Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Awesome Sponsors - Sha'Yuri Clan
112 Comments
So this mod is mostly working for me, but I notice only the 2 orbital units show up in the civlopedia, no other units, no buildings. I also can't build the drone scout despite having harmony 1, so I think something may be bugged with the rest of the added harmony features
Lûte the Goblin 4 Jan, 2022 @ 12:22pm 
The tooltip was also the one for vanilla (which has more info), not the one for Rising Tide. I didn't bother testing it, already started a new game with a different faction.
Ryika  [author] 4 Jan, 2022 @ 10:51am 
The normal trade convoy in the base game is the same unit as the normal trade convoy in rising tide, and should work fine, and the way the unit is supposed to work in rising tide - as an amphibic trade unit that can connect to both, land and sea units.

The Trade Vessel on the other hand is entirely non-functional and should not be produced. It's visible for this sponsor because Firaxis hid it in a somewhat hacky way that I missed when I created it. But as long as you don't try to make use of it, it shouldn't cause you any problems.
Lûte the Goblin 4 Jan, 2022 @ 10:22am 
Bug: I can only build Trade Convoys (vanilla) and Trade Vessels (vanilla) instead of Trade Convoys (Rising Tide) when playing in Rising Tide as this faction. I presume something has gone wrong in your changes to this faction when adapting it from vanilla to Rising Tide.
Real shame, had to abandon a fun game after 2 hours.
talesofwill 2 Jul, 2019 @ 2:21pm 
o ok
Ryika  [author] 2 Jul, 2019 @ 1:19pm 
All Sponsor Mods prevent animated leaders, that's just how the game handles things.
talesofwill 2 Jul, 2019 @ 12:11pm 
this or another mod from the pack seems to prevent the use of animated leaders.
Rider 5 Dec, 2017 @ 7:40am 
Thank you for clearing that up. Means alot and again, thank you.
Ryika  [author] 1 Dec, 2017 @ 10:48pm 
Well, the Codex Version works with and requires Codex, this version does not require Codex and will not work properly with it (meaning that no Golden Ages will be available, and the Sponsor will have a random set of Diplomatic Positions).
Rider 1 Dec, 2017 @ 9:13pm 
How is this diffent from the codex version and vice-versa?
kitsune01 28 Sep, 2016 @ 10:13am 
so.. this sponsor is shit if you don't go harmony?
shdzr 19 May, 2016 @ 5:44am 
Thank you it appears that the issue is tied to a different mod that uses Lua and one or more of the additional options with it seemed to trigger the error when they were enabled.
Ryika  [author] 19 May, 2016 @ 3:01am 
That's caused by Lua-Errors, see this guide for explanations and on how to fix it:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=569681601

This mod doesn't use lua (aside from a standard file that shouldn't cause any problems), so it's most likely not caused by this mod.
shdzr 18 May, 2016 @ 8:52pm 
Posible bug: but when playing this sponsor all units are invisible and the map is displayed off kilter to the rest so movements and clicks are showing inbetween hex tiles, likewise the map lacks certain details as well.
Lone Wolf 13 Apr, 2016 @ 7:41am 
BUG report: I cannot deploy the colony unit.
*Crimson-Y 5 Feb, 2016 @ 11:15pm 
you may not have the latest patch (for BE:RT and/or awesome stations)
as there are no more trade vessels, only convoys are available now and there trade routes are amphibious by default.
game_shaman 5 Feb, 2016 @ 8:44pm 
figured it out... the problem was i started building trade vessels, which appear to not have any trade partners... trade convoys still do.
game_shaman 5 Feb, 2016 @ 8:16pm 
I'm not sure if this bug has to do with this mod or one of the other Awesome mods (or if this is a feature of the questline I was not aware of and could not find on the web)... but suffice to say I am running BERT with the awesome mods (all of them and only them), playing Sha'Yuri.

I just completed the Beating Heart Quest, requiring the destruction of a station. But now I have no trade routes listed when I try to assign a trade vessel. The Trade Summary shows that I have a bunch of active trade routes, and a bunch available (internal and external), but I cannot select them in the assign menu.

Thanks in advance for any assistance
Wandering Mania 3 Jan, 2016 @ 9:55am 
I noticed a slight bug. With this leader in game as an AI oponant, if they perpose an agreement and you accept. You get "Missing_Dialog_Line:Line_Diplo_Agreement_Happy_you_accepted" as a responce.
Wandering Mania 2 Jan, 2016 @ 11:00pm 
@mfly6148 It also happens if you make contact with them before another vanilla leader. For instance: In my game was ARC, KP, Sha'Yuri Clan, and I was playing with Polystraila. I met the KP leader (there is no way I can spell her name correct so I woulnt bother trying), then I met Ayuri, then Susan of ARC last. The KP leader had video and audio as normal, but Susan of ARC was static.
mfly6148 14 Dec, 2015 @ 3:20am 
... just to follow up on my previous comment, I noticed another change to the game that seems to be connected to this mod: when meeting a new sponsor, their image is 'static,' that is, I only get the leader's picture, no video or audio of them. (I should point out that I am playing as Sha'Yuri Clan.)
mfly6148 13 Dec, 2015 @ 4:12pm 
Just started using this mod with RT, and noticed that there are (once again) both trade convoys and trade vessels. Will this cause any problems, do you think?
*Crimson-Y 6 Dec, 2015 @ 12:09am 
@sorosan Hello sorosan, I would like to know how you manage to make mods usable in multiplayer and sent you a friend request to discuss, rather than do it here.

