Left 4 Dead 2

Left 4 Dead 2

Nightmare:Reimagined Essentials
6 Comments
Maxwell Lozer 25 Oct @ 1:58pm 
The ethical nightmare mod?
RED  [author] 24 Oct @ 4:34pm 
Thanks a lot i'll make an update when i'm done doing the sound mod i'm working on. I really appreciate it, because you could just do everything else.
Banice 24 Oct @ 3:36pm 
After doing some poking around on your script
the SG552 callout can simply be fixed by editing the "ResponseRulesName"

"ResponseRulesName" "Rifle_SG552"

"NewInL4D2" "1"
"CSWeapon" "1"

// particle muzzle flash effect to play when fired
"MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_assaultrifle_FP"
"MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_assaultrifle"

I also edited the muzzleflash effect to the assault rifles one, the rest of the value is yours to edit. idk if the pellets value messes with the accuracy of the gun, but when I scope in and fire. The bullet spread went everywhere BUT the target lol, it's even worse when you run'n'shoot too.

So I think the pellet value can just screw off somewhere cuz the SG in this script is not an AA-12 like yoru's
RED  [author] 24 Oct @ 10:58am 
Sadly i don't know how to change the shotgun callout for the SG552. And yeah the defib being in the pills slot does kinda make them go dumb, so i'd recommend picking up the defib yourself.

I might change the defib back to the default slot and buff it in exchange. I'll think about it.
Banice 24 Oct @ 7:08am 
The defib being in the pills slot, makes the bot crap itself until you use 'hurry' command
and I think SG552 callout is still being called as "Shotgun"

reposted this from the collection's comment cause idk if you'll see that
o_-KILLJOY-_o 23 Oct @ 9:48pm 
WOW