Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Camping Settlements Fix
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930.774 KB
26 Oct @ 8:18pm
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AI Camping Settlements Fix

Description
Howdy


Made a fix and wanted to share it. Should fix most if not all instances of the AI doing nothing, camping their capitals and cities.

It overwrites/changes very specific ai behaviors for defending their capitals and settlements, along with the amount of turns they are allowed to 'idle' before they *have* to do something.

This can be used with any and all mods, its just db entries and should overwrite anything that might also modify those tables.




This does not alter AI aggression or personalities, it just makes them stop doing 'nothing'. Feel free to pair this with Deep War, Hecleas's AI mods or any other flavor of the week.

This should prevent it from happening on new campaigns as well as fixing ongoing campaigns. Please allow 2-5 turns after this is enabled to show its effects.
58 Comments
Malus Darkblade 2 hours ago 
THANK YOU SO MUCH FOR THIS MOD BRO
F THE HATERS WHO SPITS ON THE MOD WHO SAVED THEIR GAME
BIG UP TO YOU MAN, THANK YOU FOR SAVING MY EXPERIENCE , THE MOD WORKS BRO
Khazukan Kazakit-ha! 4 hours ago 
that's why i'm asking so much too.:steamhappy:
Khazukan Kazakit-ha! 4 hours ago 
i mean how would i know that the vanilla game has that too?
i'm just a stupid mod enjoyer, nothing special here lol.
Zach  [author] 4 hours ago 
@Khaz The vanilla game does the same, I simply lowered the threshold for it to happen. You are welcome to continue enjoying the AI huddling and idling around their settlements if that's what tickles your fancy

@Pimpin I do not alter anything beyond idling threshold and capital defense, if the game treats recruiting as 'inactivity' that may affect them though I don't believe that is the case. In my testing I have not experienced the ai "stop recruiting", they very much so still field and attack with full armies. The AI isn't always compelled to recruit till it has a full army depending on too many factors to list that exist within the base game and are likely modified by popular "AI Mods"
Pimpin Pippin 5 hours ago 
Thanks for the mod!
Just to mention that with this mod i believe the AI may sometimes be using armies that are not fully recruited (like 10/20 units) despite having enough money (i use a mod that gives AI triple background money).
Hecleas also mentioned (on his Grand Strategy mod comments) that he thinks this fix mod may cause the AI to stop recruiting.
Thank you very much for investigating & working on this great mod!
Khazukan Kazakit-ha! 7 hours ago 
i'm just torn apart about this mod, that's all.
forcing the ai to do something feels kinda wrong, for me atleast, but the mod's still worth a try nonetheless, i guess?
NomadicOsiris 18 hours ago 
Zach, this is sick! Massive thanks and kudos
Zach  [author] 19 hours ago 
Toxicity is unnecessary, as is complaining about a purely visual component of a mod listing on steam workshop

I will gladly hear any feedback about what the mod does and its efficacy in doing so, if it is 'empty' feedback about anything else such as the picture chosen - it will be disregarded :spacepony:
Cyric 20 hours ago 
Imagine whining about the image chosen for a mod while also using the mod like a stupid whiny little bitch. Absolutely couldn't be me, how embarrassing
Comestibles 20 hours ago 
you don't have to be an artist. like I said, you could've just typed the words 'ai' and used that as a thumbnail :)