Star Ruler 2

Star Ruler 2

Wraith Alliance
8 Comments
Dalo Lorn  [author] 9 May, 2016 @ 3:52am 
It will be removed from the Workshop tomorrow.
Dalo Lorn  [author] 9 May, 2016 @ 3:52am 
ANNOUNCEMENT: This shipset is being retired due to horribly low quality and the presence of a much superior counterpart in dolynick's Stargate set.
The Emissary 19 Feb, 2015 @ 2:59pm 
Always wished I could overrun the galaxy with the Wraith...and look what happens. Thanks!
Dalo Lorn  [author] 19 Feb, 2015 @ 11:33am 
To anyone else reading the below discussion: While my experiments with Lucas' suggestion below would probably have had fairly positive results on most models, in this case it only exacerbated a bunch of existing problems with model and texture alike.

Therefore, this patch only contains a fix to background scaling.
Dalo Lorn  [author] 19 Feb, 2015 @ 11:11am 
The originals are pretty dark too, but... okay.
Lucas  [developer] 19 Feb, 2015 @ 11:09am 
Just try it. The 'improvised' texture maps are making the ships appear much darker than they should be.
Dalo Lorn  [author] 19 Feb, 2015 @ 11:02am 
Meh, I'm improvising with what assets I do have. I'm even passing diffuses as speculars, though I'm not sure if it's doing anything.

That said, it won't de-uglify this shipset. I'm hoping the SGMG will eventually let me use the new stuff they've been developing for The Pegasus Chronicles, but for now...
Lucas  [developer] 19 Feb, 2015 @ 10:48am 
You may have more luck changing from "Shader: SupportShip" to "Shader: GlowLighting" (or GlowNormalLighting if you have faith in your normal map, but at least for the hive the normal map seems a bit funky). Since you don't seem to be providing any of the other special maps that the SupportShip shader needs anyway.