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F THE HATERS WHO SPITS ON THE MOD WHO SAVED THEIR GAME
BIG UP TO YOU MAN, THANK YOU FOR SAVING MY EXPERIENCE , THE MOD WORKS BRO
i'm just a stupid mod enjoyer, nothing special here lol.
@Pimpin I do not alter anything beyond idling threshold and capital defense, if the game treats recruiting as 'inactivity' that may affect them though I don't believe that is the case. In my testing I have not experienced the ai "stop recruiting", they very much so still field and attack with full armies. The AI isn't always compelled to recruit till it has a full army depending on too many factors to list that exist within the base game and are likely modified by popular "AI Mods"
Just to mention that with this mod i believe the AI may sometimes be using armies that are not fully recruited (like 10/20 units) despite having enough money (i use a mod that gives AI triple background money).
Hecleas also mentioned (on his Grand Strategy mod comments) that he thinks this fix mod may cause the AI to stop recruiting.
Thank you very much for investigating & working on this great mod!
forcing the ai to do something feels kinda wrong, for me atleast, but the mod's still worth a try nonetheless, i guess?
I will gladly hear any feedback about what the mod does and its efficacy in doing so, if it is 'empty' feedback about anything else such as the picture chosen - it will be disregarded
Focusing on the picture of the mod instead of what the mod does is a waste of time and effort as I will continue using generated images for my mods for the foreseeable future
I am a modder, not an artist
If you want human artwork, google it
And as I've stated earlier in comments, this was still happening with deep war. You can use this mod in conjunction with any other mod
@Pimpin Pippin I can certainly adjust those idle timers, but I don't know what exactly falls under "idling" (like recruiting for example, since its not "moving"). I'll have to play around with the values and see. Also its 2 turns to "act" and 4 turns for "act with high priority" incase they didn't after 2
@Crumb Again, the AI does act defensively - I simply told them to stop camping capitals. EVERYTHING ELSE defensive has been unchanged
CA can't
Please tell me would it be better to make the 2~4 turns until AI is forced to act even faster - perhaps just 2 turns?
4 turns feels like a looong time for the AI to just let its entire kingdom get conquered and go into bankruptcy.
It is simply compelling the AI to do anything instead of allowing them to idle endlessly
Please, help me out here!
What do you mean with "act"?
Could the AI just move a little bit out of their own territory and then just quickly go back to camping in their own territory if you force the AI to act out and do atleast something?
Even if that something would be something (lol) that would be suicidal for the whole faction?
The AI should and will still defend their territory and such
I thought that i was overthinking this way to much but thanks for the reassurence man!
Im using other mods but urs is on top priority
Thanks for fixing the game! CA should hire you.
Thus anything the AI does at that point is vanilla or whatever AI mod you might be running
She found a razed settlement and was like "I WILL TAKE THIS" and that's what happened
My only detraction... is that the AI is dumb as a sack of rocks... I caught Khalida all the way down in my starting province, and she was not at war with anyone period? Im assuming that's the new expected behaviour norm