Portal 2

Portal 2

RC3-1 (Menoetius)
56 Comments
Andi  [author] 2 Oct, 2022 @ 1:54am 
Thanks for testing. I appreciate it.
SpielSatzFail 2 Oct, 2022 @ 1:46am 
Same thing as in its predecessor ^^ it was plain sailing until the final move came haha. At least I found it after some time. It just had to do with the position of the cube so you can take it with the same portal that catches the laser. Those tiny details ;-)
The laser reshooting maneuvers were fun!
Andi  [author] 18 May, 2022 @ 6:27pm 
Thanks for testing again. It's been so long since I made this chamber, I;m not sure it I remember how to solve it.
vallibus 18 May, 2022 @ 2:19pm 
Yowza! I see in the comments I played this back in 2015. Well the second time around was no walk in the park either. Still a challenge and still entertaining (please overlook the rude language I used while working on the solution.)
Andi  [author] 27 Feb, 2022 @ 10:05am 
Thanks, I'm GLaD you enjoyed it.
BaRa.95. 27 Feb, 2022 @ 9:27am 
Nice test, thanks for making :)
Andi  [author] 28 Jul, 2019 @ 9:46am 
Thanks so much.
lfairban 28 Jul, 2019 @ 8:53am 
Plenty challenging enough, I'd say. Great chamber.
Andi  [author] 8 Jan, 2016 @ 10:10am 
Thank you very much and thank you for testing.
quatrus 7 Jan, 2016 @ 1:58pm 
wow great puzzle - got all the way to the end and couldn't get the cube to the exit area..... bit of a red herring the upper laser catcher - tricky.....thanks for the walkthrough - kept me from getting frustrated at the exit door... thanks for creating.
TS_Mind_Swept  [author] 17 May, 2015 @ 3:40pm 
Still haven't tried josepezdj or Innocentive's maps have you H-Fast? Although I will say the difficulty on this one is definitely there (to figure out only, doing it isn't so hard, but it's a very rewarding map to solve, too bad you couldn't stick through it :p).
The puzzle is actually Andi's (she makes some pretty great puzzles) all I did is make it look pretty and optimized it (though most ppl will never notice the optimization, other then the map should run fairly well on any computer). Next time you're stuck though, watch the video to help you get through the one spot and then try to do the rest on your own, that's what i did when i first started playing, and it helped me learn how to better solve puzzles; now i don't need hints as much. So that's my suggestion to you, I hope it helps. As always, thanks for playing. :D:
Andi  [author] 4 May, 2015 @ 12:39pm 
The new version is up.... the shortcuts have been taken out... I hope.
quat 3 May, 2015 @ 1:38pm 
Skipped most of it (demo) [www.dropbox.com]
TS_Mind_Swept  [author] 26 Apr, 2015 @ 12:06am 
Wow, i wasn't expecting that Fatso, that was clever, veeeery clever. We've decided to leave it actually, thanks for the vid though. :D:
Andi  [author] 23 Apr, 2015 @ 12:10am 
Well, I fixed Braves shortcut but I'm sure about this one. Great job, and thanks for testing.
Andi  [author] 22 Apr, 2015 @ 9:51pm 
@AetherChaos0 No problem for posting this is your thread, thanks for testing and I'll try your chamber as well.

@Brave Wow, your are a master, but a textture fix will solve that problem. Thanks for playing.
Brave 22 Apr, 2015 @ 7:53pm 
I went ahead and made a youtube video solving Menoetius, Link click here
@ 15 secs in, I noticed the ramp brush gap on one side.
Maybe you can record a video for me, it would be nice to see your skills at work solving one of my maps.
Brave 22 Apr, 2015 @ 6:26pm 
Wow, I really broked this very busy test, there were lots of things I didn't use, like the faith plates or the 1st tractor beam at the beginning!
There were quite a few laser catchers not needed as well for me to solved.
I'll record a .dem if you like, but I would also understand if you didn't want to update the designed and puzzles because of the time already invested into making this map.
FLaB_SLaB 22 Apr, 2015 @ 12:38pm 
I've only played this one of yours yet. I'm looking forward to playing others. I hope you don't mind that I posted this to a discussion I just started (General and Workshop) entilted "Advertise DIFFICULT tests here". Feel free to post others you found challenging. I only have one of my own so far, but I hope you'll give it a try.
Andi  [author] 20 Apr, 2015 @ 9:20pm 
@valilbus Thanks for testing. If you really want a odeal, try rc4. Thanks again.
TS_Mind_Swept  [author] 18 Apr, 2015 @ 3:22pm 
Alright mr crowley, I've fixed you're "glitch" (hopefully) care to try it again?
vallibus 5 Apr, 2015 @ 7:09am 
"This chamber was an ordeal." Yeah, you mean for me. Holy smokes this one took me a while. But like with Brave's puzzles, when I finish one of yours, there is a nice sense of satisfaction. Thank you for another nice puzzle.
Andi  [author] 24 Mar, 2015 @ 8:21am 
I'm GLaD you liked it. Thanks for testing.
Traveler807 24 Mar, 2015 @ 7:59am 
Nice visual design and great puzzle too:) good job
Andi  [author] 20 Mar, 2015 @ 4:47pm 
Thank you.
Sisko-K ™ [IR-FR] 20 Mar, 2015 @ 4:49am 
Big work , good map
Andi  [author] 19 Mar, 2015 @ 7:57pm 
Thank you for testing. The laser that actives the funnel is suppose to stay active after you move on.

