Rabbit and Steel

Rabbit and Steel

Barbarian Rabbit
2 Comments
Kiri 19 Oct @ 4:31am 
Got to put in a couple of solo runs, a couple of scattershot thoughts
Kinda disappointed that most instances I found of resetting my Special like Necronomicon just stocked it, without resetting the 15s cooldown. That feels a little bit sad, I don't know if it's super necessary, but if that's how you really want it to work, I think that deserves some text clarity in the description
Would be a bit nicer if Defensive granted invulnerability immediately on press; the delay you get to double-tap Feels Nice but makes it hard to save yourself on reaction and weird to Steel Yourself because the precise timing is strange
Also ultra small thing but I think there's a stray pixel in the bottom right of one frame of the moving forward animation, at least on first palette, it's the one flaw in the spritework but it's a lil distracting
Kiri 18 Oct @ 4:51am 
Looking really promising, but just a couple things from reading the tooltips
- It makes the base rotation readable, but I'm not sure the 'additional effect' wording on the Secondary is needed? The Primary already clarifies what it does when charged, and its Opal removes that mechanic which can contextually make your secondary's description incorrect.
- Opal Special seems kinda not great, since Rubies aside, a 40 Bleed is often better than a 10% Curse, because most hits in this game are under 400 damage. And the base damage doesn't go up either...
- Garnet Special's a cute idea that's. probably overpowered on Lunar? If I take Rockdragon Mail on Lunar, it negates a hit every 45s. This heals you 1 every 15s when you need healing, so it's 3 times as good. Respect the design, but I'd keep an eye on it.

That's all just at a glance though, I'm still really excited to try it later~ Will leave more in-depth feedback if I have any
(also the art's lovely, I want that properly appreciated ;w;)