Left 4 Dead 2

Left 4 Dead 2

[V-Script] Empty Reload And Pickup Animations
28 Comments
Banice 17 Oct @ 4:54am 
in like 5 months, there will be weapon addons that support this addon, trust ✌️
osloyob88 17 Oct @ 3:52am 
we need more eyes on this so more weapon addon devs see this
ChickenChucker96 16 Oct @ 10:47am 
Just give it time, when people actually start making mods for this it'll be peak
Doc 14 Oct @ 6:02pm 
Red this may shock and surprise you but there are a lot of people that aren't you out there.
Jennifer 14 Oct @ 5:45pm 
It's almost like this mod didn't exist until two days ago
Red the music Zoro 14 Oct @ 3:43pm 
Gotta be honest but this mod is a bit useless right now tbh, since there's now weapons mods yet that support this feature right now and I already use a lot of L4D1 weapon mods that already have similar empty reload animations as their default reloads :v
kib04060 14 Oct @ 3:09pm 
Yeah that was what i was talking about l4d1 had a system where if you swap weapons or shove during your reload it will cancel your reload then you have to continue where you left off from that reload if that makes sense just like how titanfall does it
NachosChipeados  [author] 14 Oct @ 7:49am 
I think they probably meant staged reloads, like in Titanfall for example. The hunting rifle has a few unused anims that *look* like they're supposed to be for that, and there's some animation events and activities that are probably related to that, but idk if its possible to restore them

Here's some of them, with the events removed

$Sequence "Sniper_reload_clipout_layer" {
"anim_Sniper_reload_clipout"
activity "ACT_VM_RELOAD_CLIPOUT_SNIPER_LAYER" 1
}

$Sequence "Sniper_reload_empty_clipout_layer" {
"anim_Sniper_reload_empty_clipout"
activity "ACT_VM_RELOAD_EMPTY_CLIPOUT_SNIPER_LAYER" 1
}

$Sequence "Sniper_reload_empty_partial_layer" {
"anim_Sniper_reload_empty_partial"
activity "ACT_VM_RELOAD_EMPTY_CLIPIN_SNIPER_LAYER" 1
}

^ from the L4D1 hunting rifle
ChickenChucker96 13 Oct @ 10:33pm 
that's already a thing in L4D2, L4D2 doesn't have EMPTY reloads and this mod restores that.
kib04060 13 Oct @ 1:38pm 
Will there be any support for partial reloads from l4d1 to be re-implemented?
ChickenChucker96 13 Oct @ 12:50pm 
I guess I owe you my soul now I suppose
Barktrap 13 Oct @ 10:59am 
@Mundfish
FINALLY, someone says it. Absolutely hate it when that happens.
Katherine Di Lunarini 13 Oct @ 2:50am 
FINALLY IT EXISTS but kinda sucks that only the hunting rifle has them and their a bit broken. Still amazing job. <3
Karmine 12 Oct @ 11:32pm 
OH MAI GOD
LazyError[Real] 12 Oct @ 9:17pm 
hmmmm how nice...... gonna added it in my Collection.
Xenorvya 12 Oct @ 9:00pm 
Right that's the one bad thing about it. Looks off.
NachosChipeados  [author] 12 Oct @ 8:44pm 
True, i just wish the animation didn't snap to the gun instantly
Xenorvya 12 Oct @ 8:10pm 
Ehhh the pickup animation is cool.
Moonshine Man 12 Oct @ 7:21pm 
FINALLY! Somebody brought this back to the game.
Mundfish 12 Oct @ 3:20pm 
How about a V-Script that STOPS bots from shooting zombies that are piling upon a pipebomb? They steal your kills that the bomb would kill otherwise. So annoying and unnessesary.
skullmonkey 12 Oct @ 12:22pm 
YESSSSSSSSSSSSSSSSS
NachosChipeados  [author] 12 Oct @ 11:41am 
Oh wait, that's what you meant? Yeah it doesn't actually do that lol. Hopefully Kreze adds an option for it
Snek 12 Oct @ 11:39am 
so it only plays a magdrop sound when the empty reload is used? I figured it'd play for both reload types, but it'd be neat to have the survivors only drop a mag when it's actually empty
NachosChipeados  [author] 12 Oct @ 11:31am 
Can confirm it works with clank, cuase i also use it
Snek 12 Oct @ 11:18am 
they said it could not be done... now all we need is integration with kreze's clank! script and the rest is history
Zaden 12 Oct @ 11:06am 
YESSS!!! :mbshaaa:
ChamoChimi 12 Oct @ 10:58am 
can you make the game crash whenever you reload please
ChickenChucker96 12 Oct @ 10:47am 
Hath the day finally arrived? Do my eyes deceiveth me?