RimWorld

RimWorld

Please Come Prepared
16 Comments
Sgtfireball  [author] 28 Oct @ 11:07am 
i dropped an update that added more settings options to disable protections for a few different types of pawns.

When i get the chance i will add better logic to the temp fixes to hopefully eliminate any problems with hostile pawns.

For now if you notice raids aren't as strong as they should be, just disable the fix on enemy pawns for cold/heat protection.
TheSimpleDude42 28 Oct @ 8:48am 
Thank you ! Finally caravans in my ice sheet wont freze their ass off anymore!
Sgtfireball  [author] 28 Oct @ 7:11am 
I should add that it tries to add pants, and shirts before it adds a parka to try and get the value up before doing an extreme fix.

So if they are missing like a shirt or pants, and are too low it will try that first. I will add more items to the protection to add before doing the parka/duster, as well as just add an option to turn off enemy fixes for each of them.
Sgtfireball  [author] 28 Oct @ 7:06am 
I do need to do a check for that, what i can do is not replace the outer layer if they are hostile and add other items to the fix like scarfs.

But for traders/visitors if their value is too low, then they will leave, so the armor has to be replaced, i can get a fix out pretty quick for that.
5ColouredWalker 27 Oct @ 11:40pm 
Quick check, does this also cause raiders in armor to do a check in hot/cold areas and potentially replace their armor? Might unintentially weaken raids.
thanks boss
Sgtfireball  [author] 24 Oct @ 2:10pm 
@Fru i can see what i can do.

I want it to be extremely mod integrated so modded clothing can be spawned as well, but that requires a decent bit of logic afaik.

But if y'all honestly just want a quick and simple patch that spawns shirts/parkas/pants etc. on a pawn that is too cold/dusters on pawns that are too hot i can try to get something out.
Fru 24 Oct @ 12:41pm 
There was a mid for 1.5 which, yes, made it so pawns spawning on cold or hot tiles would be equipped with relevant clothing. Wasn't updated to 1.6 however, so it would be nice to see a replacement (instead of having trade caravans spawn and immediately run away because it's slightly below freezing).
yeomeny 22 Oct @ 7:46pm 
naah, if those filthy perverts wants to be naked - they better be naked in their own homes. nobody wants to see hairy asses from a guy wearing clear vac-gear in space
Alma_S 19 Oct @ 10:13pm 
i need there to be a nudist compatible vacsuit so that those nudists can spawn in wearing it instead of the regular vacsuit. it would be pretty cool
Sgtfireball  [author] 19 Oct @ 1:43pm 
@TheSimpleDude42

I decided to just check if an item equipped in the shell layer on the torso and full head slot have vacuum protection, and if they don't then replace them with a vacsuit.

I figure any items that add vacuum protection intend for them to match/exceed the protection of the vanilla items in those slots.

If i decide to create a more complex system for equipping different types of gear later on then i will, but i need to get a better grasp of rimworld modding before tackling anything like that.
TheSimpleDude42 19 Oct @ 12:14pm 
Something like checking layers in some order and replacing/adding equipment until you reach 100%?

There are apparel mods that add vac belts, backpacks, gloves, and t-shirts like: Life Support Pack, VacSlipsuit, F3: Spacer Jumpsuits and More.

Starting from the least important/first to replace to the most important/last to replace: utility->cape->skin->headgear->middle/outer .

It could offer more compatibility between mods since some apparel gives over 50% resistance (some 100% like the belts), and replacing a belt or shirt/helmet to get the rest could be an easy compromise.

Ofc depending on what the pawn is wearing, there could be a blacklist if the slot is used by, let's say, a shield belt, turret, portable shield, etc.

Just throwing out ideas, whatever you do, this is still nice to have, even with armor being replaced sometimes, since late game raids are more often than not full recon armor, so it's more of a midgame problem specific to some factions.
Sgtfireball  [author] 19 Oct @ 9:28am 
There's also still a bit i want to change with the logic of the patch so that its more compatible with varying gear spawns.

After looking over it there is probably an issue with enemies that spawn in with say just marine armor and no helmet.

Right now if the value is less than 90% (most sets of armor give you above that, so if you dont have at least 90% then you don't have recon armor or above) then it will force equip vacsuits and remove any armor worn.

So only characters with full sets of armor are keeping the armor they have equipped on.

I'm currently working on a fix for this that maintains mod compatibility, and then i will also update the mod name, picture, and try to add some other features.
Sgtfireball  [author] 19 Oct @ 9:02am 
@TheSimpleDude42
Yea i was thinking of renaming it, but i did want to leave it open for the possibility of adding more quests later on, but to be honest i am probably just going to leave this as a fix and make another mod for that if i decide to.

As for the Weather spawning, i could try to implement it.
TheSimpleDude42 19 Oct @ 8:38am 
And one last comment, maybe change the name of the mod to better fit its functionality? Like "Space Activity" is nice, but "Dress for vacuum" or "Vacuum equipped pawns" would be more descriptive and informative about its function, and allow it to get more views when searching Odysee-related mods. Just a nitpick!
TheSimpleDude42 19 Oct @ 8:34am 
First of all, this is an amazing mod, thank you for making this!

Second, for anyone that is curious, this mod works with the Worldbuilder Vacworld or Luna map. Not only that, but raiders, be they tribal, industrial, spacer, etc, are spawning with full sets of vacsuits, so you can be raided by them. This includes trader caravans and droppods.

Plus, high-level enemies/raiders will equip armor that has vac resistivity, so you get a mix of power armor (recon/marine/modded) and vacsuit parts (usually the helmet, as many modded/vanilla armor lacks vac resistance)

This mod allows so many possibilities when it comes to scenario creation! Single-handedly making the DLC more enjoyable and interactive.

Since the mod "Dress for the weather" is not updated yet, could you maybe, in the future, expand/make another mod to cover other types of climates? especially cold ones?