Sid Meier's Civilization V

Sid Meier's Civilization V

New Buildings
197 Comments
Justin 17 Jun, 2024 @ 12:17pm 
could probably use an update but thanks for uploading
DarlanMaz 7 Sep, 2022 @ 12:19pm 
The Wishing Well is no functional, TOURISM, FAITH, and CULTURE cannot be used for "every x citizens in city".
MJP910 10 Jul, 2022 @ 8:52am 
Can confirm as of today, that Wishing Wells do not add any faith.
Evil Paragon 25 Oct, 2021 @ 6:30am 
@Alluo777 Yes.
Stren  [author] 11 Jun, 2020 @ 7:00pm 
If there is an error and it doesn't work like this, then I'm sorry but I'm no longer supporting this mod.
Stren  [author] 11 Jun, 2020 @ 6:59pm 
@Turbotowns, the High Court requires 3 courthouses to be built in your empire. It shouldn't require a courthouse in every city. It is not a building that is supposed to be built in every game, only if you are conquering cities and need happiness.
TiraboTurbos 11 Jun, 2020 @ 10:02am 
@Stevo, yeah, exactly. but the High Court is a national wonder, meaning it wants me to have to courthouse in EVERY CITY, including the ones I FOUNDED.
TiraboTurbos 11 Jun, 2020 @ 10:00am 
Y'know... the great courthouse is pretty tricky to build... when we can't build normal courthouses in cities we ourselves establish.
ZacharyBuilder 22 May, 2020 @ 4:32pm 
This mod conflicts with Prehistoric Age Palisade Building
Seeks 1 Nov, 2019 @ 5:42am 
This mod seems to conflict somehow with the communitypatch, sadfully. I think there is a nameconflict with at least one or two buildings added.
mklmcgrew 7 Jun, 2019 @ 6:29pm 
Used this for the first time, and it works great. Only thing is that I don't experience that Wishing Well adds any faith. Maybe this is an inside joke?
mklmcgrew 7 Jun, 2019 @ 6:14pm 
Yes, High Court can only be built if you capture cities and build courthouses in at least 3 ( or 4?) cities.
Evil Paragon 10 May, 2019 @ 8:34am 
Is it possible to disable one or two of the buildings?
Kung Fu PANDA 11 Aug, 2018 @ 3:41pm 
The highcourt dosent work. It requires me to build courthouses in cities i founded.
Stevo 1 Mar, 2018 @ 3:52pm 
@ Turbotowns - Courthouses can only be built in captured cities.
Johnny 19 Feb, 2018 @ 7:59am 
Excellent mod. Integrates and feels seemless.
TiraboTurbos 18 Jan, 2018 @ 6:12am 
Also... I can't build the High Court since I can't build normal courthouses in my settled cities.
TiraboTurbos 8 Jan, 2018 @ 7:44pm 
YES! I made a El Dorado of El Dorados, and setted a city inside it(and named it el dorado, of course), but I put forested hills between it all so the food production is obscenely low, all these buildings will help! ...if it works, I haven't tried it yet, but HOPEFULLY! ^^
Xenarion 1 Nov, 2017 @ 1:47am 
@woke Anglo same problem for me
Ryan 1 Sep, 2017 @ 9:45am 
Doesn't work for me. Having this mod enabled means I'm unable to choose production.
reubenmd12 29 Aug, 2017 @ 12:16am 
Great mod, actually gives us something to spend production on. However, some seem to conflict between their display and UI. for example, is the Well + 1 or 2 food? Is the town hall + 1 happiness and gold, or + 1 happiness and 2 gold?
TY 28 Mar, 2017 @ 8:28am 
Could you change the tavern into something ese, please? It seems to conflict with another mod
d_zoom 10 Nov, 2016 @ 12:34am 
Couldnt find this on my mods page either. Could you please make a direct download link on the civ fanatics page?
steelwarrior77 4 Nov, 2016 @ 10:38am 
Any plans to expand on the buildings?
alexvahrushev 4 Aug, 2016 @ 4:10am 
Hi, my steam not working properly, can you please upload this mod to civfanatics also, or maybe to dropbox. would really appreciate. thanks
-1 Stability Hit 14 Jul, 2016 @ 6:44pm 
mountain shrine should benefit from the Piety social policy bonus (half build time) in my opinion.
Decatherinated ↙↙↙ 28 Jun, 2016 @ 7:03am 
@cmfic Faith is a characteristic that only has an effect in the Gods & Kings DLC, where it is used primarily for religion. Faith doesn't exist in the base game, unfortunately.

