Barotrauma

Barotrauma

NT Nanite Integration
27 Comments
Lucky 21 hours ago 
Thank you!!
Cookie  [author] 29 Oct @ 11:57am 
Sorry for the issue it should be fixed now, you just need to update the mod.
Lucky 29 Oct @ 11:27am 
Help please, I have an Issue, as I was knocked out from a turret and I couldn't wake back up.
So I look at the logs and saw I don't know what causes this any ):
help would be great

"[LuaCs] [SV LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3592173710/Lua/Scripts/afflictions.lua:(71,22-104): attempt to call a nil value"

An update I decided to see if it was a certain injection of nanites and it was Kaltsit injection, once I injected this into my person the errors started showing up
HorseMode 29 Oct @ 4:41am 
It worked :) thanks
Cookie  [author] 28 Oct @ 5:07pm 
This mod is not compatible with the original
Try searching "injection" in the medical fabricator and check the console for any error
HorseMode 28 Oct @ 4:12pm 
Hey I see the nanite precurser and base and remover, but non of the strains. Do I need the original mod for them to show up (Not the fork)
Cookie  [author] 28 Oct @ 1:42pm 
I changed a lot of things behind the scene, everything should work but if you find any bugs please let me know.
Cookie  [author] 27 Oct @ 1:19am 
The crafts should work now
Cookie  [author] 27 Oct @ 1:07am 
add me on discord : ultimecookie i'll add the translation
dorly 26 Oct @ 6:54pm 
I also have 2 crafts that don't work. The console says that "autopulse" and "Plastiseal" were not found.
dorly 26 Oct @ 6:38pm 
I have made a translation into Russian, if you need it, I can send it.
Zeratuul25  [author] 26 Oct @ 6:19am 
Real Sonar is now supported, we do not use it so if you find bugs or have balancing issue tell us
Cookie  [author] 26 Oct @ 3:39am 
Immersive Repairs is now supported let me know if you find any bug, we'll work on a Real Sonar addon real soon
Cookie  [author] 26 Oct @ 2:34am 
Night vision lenses from NT Eyes doesn't seem to work even without NT Nanite enabled
PHOENIX 26 Oct @ 12:33am 
I suggest to lock nanite production behind the super soldiers talent and/or rare blueprint and make beholder nanites protect against immersive repairs welding shit.
It would be cool to have a Real Sonar add-on with corresponding nanites.
Nice mod btw.
ZacryZean 25 Oct @ 5:23pm 
Thank you! this is great :)
Pvt. Parts 25 Oct @ 1:44pm 
Nanomachines son!
Профессионал 25 Oct @ 1:15pm 
Night vision from NT Eyes does not work with this mod
Cookie  [author] 24 Oct @ 6:02pm 
NT Eyes is now supported with the Beholder nanite level 2
Cookie  [author] 24 Oct @ 4:04pm 
For now nothing heals afflictions from NT eyes but i will look into it
ZacryZean 24 Oct @ 3:38pm 
Does this work with nt eyes? if not i would love an addon that lets it repair your eyes or cybernetic/enhanced eyes
TYBEROS THE ANGRY 24 Oct @ 10:32am 
also wtf man
TYBEROS THE ANGRY 24 Oct @ 10:29am 
why did this get clown awarded
guns 24 Oct @ 9:48am 
Unless your captain or navigator is the worst baro player ever, this will allow for somewhat legitimate way to get all nanites
guns 24 Oct @ 9:43am 
Getting all nanites just cuz “too rich” is why baro balance doesn’t exist
Do note I didn’t check out the mod, these are my general advices on how to create fun
Suggestion: make precursor extremely rare or have a wild recipe (lazy), make them available behind a difficulty level or obtainable in alien ruins
Thanks
Cookie  [author] 24 Oct @ 6:36am 
wtf man
. 24 Oct @ 5:23am 
is their a nanite that makes you have a larger cumshot and to be able to rape mudraptors?