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If its a mod that disables agents, or limit ai usage then both mods will not intefere each other. For example, if the ai has a cap of 8 but a mod hinders ai from agent usage, than the cap is still 8 but ai wont recruit any of them.
If its a mod just decreasing the cap than it depends on the load order which mod overwrites each other.
Of course, you have to raise it to the top
I thought just say no and let him/her recognize it by playing.
If YOU don't like the agents just use a mod that block them, its not that difficault, isn't it.