Cities: Skylines

Cities: Skylines

ModTools
141 opmerkingen
yao_zhou 1 jan 2023 om 3:06 
Mod BROKEN. Use this instead:
ModTools 3.7.9
berlinfan1 5 sep 2021 om 12:15 
the ModTool is inkompatibel Cities Skyline
BloodyPenguin 14 mrt 2018 om 13:26 
@(G.E.W.P) This version of ModTools is not supported any longer by its original author. Unsub it and use my fixed and improved version instead:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450877484
Jarthuzad 9 feb 2018 om 21:10 
Its broken btw
egi 8 jul 2017 om 4:10 
@BloodyPenguin we need a way to mark mods as deprecated even when the author is gone :/
Cleavus 19 nov 2016 om 3:08 
sweet will do bud
BloodyPenguin 19 nov 2016 om 0:05 
Guys, it's not funny that you come here. This version of ModTools is long dead. Unsub it and use my fixed version instead:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450877484
Moca Latte 28 aug 2016 om 13:06 
help me i need someone to make a mod that make the error thing to goaway :steamsad:
Drinking Gasoline 11 jul 2016 om 9:06 
i still am not sure what all this is about, what this mod is for
Davai-Lamah 3 apr 2016 om 13:48 
I tried un-subscribing or running the verify game integrity - that didn't work. I was able to fix the issue by deleting userGameState.cgs... and after a couple of hours it crashed again. Do you think I could provide some more info to address this issue?
Davai-Lamah 2 apr 2016 om 18:16 
And the weird part is that in the main menu I am able to see the console, but in game I just can't bring it up, and it still shows me the vanilla console...
Davai-Lamah 2 apr 2016 om 17:23 
Ctrl+Q stopped working after restarting the game to check my updated mod. After I reverted my changes on the mode, I still wasn't able to Ctrl+Q...
RAY 16 mrt 2016 om 2:59 
have new vision?
Nicholas 10 feb 2016 om 15:27 
@xeluht Use extra landscaping tools, also by BloodyPenguin
xeluht 9 feb 2016 om 16:30 
Can I change sea level ingame with this?
MGD 30 dec 2015 om 15:22 
can you provide a offline modtool download link ? (without steam )
Big Bad Nonja 11 okt 2015 om 19:47 
@BloddyPenguin > OK, literally 5 seconds after I posted my question, I found ShroomBlazes' tut here > Soooo, I will give it a go ! http://community.simtropolis.com/forums/topic/67699-tutorial-how-to-change-an-assets-category-tab-while-still-retaining-service-info-of-another-category/
Big Bad Nonja 11 okt 2015 om 19:42 
@BloddyPenguin > Can an existing asset (i.e a park) have it's in-game menu location changed with this tool? I'm looking to find a new menu home for all the new canal assets created by CGVos, and some others. The parks menu has a finite limit and I have to (currently) run with only 1/2 to 3/4's of the parks I have, or I can't see the canals. Perhaps you can help with this?
BloodyPenguin 28 mei 2015 om 10:54 
Good news, guys! I've just fixed ModTools for C:SL v1.1. My fix can be found here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=450877484
If you find any problems remaining, just tell me.
ized 25 mei 2015 om 17:08 
ModTools works fine for me except the command line tool in debug. The error is long and I can't attach an image. So this is some of it:

- [Error] : Error building assembly '/var/folders/r2/......./dll/tmp_967391192/tmp_967391192/.dll
- [Error] ModToolsCommandLineScript.cs(18,9) : error CS1525
- [Error] ModToolsCommandLineScript.cs(18,9) : error CS8025
- [Error] Failed to compile commandline
Orchid 25 mei 2015 om 4:56 
In my case, I repaired my cache, disabled all mods, reloaded the game to enable the modtool, and it worked once as I enter either the asset editor or a city, but I have to disable it before I leave the game to prevent the error message (no key definition or something) from showing, so the next time I start the game this mod will work.
Erke 24 mei 2015 om 9:16 
will this mod be updated?
Erei 24 mei 2015 om 6:40 
Un-subscribing, repairing the cache, even manually deleting the mod don't change a thing for me.
h2oQueen 24 mei 2015 om 6:34 
In order to get this mod to work every time I exit the game is I need to unsubscribe and resubscribe this mod, I've tried to clear game cache via steam and it did nothing.

Thank you.
h2oQueen 24 mei 2015 om 0:00 
I had ModToosl work once yesterday however CTRL+E is not working for me like others are experiencing which is such a pity.

Please patch.

