Warlock 2: the Exiled

Warlock 2: the Exiled

Warlock 2 Overhaul v1.01
20 Comments
Aquiles 4 Sep, 2016 @ 12:55am 
Hello, I downloaded the mod but it doesn't work. In the Main Page, under Mod Info, it says Mod download completed, but Mod Icon download error. I didn't begin a game yet but I am pretty sure it is not working because Researcher is still +3, Charismatic 4 points, etc. What can I do?
Chumley 10 Jan, 2016 @ 4:54am 
I realized I never commented here before and thought it was time to offer a great big "Thanks!"

This mod largely inspired Renaissance Mod . There are even a few changes in Renaissance that are a direct homage to your work here.

So thanks for creating such a comprehensive and game-advancing mod, Reat. This mod extended my interest in the game and gave me an idea of what was possible in terms of modding. Without this mod, Renaissance probably wouldn't exist.
mturkhan 6 Aug, 2015 @ 2:30pm 
Very well thought-out mod, I like the new "scarab" summoning spells.
sarouman 12 Mar, 2015 @ 4:13am 
I would like to try but i don't have the DLC spells :/
Shidan 22 Feb, 2015 @ 3:53pm 
BTW, I've noticed there seems to be a hardcoded limit (220) to the number of spells in the game. And this mod gets fairly close to the limit, maybe 10-15 more spells can be added. This can cause problems when used with any other mods that add spells.

Just a warning that you should be careful when adding more. :)
Murashi 12 Feb, 2015 @ 9:26pm 
I seem to be having an issue, late in the game. I have all of the available spells learned, but it keeps prompting me to learn a new spell, which there aren't so I'm stuck now.
buzzshiza 8 Feb, 2015 @ 8:57pm 
This is exceptionally well done, and really adds to the game experience in so many ways. I especially like all the improvements to the Shrines and Temples. Makes the 'choosing a diety' much more interesting. Thank you for all your hard work. Cheers!
Muad'Doobie 1 Feb, 2015 @ 11:55pm 
Wow, people, this mod is a must-have. It makes so many buildings and spells unique and choosing what to build or research next a tough decision.
Vrotki 28 Jan, 2015 @ 3:14pm 
this. sounds. awesome. Also, I would like some divine units for nagas, I really like armies of divine troops.
Grog 28 Jan, 2015 @ 12:01pm 
I'd like to try it out but it says i need the spectacular spell DLC
Reat  [author] 28 Jan, 2015 @ 8:43am 
If there is enough of a demand I can release a vanilla version of the mod.
Reat  [author] 28 Jan, 2015 @ 8:39am 
Hmm... it worked without those dlc enabled for me, but they were still downloaded on my computer. I guess Warlock 2 requires its mods to have the assets downloaded even if they're not being used?
Terranaut 28 Jan, 2015 @ 8:28am 
Actually, both Nagas and Spells dlc.
Terranaut 28 Jan, 2015 @ 8:26am 
Maybe I'm doing something wrong. When I try activating mod, it tells me that it requires the nagas dlc and just not gonna work without.
Reat  [author] 28 Jan, 2015 @ 7:25am 
Also, for the people trying out my mod, feel free to leave feedback on any changes I made or anything you think could be changed from the base game and included in my mod.
Reat  [author] 28 Jan, 2015 @ 7:01am 
I've tested it with and without the DLC installed, and the mod should work regardless - but changes to DLC included elements won't show up.
Shidan 28 Jan, 2015 @ 6:00am 
Astark, I see nothing in the release notes that would indicate it requires any of the DLC at all.
Though since I'm not the author I obviously can't say for certain.
Terranaut 28 Jan, 2015 @ 1:08am 
Can this be configured to run without DLC ?
Crazy Alchemy 27 Jan, 2015 @ 3:22pm 
Basically, this is better than any DLC paradox has made besides the Naga DLC.

+1
Shidan 23 Jan, 2015 @ 5:09am 
Looks pretty good! I'll have to give this one a try soon.