Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

We want more Armies!!!
93 Comments
gabri_ze 29 Sep @ 6:49pm 
It is simply a mod to avoid AI agent spam, so less agents, but still some, it is called " no AI agent spam". So if I place the mod for no ai gent spam first it will override this mod but the other changes will be in place? like more armies and navies?
RedDragon0908  [author] 15 Sep @ 10:46am 
Depends on said mods.
If its a mod that disables agents, or limit ai usage then both mods will not intefere each other. For example, if the ai has a cap of 8 but a mod hinders ai from agent usage, than the cap is still 8 but ai wont recruit any of them.

If its a mod just decreasing the cap than it depends on the load order which mod overwrites each other.
gabri_ze 15 Sep @ 10:20am 
is this compatible with agent reducing mods?
ryh0905 23 Jul @ 4:25am 
Works reliably in 1100ad mode
Of course, you have to raise it to the top
RedDragon0908  [author] 23 Feb @ 11:28pm 
Yes it does. But tell me, if I stated out in the description "all army, navy, agent and edict values" what should I respond to "do this add more agents too?" ?
I thought just say no and let him/her recognize it by playing.

If YOU don't like the agents just use a mod that block them, its not that difficault, isn't it.
Ess 23 Feb @ 3:01pm 
but it add more agents? why agents????
RedDragon0908  [author] 10 Jun, 2023 @ 5:46am 
No agents, no player only.
B-loeber 10 Jun, 2023 @ 5:09am 
do this add more agents too? maybe make one just for the player?
Albert 18 Dec, 2022 @ 2:56am 
can you make a version that only affects the player? thanks :peace::steamthumbsup:
33'_Division_Charlemagne 17 Dec, 2021 @ 7:12am 
I will load this as soon as i start my new campaign!
RedDragon0908  [author] 16 Dec, 2021 @ 4:51am 
As stated it's kind of logical that it is not savegame compatible since it changes the cap-mechanic.
33'_Division_Charlemagne 16 Dec, 2021 @ 4:47am 
Infact my friend is not savegame compatible, for all READ HERE, no started campaigns
RedDragon0908  [author] 15 Dec, 2021 @ 9:07am 
I don't know if it's savegame compatible but I would assume no, since it edits the cap-mechanic.
Im queit unsure but the penalties/buffs from the level stages stay on the highest level archived.
I don't changes any of the requieremenst or something like that I only changed the outcome cap.
33'_Division_Charlemagne 15 Dec, 2021 @ 8:20am 
It is savegame compatible?? I'll try NOW! Avgvstvs Campaign late 2.4.0 Empire level VII/VIII i had the 8 then a counterattack got me back VII but still got all the VIII stuffs .. i hope this works
RedDragon0908  [author] 15 Dec, 2021 @ 6:15am 
Glad it worked, have fun playing.
olivier.amiet 15 Dec, 2021 @ 6:09am 
@RedDragon0908

thx thx and thx dude...now work on my sitting MOD when i start the game...many thx...
RedDragon0908  [author] 15 Dec, 2021 @ 5:40am 
Well you can ask more politly....
I updated the tables and hit the "update" button.
Don't know if it works now.
olivier.amiet 15 Dec, 2021 @ 5:19am 
update dude please...not work on sitting MOD...
Pharaoh 19 Mar, 2019 @ 8:56am 
I am amazed that the steam filter did not catch that

guess it does not work for the workshop
Pharaoh 19 Mar, 2019 @ 8:55am 
Dude im A native english speaker and my grammer/writing still sucks

