Dwarf Fortress

Dwarf Fortress

Masterfork Overhaul - BETA
38 kommentarer
Zeyon  [ophavsmand] For 2 timer siden 
@Vingar
if the mod in the list is orange that means it's detecting a conflict in the loadorder per the conditions outlined in the mods info.txt file
Vingar For 2 timer siden 
I had it set up exactly as shown in the screenshot. I'd post my own but don't believe I can in a comment.
Fantastic Fwoosh For 4 timer siden 
I didn't have any issues, take out everything except building, descriptor etc like it asks just put added on mods in the queue after masterwork. If you have DFhack, you can save the template when you do it successfully to save time.
Vingar For 6 timer siden 
Confirming that on my end the 'create world' button isn't clickable while the mod is set to load for the world. mod is listing several vanilla files as out of date, when those are removed and only what's listed as required it still won't let me 'create world'

In order to recreate issue open world start, add the mod, mod turns orange and the create world button turns grey and cannot be clicked.
Prometheus For 15 timer siden 
@zeyon Hey mate. I simply cannot generate a world from the menu. There are no errors, as I cannot generate a new map. I assume it's a load order issue, but cannot figure out what is causing the problem.
Zeyon  [ophavsmand] 24. okt. kl. 5:16 
@Prometheus
I need more information than that to help ya out
any errors, crashes, what does the errorlog.txt file say, etc
Prometheus 24. okt. kl. 5:12 
Unable to create world to test out the mod - Followed the mod order as instructed.
Zeyon  [ophavsmand] 23. okt. kl. 14:43 
@Surwich
due to how much the mod alters it'll probably not be compatiable, however you could make a submod
Surwich 23. okt. kl. 14:36 
Would this be compatible with something like Timeless Dwarves that make few changes other than make dwarves immortal/turn skill rust off/change dwarf size?
Zeyon  [ophavsmand] 23. okt. kl. 2:51 
@Blu3
already done!

@TheOneAndOnlyCatman
I plan to update the mod the same day the update comes out if everything goes as planned
TheOneAndOnlyCatman 22. okt. kl. 21:12 
Awesome mod but im worried about the new update coming out, how long till we can expect an update when it comes out.
Blu3 22. okt. kl. 20:06 
@Zeyon thank you so much for using a collaboration platform for a mod this important. If I were you I'd make a bug report section in the description and link to the github issues for the repo.
Tinhead 22. okt. kl. 18:27 
@Moses the not-prophet
Many thanks, I had thought I was missing something!
Moses the not-prophet 22. okt. kl. 14:55 
@Tinhead, that's because most stone is autoclassified as economic for some reason. You can go into the labor menu, and stone use submenu to allow for economic stones to be used in most recipes. Just be cautious with it or your dwarves might start making furniture from ores.
Tinhead 22. okt. kl. 14:30 
Great mod and effort!
One thing, unless I'm missing something I can't use any other stone for crafting other than Gabbro? My orthoclase can be moved but can't be used in any workshop.
HoN Doomer 22. okt. kl. 14:00 
is there a wiki?
TC X0 Lt 0X 22. okt. kl. 12:15 
@doug righteous
yeah mods that add seeds to embark tend to break embark points in general. At least you can impose a self limit on how many points you use yourself if it is a concern.
Thanato 22. okt. kl. 8:15 
Please, add ents of the more vanilla creatures adjusted. It works really well with elf ambushes.
Zeyon  [ophavsmand] 22. okt. kl. 7:40 
@Audax
what is wrong specifically? does it crash, any error messages?
Audax 22. okt. kl. 6:13 
Been following the mod order (even removed all the vanilla modules that are not in the screenshot) and it still doesnt let me into worldgen. maybe im getting something wrong about the load order
Zeyon  [ophavsmand] 22. okt. kl. 4:08 
@TC X0 Lt 0X
thanks for letting me know, will be fixed in the next release!
Zeyon  [ophavsmand] 22. okt. kl. 4:04 
@romonoid
can you use another image hosting website? that one has a lot of security issues and i won't interact with it
Zeyon  [ophavsmand] 22. okt. kl. 3:55 
@Blu3
I updated the github repo to the steam build, forgot about that!
and any help would be greatly appriciated tracking down and fixing bugs
romonoid 22. okt. kl. 0:57 
also screenshots of the stone itself {LINK FJERNET}
Blu3 21. okt. kl. 21:18 
https://github.com/zeyonic/df-masterfork/tags
I noticed 1.0.8, the current release, isn't on the github repo.
Will you be abandoning this repo in favor of just steam workshop? If possible I'd like to contribute at some point in the future, and that's easiest to do using git on something like github.
TC X0 Lt 0X 21. okt. kl. 17:40 
Turkey Gobblers are female instead of male.
Dino Spumoni 21. okt. kl. 16:45 
Fantastic work, Zeyon! I'm currently playing, found a few things:

There's a duplicate task for making wooden bins.
Dwarves are bleeding and throwing up all the time.
Zeyon  [ophavsmand] 21. okt. kl. 15:35 
@romonoid
make sure your loadorder looks the same as the one in the featured screenshot. been testing the mod extensively and haven't encountered any duplicate materials or missing ones
N_8 21. okt. kl. 14:04 
its finally out
romonoid 21. okt. kl. 13:29 
FYI in my embark with only this mod i have a grey stone that has empty name, the one that can be used to make sharp blades
Mayka32 21. okt. kl. 12:00 
thank you for your good work
Mr.Pickles 21. okt. kl. 8:49 
Does this mod vibe with the new siege update?
Sooner535{UFIP} 21. okt. kl. 7:25 
Good work Zeyon, one of my favorite mods for DF, if not my favorite period. Good to see it coming to Steam.
All Hail Britannia! 21. okt. kl. 5:35 
Thank you for your work! If I may, I'd like to ask a couple of questions about your plans:
1. Are there plans to add new races, like in Masterfork (Warlocks, Succubi)?
2. Are there plans to add magic?
Cyborg_514 21. okt. kl. 4:16 
Masterwork DF always has a special place in my heart, and I was upset to think that it would likely never make the jump over to Steam Edition - thank-you for your hard work on this and giving Masterwork new life again!
Zeyon  [ophavsmand] 21. okt. kl. 2:14 
@Kewlslice
due to the nature of the mod where almost every vanilla file is altered in some way it's unlikely to be compatiable with other mods unfortanetly
Alexander 20. okt. kl. 23:07 
I miss Meph's work dearly, but I'm glad someone is picking up his torch and carrying on.
Kewlslice 20. okt. kl. 15:12 
Hello, very cool looking mod. Are there any other mods that this may not be compatible with? I imagine there may be a handful as this mod changes quite a few things.