have, or I can't see the canals. Perhaps you can help with this?
BloodyPenguin 28.5.2015 klo 10.54 
Good news, guys! I've just fixed ModTools for C:SL v1.1. My fix can be found here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450877484
If you find any problems remaining, just tell me.
ized 25.5.2015 klo 17.08 
ModTools works fine for me except the command line tool in debug. The error is long and I can't attach an image. So this is some of it:

- [Error] : Error building assembly '/var/folders/r2/......./dll/tmp_967391192/tmp_967391192/.dll
- [Error] ModToolsCommandLineScript.cs(18,9) : error CS1525
- [Error] ModToolsCommandLineScript.cs(18,9) : error CS8025
- [Error] Failed to compile commandline
Orchid 25.5.2015 klo 4.56 
In my case, I repaired my cache, disabled all mods, reloaded the game to enable the modtool, and it worked once as I enter either the asset editor or a city, but I have to disable it before I leave the game to prevent the error message (no key definition or something) from showing, so the next time I start the game this mod will work.
Erke 24.5.2015 klo 9.16 
will this mod be updated?
Erei 24.5.2015 klo 6.40 
Un-subscribing, repairing the cache, even manually deleting the mod don't change a thing for me.
h2oQueen 24.5.2015 klo 6.34 
In order to get this mod to work every time I exit the game is I need to unsubscribe and resubscribe this mod, I've tried to clear game cache via steam and it did nothing.

Thank you.
h2oQueen 24.5.2015 klo 0.00 
I had ModToosl work once yesterday however CTRL+E is not working for me like others are experiencing which is such a pity.

Please patch.

Thank you.
Cyberdemon 23.5.2015 klo 5.59 
Hey guys, try the "verify game cache" option in steam. The keyboard shortcuts started to work again for me after this measure...
Stooge 22.5.2015 klo 19.24 
You're welcome. It's odd, because I was looking for the information this morning and found it. Then later on, saw that you were looking for it, and I was like "ooh oooh! me me! pick me, I know the answer!!" :-)
h2oQueen 22.5.2015 klo 17.16 
You are totally awesome dude! Thank you GrokU!
h2oQueen 22.5.2015 klo 15.17 
I hear there is an option in the asset editor to place a building/park free park/off road, where do you go for this option?

Is there a tutorial for how to use this in the asset editor? I'm not even sure how you save your settings once its been made.

Thank you :)
ized 21.5.2015 klo 12.05 
I've had intermittent problems as well. The Watch doesn't work, and debug console commands don't work due to a dll compiling error.

Initially CTRL+Q and E weren't working for me but they magically started working again after a fresh install of the game.
Erke 21.5.2015 klo 10.36 
CTRL+Q stopped working.. I can not open the menu... please help!
DontCryJustDie 21.5.2015 klo 1.40 
The log is broken with 1.1 please update.
Erei 20.5.2015 klo 10.28 
No it doesn't work with 1.1. I had it work the first time I logged in after the patch, but it doesn't work anymore. Similar to at least another report.
StarLite 20.5.2015 klo 10.07 
Ive got a feeling that it doesn't work anymore as it should after patch 1.1, anyone else having problems with it?
It doesn't seem to log stuff anymore and the watch doesn't populate anymore as well for me.
DRen72 11.5.2015 klo 10.48 
Anyone know if we can tweak Tourism levels with this?
I'm experimenting with tourism and want to raise tourists to very high levels.
michaelmozzie 10.5.2015 klo 11.29 
Is there any way to speed up the subscrition! It seems to take a whole week before any items I subscribe to are actually playable.
guywithpups 9.5.2015 klo 11.55 
I'm having trouble dumping meshes using ModTools -- when I try to dump a node mesh (m_mesh for example) for a road node, I get a .obj file, but all that it has appears to be the Unity header and nothing more. I confirmed this by looking at the files with TextPad and trying to import them to Blender
hellodave 2.5.2015 klo 17.43 
I worked it out :) You can edit the values in ModToolsConfig.xml for the window position
hellodave 2.5.2015 klo 14.36 
Somehow, through messing around with the resolution, I've managed to move the scene explorer panel so the top of it is above the top of the screen preventing me from using it. Any ideas how I can move it again? I've tried every resolution available with no luck.
geecko 2.5.2015 klo 5.57 
There's an error I can't identify and it's bulking up and counting, even in the main menu. What could it possibly be?

http://i.imgur.com/rOOsMyn.png
BadPeanut 27.4.2015 klo 9.22 
would be nice to see added support for m_netinfo itemclass connectionclass. (i think this will add the ability for custom transport assets to attract tourists - but i have no idea really)
leftbehind 26.4.2015 klo 16.36 
Would be great if the model preview could be implemented in Sapphire UI mod so that Sapphire skins could show basic render of items that don't yet have build menu icons :)
Elias 25.4.2015 klo 6.39 
Question about this mod: is it possible to change the "category" where I find an object ingame? the reason is: when someone uploads a unique building lvl 6 for example and I change the value to lvl 3 for example, then it will still be listet in the section "unique buildings lvl 6". everything else (cost, maintanance, workers etc) works of course, but the category doesn't seem to change with the ingame asset-editor. would apreciate help with that problem.
FoxInABox 22.4.2015 klo 22.19 
Is there any way to find a specific building(non growable) or citizen in the scene editor?
I'm working on a mod that affects crime, and want to be able to view whether it is changing individual citizens crime rates or just the buildings?
Vip 22.4.2015 klo 5.50 
Is there somewhere a more detailed guide. if I wanted to change the configuration of the building. Well, that would put it in the water or on the water and on land. or change the shape of a circle. What would the other players have seen changes. Without further mods?
"MrHindsight" 12.4.2015 klo 16.24 
If there was a "User" Edition just so we could take our mods that we subscribe to from the workshop without the asset preview in game, and be able to create a preview photo for any or all assets we download. I see it more and more in the subscriptions I download with no thumbnail in game. It's quite difficult to navigate. Any input? Thank you greatly for this mod by the way! Everyone appreciates your hard work!
Windows 10 11.4.2015 klo 15.18 
i looked at this and died, this is all your fault mod maker. JK lol
Delebre 9.4.2015 klo 9.50 
Ok, thanks. First thing I tried was to exit main menu and back and it didn't change. I had to restart the whole program. I will try it again though. Thank you for the quick reply.
nlight  [tekijä] 9.4.2015 klo 9.44 
That's a known ModTools bug, exit to main menu and back to fix it.