Project Zomboid

Project Zomboid

Airdrops
34 Comments
Asradal 12 hours ago 
Currently when I run this mod it drops the air drops, even leaves the smoke and fire, but no crates are spawning, not sure what I did wrong here
computer.pers  [author] 27 Oct @ 8:16am 
+ Boom options xD (when airdrop despawns)
+ Progression airdrop timer
computer.pers  [author] 25 Oct @ 10:40pm 
@NooBuddy - yes this mod is compatable with existing saves
NooBuddy 25 Oct @ 10:07pm 
is it working on an existing save??
E-worm 24 Oct @ 5:05pm 
Noice! It works. Also your kind explanation will be helpful to many people. Do you know there is smokeflares in original mod? It's an item to mark an airdrop coordinates in my position. I've used this item to check loot tables are working in debug mod, but it isn't working i think. If you don't use this type of things, than remove it. Anyway thanks for the update.
computer.pers  [author] 24 Oct @ 2:28pm 
Instructions have been added to the Discussion page.
computer.pers  [author] 24 Oct @ 1:20pm 
@E-Worm — restored functionality of the original loot and coordinates tables. Added a new feature: LootQuantityMultiplier (default: 1.0), which also applies to file-based tables.

New features:

- Radio messages on airdrop spawn and hourly updates — stay informed about fresh drops!
- Radio beacon — emits a <beep>-<beep> signal as you approach the airdrop (frequency increases when getting closer).
- Improved stability — smoother gameplay with fewer crashes.
- Extended spawn interval — now you can set longer periods between airdrop spawns (customizable range expanded).
computer.pers  [author] 24 Oct @ 9:00am 
Hey, if it worked before and now it doesn’t — that’s not your fault, unless said otherwise.

I'll fix this very soon, and provide new feature (new feature almost ready)
E-worm 24 Oct @ 8:53am 
https://github.com/AnimeSosiska/random-airdrops/wiki

First ,I read this RandomAirdrops wiki. I make the item list like your preset, but I customize EXACT ITEM LIST and quantity and spawn chance by using AirdropLootTable.ini. If i want moded ammo, than put this ammo boxes in the AirdropLootTable.ini, and set quantity and chance. If i set quantity 4 and chance 20, than one ammo box is extracted with a 20% probability. So if I'm lucky I can get 4 ammo boxes, if not i can't get anything. Maybe I just don't know how to use
AirdropCategories.ini, but I'm not sure if these detailed settings are actually possible.
computer.pers  [author] 24 Oct @ 8:30am 
Could you clarify what exactly you're doing with AirdropLootTable.ini?
This helps me to better understand what we want to achive?
E-worm 24 Oct @ 7:44am 
Thank you, Some people like me want to use cutomized exact item list, not just categories. Your abandoned mod still support AirdropLootTable.ini, so I will use that.
computer.pers  [author] 24 Oct @ 7:29am 
I’ve created a discussion on Steam where all categories have been revealed.
computer.pers  [author] 24 Oct @ 7:27am 
@E-Worm its true, this mod supported AirdropCategories.ini in the past, i will see how to reimplement it again (the code is still there) and give coorect instructions.
Currently this mog gets default loot table from game procedural generator:

medical = {
"MedicalClinicDrugs", "MedicalStorageDrugs", "PharmacyDrugs",
-- инструменты и расходники
"MedicalClinicTools", "MedicalStorageTools",
-- форма/одежда медработников
"MedicalClinicOutfit", "MedicalStorageOutfit", "LaundryHospital",
"SafehouseMedical", "SafehouseMedical_Mid", "SafehouseMedical_Late"
},
E-worm 24 Oct @ 7:14am 
I was using original RandomAirdrop mod, I made my customized AirdropLootTable.ini in Lua folder. It was also working in your mod. However, some point, in your mod, it isn't working anymore i think.

If i cant using AridropLootTable.ini anymore, I want to know how can i use AirdropCategories.ini. you just say using AirdropCategories.ini, but there is nothing. How can I use this?
computer.pers  [author] 23 Oct @ 5:05am 
Sorry, i cannot test this in B41.
Gestr 23 Oct @ 5:03am 
posible add a b41 port ?:steamhappy:
computer.pers  [author] 23 Oct @ 4:57am 
Hey everyone! The update’s live! 🔥

We nailed the spawn stability — tested in cities and forests, and it works like a charm!
Airdrops can now pop up anywhere — even miles away from you. How’s that for a challenge?
Random landing spots within the zone — hunting without a marker is way more fun now!
And hey, say goodbye to boring red drops — we’ve added random colors to keep things spicy!
梦才_MornTsuy 22 Oct @ 10:23pm 
This is a highly promising mod, exactly what's needed for late-game, encouraging exploration and adding narrative depth. I'm bookmarking it for now, and once stability is confirmed , I'll definitely award it some points!:steamthumbsup:
computer.pers  [author] 22 Oct @ 8:22am 
But still, at default - 5% chance spawn airdrop once per 24h means 1 airdrop per week, as i noticed.
computer.pers  [author] 22 Oct @ 8:19am 
>Is there a reason the min between drops is 1-24 hours? Would be cool if the drops could be weeks apart or even monthly. If I misunderstand the description my bad

