Total War: WARHAMMER III

Total War: WARHAMMER III

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Caravan & Train Master Sale Price Skill & Active Caravans
   
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51.383 KB
25 Oct @ 1:06pm
29 Oct @ 6:52am
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Caravan & Train Master Sale Price Skill & Active Caravans

In 1 collection by ArmyGamer
ArmyGamer's Warhammer3
6 items
Description
Ever noticed that the caravans are not very useful in the late game? I thought so, so I found a mod called Useful late game Convoys and Caravans which increased the caravan cap but a lot, but to me its not enough.

So this mod adds a new skill to the caravans to increase sale price by 25,50,100% for higher level caravans.
Compatible with Useful late game Convoys and Caravans, but is stand alone.

I did add train master as well (chaos drwaf apparently), but i am unable to verify if it works as i dont have that dlc.
If someone uses this for them, let me know if it works or not.

Updates:
Oct 28th 2025

Added a new skill Active Caravans at level 30 on your Grand Cathay caravans masters. This will allow you to have more active caravans. However this would only apply while the caravans master is on the map.

Oct 29th 2025:
Sorry another update: Should be the last for awhile unless I figure out how to add a couple new trade routes to the south. Anyways, added another new skill between salesman and active caravans.

New skill: Caravan Disciple
Adds +1 recruit rank for caravans master. Once again only works when caravan master is on the field.
2 Comments
ArmyGamer  [author] 30 Oct @ 2:11pm 
That is outside the scope of this mod. There is a mod I mentioned above that allows you to increase the carry cap by like 300% from a skill, but not sure the AI would even put that much money into the caravan. I nice thought would be to have a world wide trade network everyone shares and most, if not all races have caravans. There are mods that give other factions caravans, but it doesnt look like the ai uses it.
Krakenous 30 Oct @ 5:31am 
Interesting! Would it be possible, when playing as a evil-tide faction (or just in general) to INCREASE significantly, the caravan provisions amounts? Seeing like 200 and 700 and 1000 is just awful. I want to on some campaigns make a point of really attacking the caravans and taking all their loot! I'm not sure by how much but if the minimum was say 1500 early game and 15000 late game (but with much stronger army compositions from other mods) that would make it so much more fun.

If that's outside of the scope of this mod, I understand but I'd really love that back, more so for when you want to destroy and raid and the caravans as opposed to benefited from them as a good-tide faction.