Barotrauma

Barotrauma

Not enough ratings
NT Nanite Integration
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.325 MB
23 Oct @ 9:17am
29 Oct @ 11:56am
17 Change Notes ( view )

Subscribe to download
NT Nanite Integration

Description
An extension for Neurotrauma that adds powerful nanites injection. This is a fork of the original Nanite Integration mod.

If you use NT Cybernetics, check out NT Nanite Integration Cybernetics Addon.
If you use Real Sonar load it above NT Nanite Integration

Load Order & Compatibility
- Neurotrauma
- NT Nanite Integration

No incompatibility for now just let us know if you find some :)

Changes
We revamped the whole precursor system and "rebalanced" every injections to work better with Neurotrauma (fractures, organ damage...). Every injection costs 1 precursor (except Halesium wich costs 2).

You can now have every nanites at the same time if you are rich enough.

When injecting more nanites than precursor you will get different afflictions depending on wich injections you got.

Thx to dorly for the Russian translation

The mod is still in active development. If you find any bugs or have feedback, leave a comment or open an issue on github[github.com].
27 Comments
Lucky 17 hours ago 
Thank you!!
Cookie  [author] 21 hours ago 
Sorry for the issue it should be fixed now, you just need to update the mod.
Lucky 22 hours ago 
Help please, I have an Issue, as I was knocked out from a turret and I couldn't wake back up.
So I look at the logs and saw I don't know what causes this any ):
help would be great

"[LuaCs] [SV LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3592173710/Lua/Scripts/afflictions.lua:(71,22-104): attempt to call a nil value"

An update I decided to see if it was a certain injection of nanites and it was Kaltsit injection, once I injected this into my person the errors started showing up
HorseMode 29 Oct @ 4:41am 
It worked :) thanks
Cookie  [author] 28 Oct @ 5:07pm 
This mod is not compatible with the original
Try searching "injection" in the medical fabricator and check the console for any error
HorseMode 28 Oct @ 4:12pm 
Hey I see the nanite precurser and base and remover, but non of the strains. Do I need the original mod for them to show up (Not the fork)
Cookie  [author] 28 Oct @ 1:42pm 
I changed a lot of things behind the scene, everything should work but if you find any bugs please let me know.
Cookie  [author] 27 Oct @ 1:19am 
The crafts should work now
Cookie  [author] 27 Oct @ 1:07am 
add me on discord : ultimecookie i'll add the translation
dorly 26 Oct @ 6:54pm 
I also have 2 crafts that don't work. The console says that "autopulse" and "Plastiseal" were not found.