Thank you.
Cyberdemon 23 mei 2015 om 5:59 
Hey guys, try the "verify game cache" option in steam. The keyboard shortcuts started to work again for me after this measure...
Stooge 22 mei 2015 om 19:24 
You're welcome. It's odd, because I was looking for the information this morning and found it. Then later on, saw that you were looking for it, and I was like "ooh oooh! me me! pick me, I know the answer!!" :-)
h2oQueen 22 mei 2015 om 17:16 
You are totally awesome dude! Thank you GrokU!
h2oQueen 22 mei 2015 om 15:17 
I hear there is an option in the asset editor to place a building/park free park/off road, where do you go for this option?

Is there a tutorial for how to use this in the asset editor? I'm not even sure how you save your settings once its been made.

Thank you :)
ized 21 mei 2015 om 12:05 
I've had intermittent problems as well. The Watch doesn't work, and debug console commands don't work due to a dll compiling error.

Initially CTRL+Q and E weren't working for me but they magically started working again after a fresh install of the game.
Erke 21 mei 2015 om 10:36 
CTRL+Q stopped working.. I can not open the menu... please help!
DontCryJustDie 21 mei 2015 om 1:40 
The log is broken with 1.1 please update.
Erei 20 mei 2015 om 10:28 
No it doesn't work with 1.1. I had it work the first time I logged in after the patch, but it doesn't work anymore. Similar to at least another report.
StarLite 20 mei 2015 om 10:07 
Ive got a feeling that it doesn't work anymore as it should after patch 1.1, anyone else having problems with it?
It doesn't seem to log stuff anymore and the watch doesn't populate anymore as well for me.
DRen72 11 mei 2015 om 10:48 
Anyone know if we can tweak Tourism levels with this?
I'm experimenting with tourism and want to raise tourists to very high levels.
michaelmozzie 10 mei 2015 om 11:29 
Is there any way to speed up the subscrition! It seems to take a whole week before any items I subscribe to are actually playable.
guywithpups 9 mei 2015 om 11:55 
I'm having trouble dumping meshes using ModTools -- when I try to dump a node mesh (m_mesh for example) for a road node, I get a .obj file, but all that it has appears to be the Unity header and nothing more. I confirmed this by looking at the files with TextPad and trying to import them to Blender
hellodave 2 mei 2015 om 17:43 
I worked it out :) You can edit the values in ModToolsConfig.xml for the window position
hellodave 2 mei 2015 om 14:36 
Somehow, through messing around with the resolution, I've managed to move the scene explorer panel so the top of it is above the top of the screen preventing me from using it. Any ideas how I can move it again? I've tried every resolution available with no luck.
geecko 2 mei 2015 om 5:57 
There's an error I can't identify and it's bulking up and counting, even in the main menu. What could it possibly be?

http://i.imgur.com/rOOsMyn.png
BadPeanut 27 apr 2015 om 9:22 
would be nice to see added support for m_netinfo itemclass connectionclass. (i think this will add the ability for custom transport assets to attract tourists - but i have no idea really)
leftbehind 26 apr 2015 om 16:36 
Would be great if the model preview could be implemented in Sapphire UI mod so that Sapphire skins could show basic render of items that don't yet have build menu icons :)
Elias 25 apr 2015 om 6:39 
Question about this mod: is it possible to change the "category" where I find an object ingame? the reason is: when someone uploads a unique building lvl 6 for example and I change the value to lvl 3 for example, then it will still be listet in the section "unique buildings lvl 6". everything else (cost, maintanance, workers etc) works of course, but the category doesn't seem to change with the ingame asset-editor. would apreciate help with that problem.
FoxInABox 22 apr 2015 om 22:19 
Is there any way to find a specific building(non growable) or citizen in the scene editor?
I'm working on a mod that affects crime, and want to be able to view whether it is changing individual citizens crime rates or just the buildings?
Vip 22 apr 2015 om 5:50 
Is there somewhere a more detailed guide. if I wanted to change the configuration of the building. Well, that would put it in the water or on the water and on land. or change the shape of a circle. What would the other players have seen changes. Without further mods?
"MrHindsight" 12 apr 2015 om 16:24 
If there was a "User" Edition just so we could take our mods that we subscribe to from the workshop without the asset preview in game, and be able to create a preview photo for any or all assets we download. I see it more and more in the subscriptions I download with no thumbnail in game. It's quite difficult to navigate. Any input? Thank you greatly for this mod by the way! Everyone appreciates your hard work!
Windows 10 11 apr 2015 om 15:18 
i looked at this and died, this is all your fault mod maker. JK lol
Delebre 9 apr 2015 om 9:50 
Ok, thanks. First thing I tried was to exit main menu and back and it didn't change. I had to restart the whole program. I will try it again though. Thank you for the quick reply.
nlight  [auteur] 9 apr 2015 om 9:44 
That's a known ModTools bug, exit to main menu and back to fix it.