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In conclusion your map looks really nice, great job but needs the fixes I mentioned.
With regards to the weapons, I guess not everyone will be a fan of that, but then there are equal amounts of pople who do like the weapons so I guess that one is personal preference,
I designed it this way so it would be hard to cross and hold the other side, it's part of the fun!
Try the new winter version I have linked in the comment below.... there are several vehicle crossing points !
I will have a think about either increasing the pop cap or releasing seperate versions
Added some extra weapons lying around in certain areas too!
Thanks foe lettign me know
My king tiger cant cross the main bridge can you please fix this as soon as possible? Great map by the way
I'll get that fixed asap
- the mortar bunker by the northern axis camp entance, overlooking the southern road. units get stuck between that and the fence.
- StG44 and G43s only show up for select units, otherwise the model is invisible.
- the left watchtower on the southern bank, overlooking the main bridge. Units get trapped between the tower and the dirt wall.
I've udated the map to further block some of the areas that AI armour was seeming to penetrate so there should be no more issues with annoying AI tanks showing up in bad spots.
I havent seen any instances of enemy retreating across destroyed bridges yet through all the games i've seen so hopefully that was a one off glitch of some type.
The AI will act a bit dense on easy difficulty as always and even on standard they can be dumb. If you play on hard or above the AI will actively repair the bridges and attempt to attack from more than one of the bridges.
Any suggestions for anything that needs added or taken away?
Let me know if any further issues occur im open to making changes if needed.
The winter version is coming real soon, I have enlarged it to 8 players for the winter version as well so im looking forward to seeing it in action.
-Troops will sometimes retreat over seemingly destroyed bridges
-AI will send Tanks into chokepoints they can't pass blocking them infinitely onwards
-AI tends to crowd massive amounts of armour and infantry in front of the destroyed central bridge but make no effort to repair it
Those events are rare, but when they occur they are quite enfuriating, I've played this map 6 times now, 2xOKW(3)vs.Ostheer(3), 2xOstheer(3)vsSoviets(3), 2xUS(1)+Soviets(2)vs.OKW(3).
I'll play some more rounds today, maybe take some screenshots and then we'll see ;)
I have noticed that sometimes the middle of the rail way bridge seems to glitch and looks invisible so it appears that units are crossing in midair. Is this what you were referring to?
There are lots of great features and there are supplies and resources to be taken advantage of at various points of the map. I've aimed for a balanced river defence/attack map.
Hope you enjoy the map!