XCOM 2
Map [Lost Crypt]
15 Comments
Skarsatai 2.0 24 Oct @ 4:05am 
When all standalone in one map pack?
DaViper 23 Oct @ 4:44pm 
I JUST ran this mission in a new'ish campaign. You start in an entrance way and only need to stay in the main columned room as the 'evac' point pops up one room beyond.

I set mines & toss claymores at the entrances (the Assassin showed up as well) and use that to splatter whatever tries to come in.
Then one hop after to the next room and you're done.
This thing needs to be much bigger (such as the full 'Abandoned' map with cranes and multiple buildings/containers.) The rescue missions need more 'sprawl'.

Other than size, I saw no issues with the layout. :steamhappy:
JG | zbv_grenadier 21 Oct @ 12:13pm 
Did anyone try with LWOTC?
CeltíberoCaudillo 20 Oct @ 11:43am 
Thanks!!!!!
Dęąth Viper 19 Oct @ 11:57pm 
I am a simple man, I see eclipse release new map, I instantly sub and forget.
TheGreatFluffy 19 Oct @ 2:47pm 
@Hudson Savage Honestly, I'd put voicepack makers up there too.
Mac Dog64 19 Oct @ 11:56am 
Oh.....I like the looks of this:)
gus 19 Oct @ 8:40am 
letsgo
Deadput 19 Oct @ 8:31am 
*Memories of Draugrs and dungeon delving in Skyrim
I LOVE GOD 19 Oct @ 8:17am 
Thank you!
Hudson Savage 19 Oct @ 4:43am 
Most Valuable Modders: Map Makers.
Jestimac 19 Oct @ 4:17am 
Another automatic subscription.
T'erissk 19 Oct @ 3:14am 
Cue the Indiana Jones music ;)
alfre1070 18 Oct @ 10:12pm 
Luv your mods! Thanks!
Soul 18 Oct @ 9:46pm 
Aaaaaand insta sub as usual,you guys keep the game fresh and varied after all this time.