Sid Meier's Civilization V

Sid Meier's Civilization V

New Buildings
197 kommentarer
Justin 17. juni 2024 kl. 12:17 
could probably use an update but thanks for uploading
DarlanMaz 7. sep. 2022 kl. 12:19 
The Wishing Well is no functional, TOURISM, FAITH, and CULTURE cannot be used for "every x citizens in city".
MJP910 10. juli 2022 kl. 8:52 
Can confirm as of today, that Wishing Wells do not add any faith.
Evil Paragon 25. okt. 2021 kl. 6:30 
@Alluo777 Yes.
Stren  [ophavsmand] 11. juni 2020 kl. 19:00 
If there is an error and it doesn't work like this, then I'm sorry but I'm no longer supporting this mod.
Stren  [ophavsmand] 11. juni 2020 kl. 18:59 
@Turbotowns, the High Court requires 3 courthouses to be built in your empire. It shouldn't require a courthouse in every city. It is not a building that is supposed to be built in every game, only if you are conquering cities and need happiness.
TiraboTurbos 11. juni 2020 kl. 10:02 
@Stevo, yeah, exactly. but the High Court is a national wonder, meaning it wants me to have to courthouse in EVERY CITY, including the ones I FOUNDED.
TiraboTurbos 11. juni 2020 kl. 10:00 
Y'know... the great courthouse is pretty tricky to build... when we can't build normal courthouses in cities we ourselves establish.
ZacharyBuilder 22. maj 2020 kl. 16:32 
This mod conflicts with Prehistoric Age Palisade Building
Seeks 1. nov. 2019 kl. 5:42 
This mod seems to conflict somehow with the communitypatch, sadfully. I think there is a nameconflict with at least one or two buildings added.
mklmcgrew 7. juni 2019 kl. 18:29 
Used this for the first time, and it works great. Only thing is that I don't experience that Wishing Well adds any faith. Maybe this is an inside joke?
mklmcgrew 7. juni 2019 kl. 18:14 
Yes, High Court can only be built if you capture cities and build courthouses in at least 3 ( or 4?) cities.
Evil Paragon 10. maj 2019 kl. 8:34 
Is it possible to disable one or two of the buildings?
Kung Fu PANDA 11. aug. 2018 kl. 15:41 
The highcourt dosent work. It requires me to build courthouses in cities i founded.
Stevo 1. mar. 2018 kl. 15:52 
@ Turbotowns - Courthouses can only be built in captured cities.
Johnny 19. feb. 2018 kl. 7:59 
Excellent mod. Integrates and feels seemless.
TiraboTurbos 18. jan. 2018 kl. 6:12 
Also... I can't build the High Court since I can't build normal courthouses in my settled cities.
TiraboTurbos 8. jan. 2018 kl. 19:44 
YES! I made a El Dorado of El Dorados, and setted a city inside it(and named it el dorado, of course), but I put forested hills between it all so the food production is obscenely low, all these buildings will help! ...if it works, I haven't tried it yet, but HOPEFULLY! ^^
Xenarion 1. nov. 2017 kl. 1:47 
@woke Anglo same problem for me
Ryan 1. sep. 2017 kl. 9:45 
Doesn't work for me. Having this mod enabled means I'm unable to choose production.
reubenmd12 29. aug. 2017 kl. 0:16 
Great mod, actually gives us something to spend production on. However, some seem to conflict between their display and UI. for example, is the Well + 1 or 2 food? Is the town hall + 1 happiness and gold, or + 1 happiness and 2 gold?
TY 28. mar. 2017 kl. 8:28 
Could you change the tavern into something ese, please? It seems to conflict with another mod
d_zoom 10. nov. 2016 kl. 0:34 
Couldnt find this on my mods page either. Could you please make a direct download link on the civ fanatics page?
steelwarrior77 4. nov. 2016 kl. 10:38 
Any plans to expand on the buildings?
alexvahrushev 4. aug. 2016 kl. 4:10 
Hi, my steam not working properly, can you please upload this mod to civfanatics also, or maybe to dropbox. would really appreciate. thanks
-1 Stability Hit 14. juli 2016 kl. 18:44 
mountain shrine should benefit from the Piety social policy bonus (half build time) in my opinion.
Decatherinated ↙↙↙ 28. juni 2016 kl. 7:03 
@cmfic Faith is a characteristic that only has an effect in the Gods & Kings DLC, where it is used primarily for religion. Faith doesn't exist in the base game, unfortunately.

