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I still have it's older version. Going to rush and try it before siege update...
most likely something to do with the loadorder, are you sure you've followed the load order displayed in the image?
search for antimonial lead, forgot to rename it to hard lead
also you need the foundry to make titansteel and the other lategame metals
noted! although keep in mind that runesmithing is very early and is extremely basic and might not work as intended
There seems to be an issue when attempting to build the Runeforge.
Even though I am sitting on 8 Mithril Mechanisms, in varying quality, it says I am missing Mithril Mechanisms. I even spawned one in with the quality set to None, yet it still says I am missing such items.
in the base game seeds can be used for cooking, it's possible they were turned into meals
you can check if it's enabled/disabled in the kitchen labor menu
16x16 embark would lag anything lol
even 6x6 is really stretching it
on a 16x16 embark in a 250 year world, dunno if that'd affect anything.
damn you're right, i'll push a hotfix asap. in the meantime you can simply spawn them using df-hack so you don't have to restart
thanks for letting me know
hmm seems like I accidentally removed that reaction, i added back a reaction now that can crush flux stone into powder
do the seeds show up as available to be planted in the farmtile? if not it's not the correct biome
On the smelter, there's a recipe for making pig iron more efficiently that uses a bag of flux powder. Where do you get said flux powder from? I couldn't find reactions on the millstone or the stoneworker's workshop for it.
they were in the original mod, not much else thinking behind it from my part
which race? dwarves or humans?
if the mod in the list is orange that means it's detecting a conflict in the loadorder per the conditions outlined in the mods info.txt file
In order to recreate issue open world start, add the mod, mod turns orange and the create world button turns grey and cannot be clicked.