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I set mines & toss claymores at the entrances (the Assassin showed up as well) and use that to splatter whatever tries to come in.
Then one hop after to the next room and you're done.
This thing needs to be much bigger (such as the full 'Abandoned' map with cranes and multiple buildings/containers.) The rescue missions need more 'sprawl'.
Other than size, I saw no issues with the layout.