Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

68 ratings
We want more Armies!!!
   
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Tags: mod, Overhaul
File Size
Posted
Updated
206.673 KB
26 Jan, 2015 @ 10:58am
15 Dec, 2021 @ 5:38am
12 Change Notes ( view )

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We want more Armies!!!

In 1 collection by RedDragon0908
ЯΞÐ_ÐЯÃGфИ's Mods
5 items
Description
First of all English is not my native language, so be nice.

This mod increases the army and fleet limit for all factions for all campaigns.


So what exactly does this mod do:
This mod increases all army, navy, agent and edict values for the different empire levels in the Emperor Augustsus campaign, Rome Main campaign, Ceasar in Gaul campaign , Hannibal at the Gates cmpaign and the Wrath of Sparta campaign.

Be warned at first this mod effects all factions in those campaigns so it is not player only and secondly if you raise armys without watching your "food income" you faction will not last very long.
It should be clear but this mod is not savegame compatible. After subscribing/adding or removing you hve to start a new campaign to make the effects take place!

For example army and fleet increasement:

Imperium level zero: before 2 after 8
Imperium level one: before 4 after 10
Imperium level two: before 6 after 15
Imperium level three: before 8 after 20
Imperium level four: before 10 after 30
Imperium level five: before 12 after 50
Imperium level six: before 14 after 75
Imperium level seven: before 16 after 100


93 Comments
gabri_ze 29 Sep @ 6:49pm 
It is simply a mod to avoid AI agent spam, so less agents, but still some, it is called " no AI agent spam". So if I place the mod for no ai gent spam first it will override this mod but the other changes will be in place? like more armies and navies?
RedDragon0908  [author] 15 Sep @ 10:46am 
Depends on said mods.
If its a mod that disables agents, or limit ai usage then both mods will not intefere each other. For example, if the ai has a cap of 8 but a mod hinders ai from agent usage, than the cap is still 8 but ai wont recruit any of them.

If its a mod just decreasing the cap than it depends on the load order which mod overwrites each other.
gabri_ze 15 Sep @ 10:20am 
is this compatible with agent reducing mods?
ryh0905 23 Jul @ 4:25am 
Works reliably in 1100ad mode
Of course, you have to raise it to the top
RedDragon0908  [author] 23 Feb @ 11:28pm 
Yes it does. But tell me, if I stated out in the description "all army, navy, agent and edict values" what should I respond to "do this add more agents too?" ?
I thought just say no and let him/her recognize it by playing.

If YOU don't like the agents just use a mod that block them, its not that difficault, isn't it.
Ess 23 Feb @ 3:01pm 
but it add more agents? why agents????
RedDragon0908  [author] 10 Jun, 2023 @ 5:46am 
No agents, no player only.
B-loeber 10 Jun, 2023 @ 5:09am 
do this add more agents too? maybe make one just for the player?
Albert 18 Dec, 2022 @ 2:56am 
can you make a version that only affects the player? thanks :peace::steamthumbsup:
33'_Division_Charlemagne 17 Dec, 2021 @ 7:12am 
I will load this as soon as i start my new campaign!