Space Engineers

Space Engineers

Anyblock GPS Advanced
17 Comments
[BOX] Trevish  [author] 23 Apr, 2015 @ 2:21pm 
I never got around to looking up how to work with the LCDs (actually totally stopped working on any scripts around that time) and honestly there are far better people to get help from on this front... head to the keen forums or maybe request additions to this script: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=403921671
Deathpaw 23 Apr, 2015 @ 11:36am 
Could i please make a request, I am looking for a script to display orientation, position and speed on an LCD/Text pannel. Would you be able to assist? I've been through every scrip on the workshop and none serve my need.
[BOX] Trevish  [author] 26 Feb, 2015 @ 10:22pm 
I'll probably look into it this weekend
Lumios 26 Feb, 2015 @ 10:00pm 
Could you update this to display on an LCD?
Dark_453 24 Jan, 2015 @ 7:17am 
Since they have added in GPS Most of the GPS mods not needed- Tho i Still use one. so i get a HUD Display :P
[BOX] Trevish  [author] 21 Jan, 2015 @ 1:26pm 
Updated, apparently last patch broke the script and I hadn't been on to notice.
[BOX] Trevish  [author] 12 Jan, 2015 @ 9:21am 
I'm thinking of doing an autopilot script so looking for feedback on 2 options:
First should I add it this script as another optional setting or release as a seperate script?

Second, to turn on the autopilot is it preferred to take a block named "Autopilot:" with "On"/"Off" or force the use of interior or spot light name "Autopilot" that you then turn the block on and off (which can then be put in the hotbar)

The reason for the second is so that you don't have to stop this script/timer if I include that as part of it and because of a waypoint following option I may also include using the same toggle method.
[BOX] Trevish  [author] 11 Jan, 2015 @ 7:53am 
Cleaned it up alot, thanks for the reminder on crossproduct idjles, GPS Up is nolonger needed/used!
[BOX] Trevish  [author] 11 Jan, 2015 @ 12:28am 
New Input method, let me know if this is preferred or if I should make it an optional step
[BOX] Trevish  [author] 10 Jan, 2015 @ 11:00pm 
ok... finally figured it out, i derped up the dest part of the script, was using dest positions where it should have been vectors due to a variable naming fail.
MimicKingAxl ttv 8 Jan, 2015 @ 6:42pm 
just noticed I accidentally turned the HUD off in my screenshot ><. Basically it was like -7.030485084E
MimicKingAxl ttv 7 Jan, 2015 @ 6:50pm 
MimicKingAxl ttv 7 Jan, 2015 @ 6:46pm 
Getting NaN traveling about 15k out. Making an autopilot using your script, but I'm having a problem, if I put the dest at a low number, like 0 or 1, no matter what angle I'm at, it's only giving me an output of 0.01(long list of numbers)~
[BOX] Trevish  [author] 7 Jan, 2015 @ 2:56pm 
to make the show on hud part work, yes, otherwise it should just rename blocks... if it doesn't work without an antenna comment and I'll fix it in the next update
Dark_453 6 Jan, 2015 @ 6:26pm 
do i need a ant on the ship to make this work?
idjles 5 Jan, 2015 @ 12:50pm 
you don't need "GPS up", you can calculate it from GPSRight Crossproduct GPSForward
[BOX] Trevish  [author] 4 Jan, 2015 @ 6:38pm 
So, getting rather annoyed, on my local games I have no issue with NaN but on some servers it gives NaNs for pitch and yaw when the destination has over 30000 in its coords