fuck the haters
RedDragon0908  [author] 25 Jan, 2019 @ 1:46pm 
So to clearify you only played with the radious mod enabled right? Which of them in detail? I know that there are different version/mods for example the unit mods, the battle mods and so on. Did you play with all of them? Eventually there are bug reports at these mod sides. You can try to let you files check by steam but this may not work.
Mceffe 25 Jan, 2019 @ 1:27pm 
It wasn't happening before though
Mceffe 25 Jan, 2019 @ 1:26pm 
I tested without your mod and they still do that silly T-pose and only battle ambience sounds. Can i search on my files or verify my files? What can i do?
RedDragon0908  [author] 25 Jan, 2019 @ 12:25pm 
Ok for testing purpose deactivate all other mods that you use and let this one activated. Then start a new campaign and look if the changes applied and test if you have the errors again. If they are now not present then my mod work and you can try only this one and radious (by the way which of the packs [only units or all]) if this does not work than you have the problem but that is not a bug that is a simple compatibility problem which only can be fixed by a specific for radious created override mod.
Mceffe 25 Jan, 2019 @ 12:19pm 
Oh nvm, I think every mod that has unlimited army cap is like this, maybe it has to do with Radious.
RedDragon0908  [author] 25 Jan, 2019 @ 12:00pm 
Please have in mind that every file that is in the games data folder will effect the files of your game. I mean even when you dont see a mod in the mod manager there is a chance that there are mods/files that can be conflict with each other and with mods.
In this mod I only increase the numbers of the armiers/fleets per empire level - even in this specific table there is nothing that has to do with animations or sounds.
So please (sorry for double post) say me how yu know that these errors have to do with my mod.
RedDragon0908  [author] 25 Jan, 2019 @ 11:53am 
Lets say it is not non-compatible. Radious is an total overhaul of the game and should overwrite all other mods that uses the same tables. I ask you again how did you find out that the problems come from this mod, just tell me how you proof it.
Mceffe 25 Jan, 2019 @ 11:22am 
Is it compaitable with radious?
Mceffe 25 Jan, 2019 @ 11:21am 
It is from this mod. 100%
RedDragon0908  [author] 25 Jan, 2019 @ 11:11am 
As I said does this really comes from this mod? Did you tested it? In the files of this mod there is nithing that has to do with sounds
or animation.
Mceffe 25 Jan, 2019 @ 11:09am 
And the agent T-Pose is the same way
Mceffe 25 Jan, 2019 @ 11:09am 
Well, When i play a battle for an example, the units charge and smash with each other and makes the first sound, but as they continue fighting, and perform the animations, it's dead silence and only ambient sounds of battle
RedDragon0908  [author] 25 Jan, 2019 @ 11:00am 
Are you sure that these bugs comes from this mod? I mean did you only use this mod and these bugs appear? I play with this mod activated too (obviously xD) and I have no issues. And dont get it wrong I trust you that you experience some issues but these problems you describe are sound and animation problems - things that I not even touched in this mod. So pleace give me more information.
Mceffe 25 Jan, 2019 @ 10:52am 
Iv'e discovered 2 bugs.

1. Some agents tend to do T-pose for some reason.

2. Sound effects during battles are missing.
RedDragon0908  [author] 21 Oct, 2018 @ 9:48pm 
Other mods activated?
RedDragon0908  [author] 20 Oct, 2018 @ 11:40am 
A new game should nor be neccessary but I recommend it. Which campaign did you play?
DedoAglar 16 Oct, 2018 @ 3:16pm 
anyway, thank u. now i have to create an army of assassins :P
RedDragon0908  [author] 16 Oct, 2018 @ 10:17am 
Then Im sorry. For me this works.
DedoAglar 16 Oct, 2018 @ 4:41am 
I tried the mod u said, but it does not work. The enemy agents are still operative ç__ç
DedoAglar 14 Oct, 2018 @ 10:40am 
Top! Thank you
RedDragon0908  [author] 12 Oct, 2018 @ 7:36am 
I will keep the mod as it is. For this issue I play with this mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=671117670
DedoAglar 12 Oct, 2018 @ 12:45am 
first of all, good job for the mod, i liked it. But i have a problem: playing an easy match the IA spammed agents like there was no tomorrow. I was loosing my armies due to forced disband by enemy diplomats ( in my case i was loosing elite units like spartan oplites). Maybe the cap of agents should stay at 3 per type? just keep the modified numbers for armies and fleets
RedDragon0908  [author] 1 Sep, 2018 @ 3:58am 
Thanks for your feedback.
olivier.amiet 1 Sep, 2018 @ 1:22am 
great MOD guy...put a like for you man...
[L]❖[U][M][I][N][O][S] 27 Aug, 2018 @ 6:56am 
I just thought that your mod is rewriting the mod's radious.
RedDragon0908  [author] 27 Aug, 2018 @ 6:47am 
Yes it does not work with Radious but I think that is obvious (sorry if not). Radious is a huge overhaul mod which changes lots of aspects and tables. In fact Radious overwrites all mods which are not to be created such for it.
[L]❖[U][M][I][N][O][S] 26 Aug, 2018 @ 11:32pm 
Don't working for Radious.
Moloch 18 Aug, 2018 @ 6:03am 
Thank you for the update!
RedDragon0908  [author] 14 Aug, 2018 @ 10:01am 
It should know work for Rise of the Republic and Empire Divided.
sigmaseven 14 Aug, 2018 @ 6:51am 
update for rise of the republic?;)