RimWorld

RimWorld

Vanilla Cooking Expanded - Bakery
117 Comments
Rightimar 26 Oct @ 6:45pm 
alpha 14 please
Wavebuilder14 26 Oct @ 11:14am 
Update to 1.7?
Peachy 26 Oct @ 11:01am 
Cake so good I forgot about my wife dying
BrokenDreams 26 Oct @ 10:51am 
there's a typo on one of the things!!
GOODYOB 25 Oct @ 1:21pm 
I've encountered a bug where my cupcakes don't do damange to ablative armor when using CE. Completely unplayable, please fix
TurtleShroom 25 Oct @ 10:06am 
@Frezia

That's called hard tack, and there's actually a hard tack Mod on the Workshop already.
N 25 Oct @ 8:08am 
It's a piece of cake to bake a pretty cake.
Bungee Gum 25 Oct @ 6:47am 
CE compatible?

...

jk, awesome stuff as always
Although my dumb as red "Vanilla Cooking Expanded – Decorative Baking" and thought we're finally gonna get food props:evafacepalm:
Bosh 25 Oct @ 1:18am 
Alpha 17 please?
Sarg Bjornson  [author] 24 Oct @ 10:43pm 
Absolutely not
nicolereganlarson92 24 Oct @ 7:51pm 
1.5 please?
Porknelius 24 Oct @ 11:04am 
20 sugar to not care my wife died? Priceless
Sarg Bjornson  [author] 24 Oct @ 10:53am 
We'll have to agree to disagree
The Blind One 24 Oct @ 10:42am 
"The best comparison for balancing would be by opportunity costs, not silver."

The silver cost is generally tied to the opportunity cost to keep the game balanced. The reason sugar is so expensive in silver is because it takes so long for a sugarcane plant to mature and yield its 2 sugar (aka opportunity cost).

Let me be clear, for a gourmet and lavish confectionary, the sugar cost is perfectly fine and justified. There's just no use case for simple confectionary to be economically justified because the sugar cost is so high that it doesn't warrant its use.

I don't want the gourmet and lavish confectionaries to be cheaper, they are actually in a perfect balance spot imho. It's the simple confectionary and fine confectionary that are in an awkward spot where there is very little use for them.
Oopy 24 Oct @ 7:38am 
The best comparison for balancing would be by opportunity costs, not silver. Thanks for the mod Sarg! This community is built upon altruistic modders such as yourself
Sarg Bjornson  [author] 24 Oct @ 6:17am 
Who cares? Why are you even considering the cost of sugar? Are you buying your sugar instead of planting it?
The Blind One 24 Oct @ 6:08am 
Take a look at the raw costs;

Simple Confectionary = 121 silver for the sugar, 80 silver for the flour, total 201 / 4 = ~50 silver a piece

Lavish Confectionary = 201 silver, 38 silver for the milk and 44 silver for the vegetables, total 283 / 4 = ~71 silver a piece

Gourmet Confectionary = 283 silver + 12 silver (assuming more sugar lol) = 295 = ~73 silver.

The majority of the cost of confectionaries goes to sugar by a large margin, this makes simple confectionaries a waste of sugar. You're much better off just going straight for gourmet.

a 5x5 field of sugarcane would yield enough sugar for about 1 confectionary per day with the current sugar costs regardless of confectionary quality.

The gourmet version takes less time to produce than the fine and lavish due to a low tick rate for it to process (probably oversight)

