Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






if the mod in the list is orange that means it's detecting a conflict in the loadorder per the conditions outlined in the mods info.txt file
In order to recreate issue open world start, add the mod, mod turns orange and the create world button turns grey and cannot be clicked.
I need more information than that to help ya out
any errors, crashes, what does the errorlog.txt file say, etc
due to how much the mod alters it'll probably not be compatiable, however you could make a submod
already done!
@TheOneAndOnlyCatman
I plan to update the mod the same day the update comes out if everything goes as planned
Many thanks, I had thought I was missing something!
One thing, unless I'm missing something I can't use any other stone for crafting other than Gabbro? My orthoclase can be moved but can't be used in any workshop.
yeah mods that add seeds to embark tend to break embark points in general. At least you can impose a self limit on how many points you use yourself if it is a concern.
what is wrong specifically? does it crash, any error messages?
thanks for letting me know, will be fixed in the next release!
can you use another image hosting website? that one has a lot of security issues and i won't interact with it
I updated the github repo to the steam build, forgot about that!
and any help would be greatly appriciated tracking down and fixing bugs
I noticed 1.0.8, the current release, isn't on the github repo.
Will you be abandoning this repo in favor of just steam workshop? If possible I'd like to contribute at some point in the future, and that's easiest to do using git on something like github.
There's a duplicate task for making wooden bins.
Dwarves are bleeding and throwing up all the time.
make sure your loadorder looks the same as the one in the featured screenshot. been testing the mod extensively and haven't encountered any duplicate materials or missing ones
1. Are there plans to add new races, like in Masterfork (Warlocks, Succubi)?
2. Are there plans to add magic?
due to the nature of the mod where almost every vanilla file is altered in some way it's unlikely to be compatiable with other mods unfortanetly