Company of Heroes 2

Company of Heroes 2

(2-8) Operation Iron Fist
19 Comments
British Man 17 Apr, 2015 @ 5:38am 
I noticed something. When putting my MG teams into the bunkers (not the mortar ones) on the right side of the map, they wouldn't fire out at incoming enemies. Same goes for raketenwerfers. Is it just me, or is it a map bug?
Barner  [author] 28 Mar, 2015 @ 4:30am 
Hi all.
One week later, but here it is.
Version 1.3 is now released

Added some more wrecks/covers in the town. So now it should be more fun to use infantry.
Go have a look. If it is to much or not enough, let me know.

Rate and Comment. Thanks :D:
Barner  [author] 20 Mar, 2015 @ 12:38pm 
Hi @British Man.
Then you will probably like what i have be working on. :)

The next patch will include some, infantry friendly changes to the town in the middle. I plan to release it this weekend. So if there are other wishes, let me know. Maybe i can include them in the next Patch.

Untill then, have a fantastic weekend. :D:
British Man 20 Mar, 2015 @ 5:35am 
Played it after v1.2 and it is a great map! However, the industrial centre should have a lot of rubble strewn around in the streets, giving infantry some cover and reenacting the street to street fighting that happened in city area during WW2. Other than that, great work!
Allenjs 16 Mar, 2015 @ 11:57am 
Yeah, that's what I thought. It looks cool though.
Barner  [author] 16 Mar, 2015 @ 11:18am 
Yes you are correct! :D.. The idea is, that there where a supply drop, at some point, but one of them got stuck in the tree.. Soo it's only for visual purpose.
But thanks for the question/comment anyway :D:
Allenjs 16 Mar, 2015 @ 10:28am 
Right(?) has a tree with a supply drop you can't pick up...
jaxprog 13 Mar, 2015 @ 10:10pm 
You know what I like about this map and what makes it unique? Its the size and space of everything because that presents a new challenge in winning with a logistical victory as opposed to brute force or defensive posture. Great map! The 250 population is a great balance in order place and move units on multiple fronts. Great work!
Skoubi 13 Mar, 2015 @ 1:19pm 
Good map, a bit large though especially the middle island. If I may suggest, don't just fill it with buildings. Include some alleyways and parks or if it is industrial mood that you want some rubble and factories.
The idea for large crossroads and a large central plaza is very good as it is.
Keep up the good work !
Barner  [author] 12 Mar, 2015 @ 1:55pm 
Hi all.

V1.2 is now out.

Changes made:
Bridge from outpost to the Town, are now vehicle friendly.
Popcap changed to 250.

Map Description will be updaed next.

Let me know if you find any problems. :D:
British Man 11 Mar, 2015 @ 5:32am 
@Keyser Soze Thanks mate, appreciate the effort and good job!
Luna Sylvarus 10 Mar, 2015 @ 1:32pm 
@Keyser Soze
Cool, That is all I was asking for. Thank you. I look forward to the upate!
Barner  [author] 10 Mar, 2015 @ 12:19pm 
Hi.

@British Man : No problem. I will up the popcap to 250. :D:

@Luna Sylva Thank you!. I know what you mean. I have run in to the same problem, when i wanted to call in reinforcement to the town, and they got stuck in the military outpost. Not the best situation to be in.
I will make some changes so that it will be possible to move vehicles over the train bridge from the outpost to the town. But it will still not be possible to move vehicles from the outpost to the mainland on either side. You have to go trough the town, if you want to attack with vehicles. :D:

Thank you so much, for your comments and suggestions :D:
I will try to update the map tomorrow.

Next update will include:
popcap change to 250.
Bridge from outpost to the town, will become vehicle friendly.
Map info update.
Luna Sylvarus 10 Mar, 2015 @ 3:06am 
Hey, I really like your map, really well put together overall but there is only one thing that really bugged me while I was playing yesterday. That island off to the side that connects to the middle island viea a bridge only big enough for infantry and field guns. The Spawn point there really messed me up as it cause me to have to start spawning vehicles towards othe beginning of the map as I was playing in the 2nd position and then call them to the middle where my blockade was. It isn't game breaking or really that major but it was a bit of an annoyance. As an idea you could either remove said spawn point or widen that bridge. Is your choice as it is your map but that is just my input. overall I really liked it though.

TL;DR: bridge from side island to middle island should be modified for vehicles in my personal opinion.
British Man 9 Mar, 2015 @ 9:03pm 
@Keyser Soze Thanks. I'd prefer it if you upped the popcap default to 250, as I'm already using another mod and can't use the popcap mod.
Barner  [author] 9 Mar, 2015 @ 2:19pm 
I have not changed anything to the popcap or resources. I think that the Popcap is 100 by default, im not sure tho.. But the popcap can be changed with this game mod :
http://gtm.steamproxy.vip/id/nemstools/myworkshopfiles/?appid=231430
I can change the default Popcap, if wished. For those who don't want to use the game mod.
Just let me know.

I would like to thank all of you, who have Subscribed to my map. Don't be afraid to rate it (good or bad) and comment, so that i can get some feedback, and improve the map accordingly.
Have a great day, and remember: THE TOWN IS YOURS TO TAKE!!!
:D:
British Man 9 Mar, 2015 @ 6:03am 
Popcap?
Barner  [author] 7 Mar, 2015 @ 3:56pm 
Fixed.
Changed the train bridge, and fixed the movement problems i found.
Map updated to V1.1

Hope you will enjoy my map. And please let me know if i should add or change something.
Barner  [author] 7 Mar, 2015 @ 2:15pm 
To be fixed soon.

Train bridge over water, cannot be repaired after the health hits 0%, and ppl can therefor no longer cross over.

There are some places, where tanks and soldiers can cross, but where they should not be able to..

If you find more problems, please let me know.