Sugar costs are too high for simple / fine confectionaries imho. Otherwise they are fine for the lavish / gourmet versions.
Darkequation 24 Oct @ 12:37am 
Aww you just harvested and butchered a human? Have some cookie
Sarg Bjornson  [author] 23 Oct @ 11:17pm 
It makes 4
The Blind One 23 Oct @ 6:48pm 
Sugar costs seem quite steep ... 10 sugar for a cake batter? I need fields of sugarcane for my cakies lol. You just want me to run plantation slavery don't you Sarg?
xwinnor 23 Oct @ 6:58am 
Question! Since they contain vegetable; How does the gourmet & lavish confections work with carnivorous xenotypes? Should i ban them from eating those or is the diet issues ignored?
Its not mentioned anywhere & i doubt somehow making meat-alternatives would be popular.
Frezla 23 Oct @ 6:57am 
hey @Sarg Bjornson, Love both of your works on the mods! Just a quick suggestion for my ADD brain lmao. If your going to make a cooking mod that allows you to make Breads (can't wait btw if so) could you please add a recipe for ship biscuits? It could be a really good shelf stable option for tribal starts, they were used by 1700 sailors to not starve so i just think it would be a good idea. ^^"
Thanks!
Loldaddy5676 23 Oct @ 6:24am 
This will make a fine addition to my collection
Sarg Bjornson  [author] 22 Oct @ 10:50pm 
@CheesyCat: The difficulty with food mods is not coming up with theme ideas, is coming up with new mechanics that add something to the game
Dust 22 Oct @ 5:06pm 
Me: "When am I ever going to use it?"
Also me: ~immediately adds it to my mod list~
xD
CheesyCat 22 Oct @ 3:46pm 
Random suggestion but would you ever want to try to make a Cajun style cuisine mod? I feel like it would be fun if you lived in a swamp area and had a colony of lil Cajun folk lol
Sarg Bjornson  [author] 22 Oct @ 9:43am 
I ain't changing the infographics lol
Peers 22 Oct @ 9:25am 
Bakey oven
Sarg Bjornson  [author] 22 Oct @ 7:33am 
Sorry, no idea how that mod works, and don't use it myself
Eclipse 22 Oct @ 7:10am 
Could you please add an option for

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2800155563

to not erase the memory when it fades to the threshold?
Remembering the original value I suppose
Rea 22 Oct @ 4:26am 
this is great, but it'd be neat if the bakes in VE Cooking were moved to use the baking oven too
MC_0 21 Oct @ 6:21pm 
Perhaps we can use the ovens for other purposes...:cozyprodman:
Cheemo Pasta 21 Oct @ 3:10pm 
Good mod fill my kitchen more, love it! Though found that google forms of bug reports haven't got the option of the mod. Wish there could be one :D
The Blind One 21 Oct @ 1:55pm 
My brother just died but this delicious cakey makes it all right!

10/10 would feed sugary death traps to my colonists again.
Amiridi11 21 Oct @ 12:00pm 
We got cupcake before corp. And i not complain.
Cinna 21 Oct @ 11:16am 
Looking forward to VE Childhood to feed my kids a bunch of sweets
Poney-Demoniaque 21 Oct @ 10:47am 
Good job chief !
Sarg Bjornson  [author] 21 Oct @ 10:46am 
That's not feasible
Dealer Mangan 21 Oct @ 10:36am 
Imo would be better if the memories stayed but the mood penalties were countered
The Alchemist 21 Oct @ 10:33am 
Love the food mods! My colony of *SADISTIC CANNIBAL VAMPIRES* will everso enjoy their new sweet confections.. <3 <3 <3
generic hooman moat.gg 21 Oct @ 10:26am 
Another mod that replaces them as appropriate?
Sarg Bjornson  [author] 21 Oct @ 10:25am 
It doesn't matter if 1 of you does it, it doesn't matter if 500 of you do it... Majority of people use very few animals in their games, and adding another 100% animal based (and not even all animals!) ingredient to the meal means the majority of people would just never use the meals.
TurtleShroom 21 Oct @ 10:23am 
> People don't do ranching in their colonies

BS. I always end up with ranches.
O GUST BRAVO 6-6 21 Oct @ 9:04am 
@Bnctah
bait used to be-
IS THAT THE BLACK SILENCE
cow of french 21 Oct @ 8:39am 
bake
Вистан 21 Oct @ 7:09am 
My wife was murdered... Oh, cookie!
SlowVelcro 21 Oct @ 7:02am 
Hey, no fair! I ranch chickens! In almost all my colonies!
rextheheroexe 21 Oct @ 6:49am 
@sarg bjornson, I feel targetted with that one, as a rancher of the rim I ahve you know my chickens and blueys are well kept
Sarg Bjornson  [author] 21 Oct @ 6:16am 
I'm a professional pastry chef.

The only reason I added milk is we have a mod that gives milk from veggies easily. Eggs? Way too much. People don't ranch in this game
Deggial 21 Oct @ 5:19am 
No eggs?
NO EGGS?

Have you ever baked anything yourself?
If you had, you would know that your beautiful confection will crumble without eggs (or a suitable vegan alternative)! Eggs bind the dough together when baking.
Unacceptable!

Furthermore, will our pawns change their body type to 'fat' when they confront their sad memories? There is potential for a new 'Vanilla Gym Expanded' mod in the future.
And those prolonged periods of starvation might finally be good for something.
In fact, I might be onto something here...

Seriously though, this is a beautiful mod! :)