Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From experience, I know that buildings like the Wishing Well will have no effect on the game whatsoever.
I unsub and sub it again in different ways IDK why it doesn't work ;(
- Dock: Military ship XP reduced from +15 to +5, production cost increased from 75 to 100.
- Well: Food reduced from +2 to +1, gold maintenance reduced from 1 to 0, production cost reduced from 40 to 35.
- Town Hall: Reduced gold from +2 to +1, increased production cost from 100 to 125.
Pottery Shop is actually +2 gold, +1 engineer specialist, there was an error in the description.
This is a very, very over powered building, +1 food from any tiny adjacent to a river at the start of the classical era in insane, if this stacks with Civil Service, that would be a five food farm grassland. That is very overpowered, I suggest a nerf for this.
- Well -- +2 food seems strong. Why not +1 food with 0 maintenance?
- Town Hall -- +2 Gold & +1 Happy. Very strong. Why ever build the Market? Why not +1 Gold per 6 pop.
- Pottery Shop -- +3 Gold & engineer specialist. Wow. Building too good. Why not +1 Gold & engineer specialist.
Fixed minor problems with the CBD and Liquor store as advised in comments below.
Added gold maintenance of all buildings to the mod description.
@Madmaxizor - I can't help you with those problem, I see nothing wrong with the code.
Thanks everyone.