Left 4 Dead 2

Left 4 Dead 2

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[V-Script] Empty Reload And Pickup Animations
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Game Content: Scripts
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7.680 KB
12 Oct @ 10:14am
16 Oct @ 8:40pm
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[V-Script] Empty Reload And Pickup Animations

Description
Restores 2 separate kinds of animations that are unused from Left 4 Dead 1:

- Empty reload animations: They play when reloading while having an empty magazine. If you have E3 Style Upgrade Pickup Logic installed, you'll also do an empty reload when picking up ammo upgrades.
- Pickup animations: They play when picking up an item for the first time.

These animations will only play if the weapon's model supports them. The only weapon in the vanilla game that has both of them, is the hunting rifle. So, you'll have to either make your own animations, or pray that other modders feel like supporting this mod in their custom models (kinda unlikely i imagine, so don't go bothering people). Also empty reload anims for shotgun are untested cause i couldn't be bothered ngl. I have no idea if i can even make them work properly with this.

Settings can be changed in ems/restored_l4d1_anims/settings.cfg.

Known issues:
- Switching guns while an empty reload is happening, and then switching back to the original weapon, will play the regular reload animation
- None atm

Local/dedicated server only.
28 Comments
Banice 17 Oct @ 4:54am 
in like 5 months, there will be weapon addons that support this addon, trust ✌️
osloyob88 17 Oct @ 3:52am 
we need more eyes on this so more weapon addon devs see this
ChickenChucker96 16 Oct @ 10:47am 
Just give it time, when people actually start making mods for this it'll be peak
Doc 14 Oct @ 6:02pm 
Red this may shock and surprise you but there are a lot of people that aren't you out there.
Jennifer 14 Oct @ 5:45pm 
It's almost like this mod didn't exist until two days ago
Red the music Zoro 14 Oct @ 3:43pm 
Gotta be honest but this mod is a bit useless right now tbh, since there's now weapons mods yet that support this feature right now and I already use a lot of L4D1 weapon mods that already have similar empty reload animations as their default reloads :v
kib04060 14 Oct @ 3:09pm 
Yeah that was what i was talking about l4d1 had a system where if you swap weapons or shove during your reload it will cancel your reload then you have to continue where you left off from that reload if that makes sense just like how titanfall does it
NachosChipeados  [author] 14 Oct @ 7:49am 
I think they probably meant staged reloads, like in Titanfall for example. The hunting rifle has a few unused anims that *look* like they're supposed to be for that, and there's some animation events and activities that are probably related to that, but idk if its possible to restore them

Here's some of them, with the events removed

$Sequence "Sniper_reload_clipout_layer" {
"anim_Sniper_reload_clipout"
activity "ACT_VM_RELOAD_CLIPOUT_SNIPER_LAYER" 1
}

$Sequence "Sniper_reload_empty_clipout_layer" {
"anim_Sniper_reload_empty_clipout"
activity "ACT_VM_RELOAD_EMPTY_CLIPOUT_SNIPER_LAYER" 1
}

$Sequence "Sniper_reload_empty_partial_layer" {
"anim_Sniper_reload_empty_partial"
activity "ACT_VM_RELOAD_EMPTY_CLIPIN_SNIPER_LAYER" 1
}

^ from the L4D1 hunting rifle
ChickenChucker96 13 Oct @ 10:33pm 
that's already a thing in L4D2, L4D2 doesn't have EMPTY reloads and this mod restores that.
kib04060 13 Oct @ 1:38pm 
Will there be any support for partial reloads from l4d1 to be re-implemented?