Star Ruler 2

Star Ruler 2

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Wraith Alliance
   
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Content: Shipsets
Type: Mod
File Size
Posted
19.316 MB
19 Feb, 2015 @ 11:30am
2 Change Notes ( view )

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Wraith Alliance

Description
A Wraith shipset ported from Star Wars: Empire at War. Does not yet have any default designs. More hulls may come at a later date along with better textures. (I really, REALLY hope they do - the hive is passable, but the cruiser's abysmal. Not to mention the fact that the cruiser's engines are in the wrong place...)

Models and textures originally made for the Stargate ship pack for Star Trek: Bridge Commander: http://bridgecommander.filefront.com/file/Stargate_Ship_Pack;65246

Assets converted again from Stargate: Empire at War assets (who modified the Bridge Commander assets for SGEaW, I'm not sure - but it was the SGEaW team) for use in SR2 by Stargate Modding Group (AKA the SGEaW team :P) member 'Imperial' and Dalo Lorn. (Mostly Imperial, really - all I did was rescale and rotate the models and write up the shipset code.)

If I miscredited anyone, let me know.
8 Comments
Dalo Lorn  [author] 9 May, 2016 @ 3:52am 
It will be removed from the Workshop tomorrow.
Dalo Lorn  [author] 9 May, 2016 @ 3:52am 
ANNOUNCEMENT: This shipset is being retired due to horribly low quality and the presence of a much superior counterpart in dolynick's Stargate set.
The Emissary 19 Feb, 2015 @ 2:59pm 
Always wished I could overrun the galaxy with the Wraith...and look what happens. Thanks!
Dalo Lorn  [author] 19 Feb, 2015 @ 11:33am 
To anyone else reading the below discussion: While my experiments with Lucas' suggestion below would probably have had fairly positive results on most models, in this case it only exacerbated a bunch of existing problems with model and texture alike.

Therefore, this patch only contains a fix to background scaling.
Dalo Lorn  [author] 19 Feb, 2015 @ 11:11am 
The originals are pretty dark too, but... okay.
Lucas  [developer] 19 Feb, 2015 @ 11:09am 
Just try it. The 'improvised' texture maps are making the ships appear much darker than they should be.
Dalo Lorn  [author] 19 Feb, 2015 @ 11:02am 
Meh, I'm improvising with what assets I do have. I'm even passing diffuses as speculars, though I'm not sure if it's doing anything.

That said, it won't de-uglify this shipset. I'm hoping the SGMG will eventually let me use the new stuff they've been developing for The Pegasus Chronicles, but for now...
Lucas  [developer] 19 Feb, 2015 @ 10:48am 
You may have more luck changing from "Shader: SupportShip" to "Shader: GlowLighting" (or GlowNormalLighting if you have faith in your normal map, but at least for the hive the normal map seems a bit funky). Since you don't seem to be providing any of the other special maps that the SupportShip shader needs anyway.