Necesse

Necesse

Tool Forge
19 Comments
the critter 25 Oct @ 9:38am 
necesse tinkers construct
love this
Jakapoa  [author] 24 Oct @ 5:53am 
Did you update the jar file on the server?
ZebraCakes92 24 Oct @ 5:50am 
this update has caused issues. server wont take the update and keeps showing 1.07 not 1.08
♥りっか 22 Oct @ 10:46pm 
verygood
Snart Fiffer 22 Oct @ 5:09pm 
Seems to have resolved it -

Okay, that's good news lol. I was expecting a pain in the ass process but nah, no more incorrect game version issue.
Jakapoa  [author] 22 Oct @ 5:06pm 
Please do reply. since the reverification issue has cropped up before in the workshop.
Snart Fiffer 22 Oct @ 5:05pm 
Oo reverifying. Smart, and it's Mod Settings Lib, regardless of unsub/resub, manually going in and removing the file, unsubscribing and resubscribing again after the fact -

I'm gonna verify files now and see what happens. If I forget to reply, chances are it resolved itself -
Jakapoa  [author] 22 Oct @ 4:51pm 
Which mod specifically? And does unsubscribing/resubscribing not solve the issue? Alternatively, try reverifying the game files after subscribing.
Snart Fiffer 22 Oct @ 4:49pm 
Weird? There's definitely something wrong on my end because I do indeed see it has been updated though my own attempt to delete and reinstall leaves me still showing that it's got the incorrect game version error in the mod list.

I will figure it out, I now know it's on me lol
Jakapoa  [author] 22 Oct @ 4:12pm 
Both this mod and Mod Settings Lib are updated for 1.0.1. Double check you have the latest version of both.
Snart Fiffer 22 Oct @ 12:11pm 
the required mods for this to work aren't in themselves up to date, how are people using this for 1.0?
Sir Sterling Swift 21 Oct @ 11:12am 
Holy shit, tinker's construct for Necesse?! hell yeah
Tage2 19 Oct @ 4:43pm 
This plugin is awesome, I appreciate the work you've put in on it. Thank you.
Jakapoa  [author] 19 Oct @ 10:05am 
@Jack the Stripper
Yes, the end goal is to have as many vanilla tools/weapons as possible added in, with mod addons/patches for mod tools/weapons (Aphorea dagger, RA flamethrower, etc). Glaives and Machineguns are just the closest to being finished at the moment (both about 70% complete). Bows and axes are my next two priorities since that adds in both ranged types and the last tool type. After that, it's whatever weapon type I feel like working on next. I even did some tests with custom ammo/arrows, so there's a lot that can be added.

The durability patch sounds feasible and would be a neat addition. I'll look into it when I figure out mod patches.
Jack the Stripper 19 Oct @ 9:30am 
I was thinking about your Durability mod yesterday and what it would take to rework tool breakage and I figured sprites would be the worst part of handling that.

Down the road when this covers more tool/weapon types (if it covers vanilla items, can't tell if that's part of the plan from the description), would it be possible to patch the two together? Like when an item breaks at 0 durability it drops one or two of these parts instead of vanishing?
Fecal Gambit 19 Oct @ 5:36am 
It's crazy how rarely I see games(or mods) utilize parts-based weapon/tool crafting like that. I'm excited to see how this mod progresses!
Tage2 18 Oct @ 5:03pm 
Now this looks very interesting, thank you for offering it. I'm looking forward to trying it!
Jakapoa  [author] 18 Oct @ 4:58pm 
TC is one of my favorite mods ever (of all time), and I really wanted something similar to it in Necesse. This is basically my interpretation of how it could work since the two games are vastly different.
Logar 18 Oct @ 4:42pm 
we got tinkers construct in necesse before gta 6