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One thing I'll note on the nerf suggestion (which I agree is probably the much healthier gameplay choice), it might be worth uploading a submod with the current effects as an option for ppl.
Alternatively, if you wanted a much more involved (but also maybe more diagetic?) solution, if possible you could add config support via MCT to make UL's more rare, force a cooldown before the more outrageous ones are readded to the spawn pool, etc.
Nerfing the building effects is simply a matter of changing values in db/building_effects_junction_tables/unusual_locations_factionwide_cr and I'd probably cut those benefits in half. The other effects (like the trait ones) are actually dummy effects with the real work handled by scripts. I've thought of a solution to reduce the trait chance and even make it MCT configurable but I'll need to find time for that and to learn MCT. This was my first time lua scripting so bear with me.