Company of Heroes 2

Company of Heroes 2

46 ratings
(2-6) A Bridge too Fubar!
   
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Item Type: map
Maps: 3v3
Tags: pm
File Size
Posted
Updated
16.041 MB
31 Dec, 2014 @ 9:14am
15 Jan, 2015 @ 12:45pm
10 Change Notes ( view )

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(2-6) A Bridge too Fubar!

Description
The bridges are of vital strategic importance. The Axis hold the east side of the river and the Allied forces the west. The surrounding terrain is littered with choke points and bottle necks as well as many areas accessible only by infantry. The previous battalions guarding the river have pulled out, you must move quickly to secure the river defences or risk losing the initiative! By Kane
36 Comments
Benlexlin 15 Dec, 2018 @ 2:24am 
It has been a great map to play despite all the crashes...
snoopy-dogy11 12 Oct, 2018 @ 12:35pm 
thanks for doing the map´s !! it´s a graet pleasure to play this map for me(us in munich& with best greetings from here). in my point of view:there mostly"teething troubels",but basicly you do it very well (& the map is full of planty nice thnigs->ammunition, ect. )!! with best wishes "snoop"... :) !
Opera 19 Aug, 2018 @ 12:16am 
Nice; I love the "Fubar" reference too. :)
Kane  [author] 21 Apr, 2018 @ 4:22am 
Madara I had been working on a larger version of the map which includes nearly all of your requests so I have released it onto the workshop. It has much more access and larger zones to provide flanking opportunities and other tactics. I hope you get the chance to try it and let me know what you think. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1366633251
Großdeutschland Division 20 Apr, 2018 @ 9:12pm 
I have played this map and here's my feedback. The middle mount VP needs a path leading to the north side of the map, this VP is too hidden. The south of the map needs a bigger path cause tanks can't access it. The east lake needs a bridge too ( I suggest a ground bridge to keep the "far" bridge relevant), it's unbalanced that only one side has access through the middle. The west player has weapons and supplies on the floor that can be picked up -- this is extremely unfair and unbalanced!
In conclusion your map looks really nice, great job but needs the fixes I mentioned.
Kane  [author] 28 Apr, 2015 @ 8:22am 
Thanks for the comments Latch. With regards to glitches, I puta lot of hours in testing the map and even more time watching people play the map too and I thought the map was glitch/bug free. I have not been on for a while so I don't know if there has been a game update or anything that may have caused new glitches. I will check it out though.

With regards to the weapons, I guess not everyone will be a fan of that, but then there are equal amounts of pople who do like the weapons so I guess that one is personal preference,
Inept 17 Apr, 2015 @ 7:24am 
I love the detail in this map buty after playing it I found it to be really glitchy, troops getting stuck behind walls and rocks, unable to follow orders and (this is a personal gripe) I dont liek the excess amounts of weapons scattered about, great for atmoshphere, not so much for gameplay. Great map none the less though.
Kane  [author] 22 Jan, 2015 @ 4:10pm 
get the pop cap mod from the workshop and you can pick whichever pop cap you like
nadphiltrist3 21 Jan, 2015 @ 8:44pm 
pop cap 100 is just wrong
✠Chris083✠ 19 Jan, 2015 @ 6:16am 
@maciekjewishreggae for more Popcap at every map just use the PopCap Game Mode in the Workshop here. Than u can switch it.:mkb::mkb::mkb: