Rabbit and Steel

Rabbit and Steel

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Barbarian Rabbit
   
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20.050 MB
17 Oct @ 4:54am
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Barbarian Rabbit

Description
This mod replaces Heavyblade Rabbit with a new class, Barbarian Rabbit! This class is all about the risk and reward, as while she doesn't scale quite as well as other classes, she makes up for it in raw utility and bulk. Being able to inflict Bleed, give herself and her allies a damage buff, as well as make everyone invulnerable for long periods of time, Barbarian Rabbit is as much of a cornerstone of defense as Defender Rabbit is... for a price.

Barbarian's rotation is simple, you slap someone with your Secondary enough times until your Primary glows, then when you throw your axe using it... you stock your powerful Special, an explosive cleave sure to rend any opponent. Barbarian's signature, however, is her Defensive, which produces a small invulnerability field... however, when you press it twice in quick succession, you 'pay the price,' and greatly expand the field and grant everyone a damage buff! What's this price, you ask? Your very life. In exchange for 1 HP, you become one of the greatest defensive supports in the game. Sounds counter-intuitive? No worries, when you've 'paid the price,' your Special does one extra neat little thing; restores 1 HP!

All palettes are implemented and even Diamond upgrades are in, but you'll have to find a way to get them to show up in the shop by altering Unusual Upgrades yourself. To play co-op, all players will need the mod installed of course. Unlike Florist's initial debut, palette dependent debuffs are included already. However, there are no translations. (Yet.)

Hope you enjoy this class as much as I do!
2 Comments
Kiri 19 Oct @ 4:31am 
Got to put in a couple of solo runs, a couple of scattershot thoughts
Kinda disappointed that most instances I found of resetting my Special like Necronomicon just stocked it, without resetting the 15s cooldown. That feels a little bit sad, I don't know if it's super necessary, but if that's how you really want it to work, I think that deserves some text clarity in the description
Would be a bit nicer if Defensive granted invulnerability immediately on press; the delay you get to double-tap Feels Nice but makes it hard to save yourself on reaction and weird to Steel Yourself because the precise timing is strange
Also ultra small thing but I think there's a stray pixel in the bottom right of one frame of the moving forward animation, at least on first palette, it's the one flaw in the spritework but it's a lil distracting
Kiri 18 Oct @ 4:51am 
Looking really promising, but just a couple things from reading the tooltips
- It makes the base rotation readable, but I'm not sure the 'additional effect' wording on the Secondary is needed? The Primary already clarifies what it does when charged, and its Opal removes that mechanic which can contextually make your secondary's description incorrect.
- Opal Special seems kinda not great, since Rubies aside, a 40 Bleed is often better than a 10% Curse, because most hits in this game are under 400 damage. And the base damage doesn't go up either...
- Garnet Special's a cute idea that's. probably overpowered on Lunar? If I take Rockdragon Mail on Lunar, it negates a hit every 45s. This heals you 1 every 15s when you need healing, so it's 3 times as good. Respect the design, but I'd keep an eye on it.

That's all just at a glance though, I'm still really excited to try it later~ Will leave more in-depth feedback if I have any
(also the art's lovely, I want that properly appreciated ;w;)