From experience, I know that buildings like the Wishing Well will have no effect on the game whatsoever.
Motown 8 May, 2016 @ 6:55am 
I only play vanilla. Is faith a DLC characteristic? What benefits from faith (Wishing Well, Mountain Shrine) in a vanilla game?
Gunlethal 7 Apr, 2016 @ 2:23am 
OMG so many buildings!
Profestom 1 Mar, 2016 @ 2:19am 
I would be glad to see if I can make some art for your buildings, if you don't have some already.
Vindict 2 Dec, 2015 @ 5:13am 
is this mod usable with upgradable building?
Merlance 31 Oct, 2015 @ 2:25pm 
had this mod installed for a few months and with the new update i can't find it in my mod list anymore.
Krámo 24 Oct, 2015 @ 4:59am 
I want this mod so much, but it doesn't show up in my mod list :(
I unsub and sub it again in different ways IDK why it doesn't work ;(
Stren  [author] 12 Oct, 2015 @ 7:28pm 
Small Update -

- Dock: Military ship XP reduced from +15 to +5, production cost increased from 75 to 100.

- Well: Food reduced from +2 to +1, gold maintenance reduced from 1 to 0, production cost reduced from 40 to 35.

- Town Hall: Reduced gold from +2 to +1, increased production cost from 100 to 125.

Pottery Shop is actually +2 gold, +1 engineer specialist, there was an error in the description.

Bran 12 Oct, 2015 @ 4:15pm 
- Dock: +1 food on all tiles next to a river. must be built in a coastal city. unlocked in optics. (gold maintenance: 2)
This is a very, very over powered building, +1 food from any tiny adjacent to a river at the start of the classical era in insane, if this stacks with Civil Service, that would be a five food farm grassland. That is very overpowered, I suggest a nerf for this.
GFireflyE 11 Oct, 2015 @ 6:27pm 
Looks like a really good mod. However, have a few questions concerning balance:
- Well -- +2 food seems strong. Why not +1 food with 0 maintenance?
- Town Hall -- +2 Gold & +1 Happy. Very strong. Why ever build the Market? Why not +1 Gold per 6 pop.
- Pottery Shop -- +3 Gold & engineer specialist. Wow. Building too good. Why not +1 Gold & engineer specialist.


Chicken Bear 27 Sep, 2015 @ 7:07pm 
Love the mod but must echo an earlier comment that the wishing well doesn't do anything.
Fuggaak 14 Aug, 2015 @ 10:44am 
I can't activate this mod in the current version of Civ V. It's not on the list to enable.
wgwarriors20 12 Aug, 2015 @ 8:25pm 
Love the mod, but since updating from v22 to v23 I can't play my saved games. Any chance you could post v22 so we can access our saved games?
WhiskeyWerewolf 11 Aug, 2015 @ 7:20am 
Love this mod, the villa is a great building to start out a new city. The mod also makes Rome very powerful, since a lot of useful buildings are available.
rip.syd 10 Aug, 2015 @ 9:34pm 
For some Reason, I cannot select production with this mod enabled at turn 1. makes the game unplayable, anyone have a fix?
Neradef 9 Aug, 2015 @ 4:09pm 
A bunch of icons are missing. :/
egg fu 23 Jul, 2015 @ 6:47pm 
Instead of the High Court giving me happiness, it decreases it. LOL wth
blackberry4511 6 Jul, 2015 @ 5:03pm 
I updated to v23 from v22 and now I can't load my saves that used v22. Is there anyway to fix this?
Beng-Ha 1 Jul, 2015 @ 9:55am 
As Madmaxizor says, the docks does not give 15xp and the wishing well isn't working either.
Stren  [author] 27 Jun, 2015 @ 10:14pm 
Small update:
Fixed minor problems with the CBD and Liquor store as advised in comments below.
Added gold maintenance of all buildings to the mod description.

@Madmaxizor - I can't help you with those problem, I see nothing wrong with the code.

Thanks everyone.
Madmaxizor 27 Jun, 2015 @ 7:17pm 
Great work, I don't really play without lately, but I've got two questions: First, the in-game description of the docks states it grants 15XP for military naval units, is this outdated? Second, the faith bonus of the wishing well seems to not work properly (I noticed no increase in faith production whatsoever by building it throughout my latest games), is there something I could do to correct this, or may I call it a bug? Anyway, I really like what you have done.
OLD GOAT BEARD 25 Apr, 2015 @ 3:46pm 
I really enjoy this mod and have been using it for a while now. I've found only one error and that is the CBD building descriptions in game (in the xml) list it as 1 gold per 3 population, instead of the 1 per 2 population that is coded and in the mod description. Also, I think the liquor store flavor values are set rather high. The advisor really, really likes suggesting that building. Thanks for making this mod!
Sir Charles Dewitt 24 Apr, 2015 @ 8:44pm 
Will this mod ever get some unique unit art for the buildings?
aquarium 22 Apr, 2015 @ 6:50am 
This looks awesome.