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the SG552 callout can simply be fixed by editing the "ResponseRulesName"
"ResponseRulesName" "Rifle_SG552"
"NewInL4D2" "1"
"CSWeapon" "1"
// particle muzzle flash effect to play when fired
"MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_assaultrifle_FP"
"MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_assaultrifle"
I also edited the muzzleflash effect to the assault rifles one, the rest of the value is yours to edit. idk if the pellets value messes with the accuracy of the gun, but when I scope in and fire. The bullet spread went everywhere BUT the target lol, it's even worse when you run'n'shoot too.
So I think the pellet value can just screw off somewhere cuz the SG in this script is not an AA-12 like yoru's
I might change the defib back to the default slot and buff it in exchange. I'll think about it.
and I think SG552 callout is still being called as "Shotgun"
reposted this from the collection's comment cause idk if you'll see that