You're absolutely right xD )))

I will change this limit soon, and add "progressive" spawn timer and "last airdrop year"

But now i'm focused at stability and internal refactor.
Falcon 22 Oct @ 7:41am 
Is there a reason the min between drops is 1-24 hours? Would be cool if the drops could be weeks apart or even monthly. If I misunderstand the description my bad
Cyanide MG 22 Oct @ 6:54am 
Yeah, the drop I went to, set a bunch of rabbits on fire, so I chased down a pack of running fireballs. At first I felt bad for that happening, but then I realized it's easy food, and it was actually entertaining to chase down a bunch of running fireballs. :prospectorthumb: Good Mod !
computer.pers  [author] 22 Oct @ 4:25am 
What’s been added:

A loot multiplier (which also affects the number of animals);

An extended spawn distance.

Known issues:

Sometimes the drop zone doesn’t get removed;

Occasionally the airdrop fails to delete.

If the drop zone hasn’t been removed, you can use a sledgehammer to dismantle the airdrop and then try rejoining the game. I’m still investigating these issues, but they seem to be causing fewer disruptions now, so the mod should be more usable.

As a funny side note: when animals spawn and the airdrop’s fire effect is active, they might run into the flames, catch fire, and then run around setting everything on fire — it’s quite entertaining!
computer.pers  [author] 22 Oct @ 4:25am 
Here’s the English translation of your text:

I understand your frustration — the issue with zones and spawning turned out to be much more complicated than I initially anticipated.

There were problems with the airdrop falling into water, as well as animals spawning in the same location. Additionally, zones and markers sometimes failed to appear or wouldn’t delete properly.

I’ve updated the mod and hope that the major issues have been resolved, though I can’t be completely sure yet.
computer.pers  [author] 22 Oct @ 4:24am 
Известные проблемы, иногда, зона падения не удаляется, иногда не удаляется аирдроп.
Если зона падения не удалилась, то с помощью кувалды вы можете разобрать аирдроп и попробовать перезайти в игру. Я продолжаю исследовать данные проблемы.
Но вроде они уже не так сильно мешают использовать данный мод.

При спавне животных и включенном огне на аирдропе, они могут забежать в огонь загореться и начать бегать все вокруг поджигать - очень весело)))
computer.pers  [author] 22 Oct @ 4:24am 
Понимаю ваше недовольство, проблема с зонами и спавном оказалась гораздо сложнее, чем я предполагал.
Были проблемы с падением аирдропа в воду, спавна там-же животных
То не появлились, то не удалялись зоны/маркеры.

Я обновил мод, надеюсь что основные проблемы решены, но до конца я в этом не уверен.

+ мультипликатор лута (влияет также на число животных)
+ расширил дистанцию спавна
unfidelity97 22 Oct @ 3:23am 
sadly when i use this mod, airdrop didnt spawn only notification say the direction it drop and don't appear in map even when checklist exact point in sandbox settting. pretty please fix this:steamthumbsup:
Legion 21 Oct @ 5:37pm 
So why did the last version get abandoned and this reuploaded?
Gentoo 21 Oct @ 2:04pm 
Выдает ошибку

`function: SpawnAirdrop -- file: airdrop_server.lua line # 431 | MOD: Airdrops.
function: SpawnAirdropDelay -- file: airdrop_server.lua line # 405 | MOD: Airdrops.
java.lang.RuntimeException: Object tried to call nil in SpawnAirdrop
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:767)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1582)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
`
computer.pers  [author] 21 Oct @ 1:03pm 
В текущей версии нельзя прекратить спавн
но можно (залутав все аирдропы) отключить мод либо через настройки песочницы выставить низкий шанс спавна

In the current version, it is not possible to stop the spawn process entirely. However, you can either disable the mod after looting all airdrops or set a low spawn chance via the sandbox settings.
ОТЧИМ ГУСЕЙ 21 Oct @ 12:41pm 
Я могу настроить так, чтобы через определённое количество дней дропы перестали спавнится?
computer.pers  [author] 21 Oct @ 11:27am 
You can choose which elements to show: keep just the drop zone without the flame, display only the marker, or toggle each element (flame, zone, marker) on/off separately
Alexander 21 Oct @ 11:10am 
Maybe a smoke effect could be used instead of fire to signal it, visually it could work like a fake flare I think.
Red 21 Oct @ 10:10am 
this is quite underrated ngl