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The laser reshooting maneuvers were fun!
The puzzle is actually Andi's (she makes some pretty great puzzles) all I did is make it look pretty and optimized it (though most ppl will never notice the optimization, other then the map should run fairly well on any computer). Next time you're stuck though, watch the video to help you get through the one spot and then try to do the rest on your own, that's what i did when i first started playing, and it helped me learn how to better solve puzzles; now i don't need hints as much. So that's my suggestion to you, I hope it helps. As always, thanks for playing.
@Brave Wow, your are a master, but a textture fix will solve that problem. Thanks for playing.
@ 15 secs in, I noticed the ramp brush gap on one side.
Maybe you can record a video for me, it would be nice to see your skills at work solving one of my maps.
There were quite a few laser catchers not needed as well for me to solved.
I'll record a .dem if you like, but I would also understand if you didn't want to update the designed and puzzles because of the time already invested into making this map.
I will try your chamber as well. Thanks
The visuals are okey, nothing fancy, nothing absurd. It is more about the puzzle it self in your maps that shines more.
Glitch : In the room with the laser and tractor beam, when you get the cube there, you can shot the laser to the laser cather that activates the tractor beam and it stays activated ( even if the laser isn't pointed at it). This makes the other laser room skippable were you should activate the laser in the glassed space.
All in all, once again it was a nice map to play and bend your mind around it.
Great work
[test for a test]
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=407697400
And.. is it intended?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=398681069
O ya, and you never told me how many numportals (visleaves) it had before i got to it, to find out go to the compile log (mapname.log) and scroll to the bottom for the most recent one, then scroll up slowly and look for "numportals" to find how many visleaves it had. you're going to want to find the second from the bottom (or up however many for how many times you compiled it if more than just once). Its going to be way more than 1000 (probably 2000 or 3000) so that should halp say which one it is too.
As for the puzzle... still working on that ending part (it seems kinda tricky). I'll get back to you once I've managed to figure it out....
One small nitpick: you used a wall texture on some of the floors, which is kinda weird. Everything else is good for someone of your skill level with Hammer,