I'm really curious because all I thought was possible was too cheat in XML files, but it's impossible for sponsors and mods using LUA.

I would love to play custom Sponsors with my friend!
Grathocke 15 Nov, 2015 @ 1:44pm 
@Ryika I really like this sponsor, but she seems to be broken since the last RT update. Specifically, trade is not working properly. Not sure if there are other issues. Do you have any plans to update? Also, are there others made for RT? I haven't been able to find any.
Flaming Gamer 12 Nov, 2015 @ 9:50pm 
For the life of me I can't get any of your sponsors to show up past the mods selection window.
Ryika  [author] 18 Oct, 2015 @ 11:33am 
You should never update mods while you're in the middle of a match, updates often break compatibility with older versions. This is true here, too. You may still be able to salvage your game if steam didn't delete the old version - if you want to try, go to:

Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS

...and see if the v5-Folder of this mod still exists. If so, unsubscribe from this mod (temporarely :p), then delete the v6(!)-Folder and go back to the mod menu ingame - it should then show the v5 version again.

If you don't have the v5-Version anymore then there's not much you can do.
Kevinski 18 Oct, 2015 @ 10:59am 
It seems your latest update to Rising TIde version killed my savegame. Sha-Yuri clan is one of the AI players in my game. With latest mod update, the game hangs badly when I click on "Next turn" button. I have Win10.

Anyone else have this problem?
Dusk Shadow 18 Oct, 2015 @ 3:10am 
Thanks for the uodates and Bug Fix's Ryika, Always end up at least trying your mods even if im not sure if i want em lol. and most the time i end up keeping them!
Ryika  [author] 18 Oct, 2015 @ 2:22am 
Thanks for reporting, should be fixed now.

Changelog:
- The "hidden" technology used make some of the bonuses work properly should no longer be a valid target for Tech-Progress-Ruins when playing another Civilization while this Mod is active
- The Second Forein Policy Trait did not have a flavor added, this has been fixed. (= AIs should now ask for this deal)
- The descriptions of the Foreign Policy Buttons now correctly show the bonuses for a neutral relationship
- Respect-Modifiers have been added. If played by the AI Ayuri is now easier to befriend if the player plays into her chosen traits
- Missing Flavor 'FLAVOR_AQUATIC' has been added (with a low value)
- Many TXT_KEYs and Variables had their Names overhauled to match the conventions of the base game (not important for the end-user)
*Crimson-Y 17 Oct, 2015 @ 6:50pm 
I had the same problem has "Dusk Shadow" on this and took a screenshot: http://imgur.com/9O5Ci0S

Hope it helps
Dusk Shadow 17 Oct, 2015 @ 5:51pm 
Found a Glitch that im not sure if it does anything but waste and expedition lol. Finished a Sunken Spaceship and was told i got the Secrets of the Sha'Yuri Clan (the % tech event, for the 1point one sponsor only tech lol)
Saadiya 14 Oct, 2015 @ 2:46pm 
Could you upload this to Nexus Mods?
sorasan 14 Oct, 2015 @ 12:58am 
Thanks to Ryika, my friends & I will be able to resume our multiplayer. Can't believe 1 silly IconPerColumn value caused me so many headaches.

How on Earth did you survive updating the zillion Personalities files ...those are like causing me to zzzz while typing .....

Keep up the good work ! Love your Awesome series, brought a lot of fun for our Lan party :steamhappy:

I wish I had your knowledge ....could solve how to call script when multi ...

2 sponsers down ... many to go T_T

all credits to Ryika for getting me this far : http://i.imgur.com/Rtlwtpb.jpg
now to continue getting my fav zerg and tat Japanese sponser into multi .... my eyes .....

Cheers !
AngryCupcake 13 Oct, 2015 @ 9:55am 
Awesome! I can't wait for the rest to be Rising tide compatible!
sorasan 12 Oct, 2015 @ 9:15am 
It's not easy lol . Good Work :) Tried getting the Zerg and Progen to work for Multi player mod when day 1 of update arrived and whooaaa ... lots of headache
paulvd 8 Sep, 2015 @ 10:31am 
Ok, I've tried it, but v1 still does not display in the MODS selection menu. Do you think you could try putting it up again with the files in a different format rather than .7z ?
Ryika  [author] 29 Aug, 2015 @ 2:08am 
You should never update mods when you're in the middle of a game, changes have a high chance of making savegames not work properly. I've uploaded the old version here:
https://www.dropbox.com/s/vo2diphsh5ohs9n/Awesome%20Sponsors%20-%20Sha-Yuri%20Clan%20%28v%201%29.7z?dl=0