From experience, I know that buildings like the Wishing Well will have no effect on the game whatsoever.
Motown 8. maj 2016 kl. 6:55 
I only play vanilla. Is faith a DLC characteristic? What benefits from faith (Wishing Well, Mountain Shrine) in a vanilla game?
Gunlethal 7. apr. 2016 kl. 2:23 
OMG so many buildings!
Profestom 1. mar. 2016 kl. 2:19 
I would be glad to see if I can make some art for your buildings, if you don't have some already.
Vindict 2. dec. 2015 kl. 5:13 
is this mod usable with upgradable building?
Merlance 31. okt. 2015 kl. 14:25 
had this mod installed for a few months and with the new update i can't find it in my mod list anymore.
Krámo 24. okt. 2015 kl. 4:59 
I want this mod so much, but it doesn't show up in my mod list :(
I unsub and sub it again in different ways IDK why it doesn't work ;(
Stren  [ophavsmand] 12. okt. 2015 kl. 19:28 
Small Update -

- Dock: Military ship XP reduced from +15 to +5, production cost increased from 75 to 100.

- Well: Food reduced from +2 to +1, gold maintenance reduced from 1 to 0, production cost reduced from 40 to 35.

- Town Hall: Reduced gold from +2 to +1, increased production cost from 100 to 125.

Pottery Shop is actually +2 gold, +1 engineer specialist, there was an error in the description.

Bran 12. okt. 2015 kl. 16:15 
- Dock: +1 food on all tiles next to a river. must be built in a coastal city. unlocked in optics. (gold maintenance: 2)
This is a very, very over powered building, +1 food from any tiny adjacent to a river at the start of the classical era in insane, if this stacks with Civil Service, that would be a five food farm grassland. That is very overpowered, I suggest a nerf for this.
GFireflyE 11. okt. 2015 kl. 18:27 
Looks like a really good mod. However, have a few questions concerning balance:
- Well -- +2 food seems strong. Why not +1 food with 0 maintenance?
- Town Hall -- +2 Gold & +1 Happy. Very strong. Why ever build the Market? Why not +1 Gold per 6 pop.
- Pottery Shop -- +3 Gold & engineer specialist. Wow. Building too good. Why not +1 Gold & engineer specialist.


Chicken Bear 27. sep. 2015 kl. 19:07 
Love the mod but must echo an earlier comment that the wishing well doesn't do anything.
Fuggaak 14. aug. 2015 kl. 10:44 
I can't activate this mod in the current version of Civ V. It's not on the list to enable.
wgwarriors20 12. aug. 2015 kl. 20:25 
Love the mod, but since updating from v22 to v23 I can't play my saved games. Any chance you could post v22 so we can access our saved games?
WhiskeyWerewolf 11. aug. 2015 kl. 7:20 
Love this mod, the villa is a great building to start out a new city. The mod also makes Rome very powerful, since a lot of useful buildings are available.
rip.syd 10. aug. 2015 kl. 21:34 
For some Reason, I cannot select production with this mod enabled at turn 1. makes the game unplayable, anyone have a fix?
Neradef 9. aug. 2015 kl. 16:09 
A bunch of icons are missing. :/
egg fu 23. juli 2015 kl. 18:47 
Instead of the High Court giving me happiness, it decreases it. LOL wth
blackberry4511 6. juli 2015 kl. 17:03 
I updated to v23 from v22 and now I can't load my saves that used v22. Is there anyway to fix this?
Beng-Ha 1. juli 2015 kl. 9:55 
As Madmaxizor says, the docks does not give 15xp and the wishing well isn't working either.
Stren  [ophavsmand] 27. juni 2015 kl. 22:14 
Small update:
Fixed minor problems with the CBD and Liquor store as advised in comments below.
Added gold maintenance of all buildings to the mod description.

@Madmaxizor - I can't help you with those problem, I see nothing wrong with the code.

Thanks everyone.
Madmaxizor 27. juni 2015 kl. 19:17 
Great work, I don't really play without lately, but I've got two questions: First, the in-game description of the docks states it grants 15XP for military naval units, is this outdated? Second, the faith bonus of the wishing well seems to not work properly (I noticed no increase in faith production whatsoever by building it throughout my latest games), is there something I could do to correct this, or may I call it a bug? Anyway, I really like what you have done.
OLD GOAT BEARD 25. apr. 2015 kl. 15:46 
I really enjoy this mod and have been using it for a while now. I've found only one error and that is the CBD building descriptions in game (in the xml) list it as 1 gold per 3 population, instead of the 1 per 2 population that is coded and in the mod description. Also, I think the liquor store flavor values are set rather high. The advisor really, really likes suggesting that building. Thanks for making this mod!
Sir Charles Dewitt 24. apr. 2015 kl. 20:44 
Will this mod ever get some unique unit art for the buildings?
aquarium 22. apr. 2015 kl. 6:50 
This looks awesome.