I will try your chamber as well. Thanks
KyloX 16 Mar, 2015 @ 1:18am 
Once again, your map shines in the puzzle department. At first glanced, I though this is gona be complicated to the limit (with all the laser cathers), but they were just for show: the laser switch-a-roo . But non the less, you have to give a the puzzle a though or two to complete it.

The visuals are okey, nothing fancy, nothing absurd. It is more about the puzzle it self in your maps that shines more.

Glitch : In the room with the laser and tractor beam, when you get the cube there, you can shot the laser to the laser cather that activates the tractor beam and it stays activated ( even if the laser isn't pointed at it). This makes the other laser room skippable were you should activate the laser in the glassed space.

All in all, once again it was a nice map to play and bend your mind around it.
Great work

[test for a test]
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=407697400
Andi  [author] 11 Mar, 2015 @ 1:54pm 
Thanks.
| \_/ () 11 Mar, 2015 @ 1:39pm 
Darn that surprise! I came back here after two weeks or so - wow, lots of changes. I like it.
stormsend 8 Mar, 2015 @ 6:45am 
Now that is one fine looking map. And it's fun to play. I struggled until I figured out how to get the laser cube. From there it was playing around till I walked out the exit. One or two minor things might be better for the player but overall I think it's well made and I believe you can overlook a minor issue. Thank you guys for all the work.
TS_Mind_Swept  [author] 7 Mar, 2015 @ 12:33pm 
lol GB XD ...Surprise! :D
Andi  [author] 7 Mar, 2015 @ 10:28am 
Thanks. The destruction of the companion cube... that was TS's idea. Brilliant
GBMusicMaster 7 Mar, 2015 @ 7:48am 
And the companion cube! Oh, the humanity!!
GBMusicMaster 7 Mar, 2015 @ 7:47am 
Wow, even better than before! I like the new additions, and a few things to streamline the strategy and force certain moves (I never had to fling through portals before; now it's a required move). Great work, and props to TS_Mind_Swept for the Hammer tips.
TS_Mind_Swept  [author] 5 Mar, 2015 @ 6:11pm 
I like the new pichures you took of this one as well, they look nice.
TS_Mind_Swept  [author] 5 Mar, 2015 @ 5:16pm 
Hey yall, its bin refaced, care to give it another run? You wont be disappointed. :D
Andi  [author] 3 Mar, 2015 @ 4:23pm 
GLaD you liked it. Thanks for testing.
Hibou 3 Mar, 2015 @ 1:18pm 
Really nice map ! thumbs up
Andi  [author] 3 Mar, 2015 @ 7:24am 
Thank you for testing
The Bee's Knees 3 Mar, 2015 @ 12:34am 
That was pretty awesome. Took me quite a while to figure the first bits out. Once I got into the swing of it it came a little more naturally but still pretty tricky.
Andi  [author] 26 Feb, 2015 @ 2:38pm 
Thank you all for testing and thanks TS
TS_Mind_Swept  [author] 25 Feb, 2015 @ 8:52pm 
even though it didn't get a 9, I'm still going to favorite it cause i really liked that solution; I just wanted to let you know.
Requiemsoul 25 Feb, 2015 @ 5:39am 
This chamber is my favorite of your 5-8 latest ones. Really cool and very well thought one. Big Thumbs up!.
And.. is it intended?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=398681069
TS_Mind_Swept  [author] 24 Feb, 2015 @ 11:38pm 
I just had a thought, put the chamber number in the big :p2aperture:, especially in this one cause part of it would be cut off the the passage underneath and i this that would look pretty cool. Be sure to use the overlay instead of the decal to add it so you can resize it (and turn on texture lock when you are so it makes it bigger).
O ya, and you never told me how many numportals (visleaves) it had before i got to it, to find out go to the compile log (mapname.log) and scroll to the bottom for the most recent one, then scroll up slowly and look for "numportals" to find how many visleaves it had. you're going to want to find the second from the bottom (or up however many for how many times you compiled it if more than just once). Its going to be way more than 1000 (probably 2000 or 3000) so that should halp say which one it is too.
GBMusicMaster 24 Feb, 2015 @ 3:46pm 
Well, you stumped me good, Andi. I enjoyed this test very much, but I could not figure out the ending. I finally watched the walkthrough and, like Ivo, now it makes complete sense. I don't think I would have tumbled to that otherwise. Excellent looking chamber + varying difficulty of challenges = thumbs up & favorited. Great job!
Andi  [author] 24 Feb, 2015 @ 12:59pm 
Thanks for testing. I'm GLaD you all liked it.
The Sojourner 24 Feb, 2015 @ 12:01am 
Yes, you're getting better with Hammer; I can see it...I can tell you'll soon be as good as (e.g.) Nintendo.erk, who has some cool PeTI variation themes via Hammer.
As for the puzzle... still working on that ending part (it seems kinda tricky). I'll get back to you once I've managed to figure it out....

One small nitpick: you used a wall texture on some of the floors, which is kinda weird. Everything else is good for someone of your skill level with Hammer,
| \_/ () 23 Feb, 2015 @ 2:16am 
I couldn't figure out how to get the laser in the last room, but now, when there's a walkthrough vid, I see what the sollution is Nice map, as I said. Thumbs up!
TS_Mind_Swept  [author] 23 Feb, 2015 @ 1:54am 
I'll tell you about my experiance next time you're on, it's too much to put here, but it was a great map, i don't feel like i did the ending correctly though, even if i did, it just felt incorrect. Still loved it, and I love that you're taking charge with hammer, especially cause your maps are always so good. There were a few things that I noticed you need to fix though (really a few hundred things) I took some pichures, but i think the one should sum it up, just look for the one about "vizleafs". 8/10