Download and extract to: Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS
Then make sure to activate v1 in the mod menu, not v2, and you should be able to load your savegame.
paulvd 28 Aug, 2015 @ 9:05pm 
My saved game will not load properly ever since your last change. I am playing as ARC with one of the AI teams being Ayuri. Her (Ayuri's) city names are not displaying correctly, and I cannot open menus, display unit commands, or end my turn. I do have a few other mods in use, but everything was working up until this change, and your mod was the only one updated in a while. Please help if you can.
w1slicer 27 Aug, 2015 @ 5:16pm 
I've noticed workers automatically remove the miasma. It seems like they shouldn't do that for this sponsor. Only work around I know of on the player end is to manually manage workers, which can be a problem for new players as well as those of us who are not good with tile micro-management.

Not sure if anything could be done, but at the very least it seems like the miasma benefits should be increased.

Review: While the concept is both appealing and creative, in practice this sponsor seems very weak in play against others, especially with the other mods in your series. I have loved some of the features specific to this sponsor, but from my humble perspective it would be nice to see more competitive benefits. I can't point to one element as the problem, the sum of the parts cause lag behind the enhanced AI sponsors, resulting in a snowball effect. I do hope this civ keeps getting worked on, the ideas behind it are inspired.
zArkham4269 31 Jul, 2015 @ 11:19pm 
For some reason the Altar of Solitdue didn't show up until I got to Harmony three. Potential conflict with the the Superbiome Ice mod?
Ryika  [author] 25 Jul, 2015 @ 1:32pm 
@Salamander: Yes, that's because Hektor comes from another mod - I'll see if I can change that.
Ryika  [author] 25 Jul, 2015 @ 1:31pm 
(Woops, deleted the original post instead of my own post - to that person who made me aware of the spelling error in the description: Thanks, I fixed it!)
Salamander 15 Jul, 2015 @ 1:20am 
Actually it looks like the only unit doing that is HEKTOR
I think he is taking 10 and healing 5, so I just don't notice
Salamander 15 Jul, 2015 @ 1:06am 
I have noticed that the units only heal in miasma if they have not done anything that turn, which doesn't really fit in with the unit heals 15 instead of taking damage, because if you have zero action in miasma normally you still take damage. Is this how it is supposed to be or is it a bug?
Redgate 8 Jul, 2015 @ 8:18pm 
Hey so I know this would be a lot of work. But could you make a version of this mod that does not edit the promotions and therefor not creating the bug. I know this would be a pain in the ass, but it would help.
Ryika  [author] 8 Jul, 2015 @ 8:15pm 
The problem can't be fixed and it's not my fault as described above. Complain to firaxis.
(Here's more input on some of the details: http://forums.civfanatics.com/showthread.php?t=540867)

The only way I could avoid the bug is if I didn't use custom promotions and builds, which I'm not willing to do, because without promotions the very basics of the Civs bonuses don't work.

@Iron:
I think IGE does in general not show the trade convoy for some reason, even with no other mods active, but I'll look into it later.
Redgate 8 Jul, 2015 @ 8:07pm 
I have a question. could you remake the mod?
I know that it is possible to make mods that dont glitch out like this and I think it would be benifitial if you remade it to work. However I dont get what makes this mod break and the others just like it not work,
Iron 5 Jul, 2015 @ 6:11pm 
I appreciate the fast response!
I checked my mod list, and I have some of your older mods activated. Started a new game, seems to be working just fine. I decided to cross check a couple things though, so I loaded up each one of the "awesome" mods with IGE, and apparently, don't know if it is of any importance to you, when "Awesome Loadouts mod v.4" and IGE are running at the same time, I cannot place any trade convoys with IGE. I ran the game with just Awesome Loadouts, and got to trade convoys and they worked fine. Not sure what is going on there, but thats just for your information. Doesn't bother me as I don't generally use IGE for anything other than testing.

Thanks again for responding quickly, and great work on all these mods!
Ryika  [author] 5 Jul, 2015 @ 5:36pm 
That's caused by mods that use some of the pre-patch trade route mechanics and DLC-Mods that replace the GlobalDefines.xml (Pre-Patch Versions of User Interface Tweaks for example).

Either way, none of the Mods in the Modset should cause the issue, so if you're using other mods you should check those that make changes to trade route mechanics and Interface Mods in general.
Iron 5 Jul, 2015 @ 5:22pm 
So, for starters, I am running a game with all of your "Awesome" mods.
I have tried on multiple games, playing as Sha-yuri to simply establish a trade route, and when I pull up the list of trade possiblities, it shows the Central emblem at the top of the trade menu, and the 4 options say "key league overview active resolutions". I thought maybe there was an issue with text, so I tried to just click one of them seeing if they correspond to a city (annoying sure, but just curious) and it doesn't do anything.
Any experience with this?