Total War: WARHAMMER III

Total War: WARHAMMER III

Caravan & Train Master Sale Price Skill & Active Caravans
2 Comments
ArmyGamer  [author] 30 Oct @ 2:11pm 
That is outside the scope of this mod. There is a mod I mentioned above that allows you to increase the carry cap by like 300% from a skill, but not sure the AI would even put that much money into the caravan. I nice thought would be to have a world wide trade network everyone shares and most, if not all races have caravans. There are mods that give other factions caravans, but it doesnt look like the ai uses it.
Krakenous 30 Oct @ 5:31am 
Interesting! Would it be possible, when playing as a evil-tide faction (or just in general) to INCREASE significantly, the caravan provisions amounts? Seeing like 200 and 700 and 1000 is just awful. I want to on some campaigns make a point of really attacking the caravans and taking all their loot! I'm not sure by how much but if the minimum was say 1500 early game and 15000 late game (but with much stronger army compositions from other mods) that would make it so much more fun.

If that's outside of the scope of this mod, I understand but I'd really love that back, more so for when you want to destroy and raid and the caravans as opposed to benefited from them as a good-tide faction.