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When i get the chance i will add better logic to the temp fixes to hopefully eliminate any problems with hostile pawns.
For now if you notice raids aren't as strong as they should be, just disable the fix on enemy pawns for cold/heat protection.
So if they are missing like a shirt or pants, and are too low it will try that first. I will add more items to the protection to add before doing the parka/duster, as well as just add an option to turn off enemy fixes for each of them.
But for traders/visitors if their value is too low, then they will leave, so the armor has to be replaced, i can get a fix out pretty quick for that.
I want it to be extremely mod integrated so modded clothing can be spawned as well, but that requires a decent bit of logic afaik.
But if y'all honestly just want a quick and simple patch that spawns shirts/parkas/pants etc. on a pawn that is too cold/dusters on pawns that are too hot i can try to get something out.