Space Engineers

Space Engineers

Capable anti-rocket Gatling turrets
44 Comments
Zone51 10 Sep, 2015 @ 3:42pm 
the interior turrets are made for defending the interior of a ship.
ZettaHex 4 Aug, 2015 @ 12:33pm 
This really needs to be put into the vanilla, they might make it a little more balanced so that 100 turrets won't stop 100% of missiles, but still: awesome mod :)
SimplyBenjamen 12 Jul, 2015 @ 7:34am 
@haximodor92
Also if you wish to update a mod have the same name as the mod you are going to update. Thin publish it thin delete it after that go back and you will find a modinfo.sbmi file edit the info inside.<WorkshopId>The mod number will go here</WorkshopId>
Now you can make your own file. Make a notepad file thin put the info in the two boxs thin save it as a sbmi file. I have not tested this but it may work instead of puting up a mod thin taking it down to make a sbmi file.

<?xml version="1.0"?>
<MyObjectBuilder_ModInfo xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SteamIDOwner></SteamIDOwner>
<WorkshopId></WorkshopId>
</MyObjectBuilder_ModInfo>
SimplyBenjamen 12 Jul, 2015 @ 7:33am 
@haximodor92
Okay to unpack a mod, Find the file that was downloaded into the mods folder in user/you/appdate/roaming/space engineers/mods/the mod with .sbm Okay now right click the file and make a rar out of it. If you have win rar. After that it will now have inside the files of the mod thin drag them out into a folder you made thin open data and there is the data block info inside. From there you can use notepad or notepad ++ to edit it. Also if you don't know what sbm file is his mod just look at the address of this mod at the top. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=358396248 the mod will have this as it's name. 358396248.sbm
Scya  [author] 12 Jul, 2015 @ 2:11am 
Well, i used WordPad to make this mod x)
haximodor 12 Jul, 2015 @ 1:58am 
I tried to open your .sbc file by using Notepad++. Doesn't work.
haximodor 12 Jul, 2015 @ 1:56am 
Here comes the question. How to unpack your mod?
Scya  [author] 12 Jul, 2015 @ 1:10am 
@haximodor92
It's quite easy. Unpack my mod and there are only two files Ammos and Weapons. Change any values inside those files to fit your server settings and upload it as your own.
haximodor 11 Jul, 2015 @ 7:23pm 
I have to say this is an incredible mod. I want to load this mod on my own server. But i think some data needs to be rebalanced to fit my server. Could you please tell me how to revise it?
JD.Horx 14 Jun, 2015 @ 4:40am 
Good job! Hope that keen will fix the anti-rocket-but-not-hitting-any-rocket-after-all-gatlings soon.
Hitoshi Misaki 24 Mar, 2015 @ 11:33pm 
im curious about this mod as i have my own dedicated server i use how well is the mod set up? is it pretty well ballanced yet? and what are known issues besides those listed?
Grand Admiral Thrawn 19 Jan, 2015 @ 6:47am 
I will in about a week or a few days :P but i can
Scya  [author] 19 Jan, 2015 @ 2:07am 
@LittleIroh
Can you tell how does this work in large scale battles? I don't have hardware strong enough to test it.
Grand Admiral Thrawn 18 Jan, 2015 @ 7:48pm 
Thanks this will gimme an upper hand when me and my friend do starwars vs halo bc i use gattling, railgun, and rockets some lasers while he use lasers and rockets
Scya  [author] 14 Jan, 2015 @ 3:25am 
Under 400 meters is almost impossible to evade the fire from gatling turrets only in your suit. It is the same for interior turrets if closer than cca 250 meters.
LookAtMyHorse 13 Jan, 2015 @ 11:12pm 
@Scya i assume what Owlchemist meant is how hard it will make cargo ships to board only using a suit and not fighter to blow the turrets away
🔥 - Wolfgang - 🔥 6 Jan, 2015 @ 10:19pm 
For once I don't have to worry about the meteors.
Vincent 4 Jan, 2015 @ 1:59pm 
@Scya
1000 m/s is present-day muzzle velocity.. the rounds cannot speed up due to absence of friction :D

But rocket-propelled guided rounds.. why not! In space, no friction means higher speeds are easier! Yay!
Scya  [author] 4 Jan, 2015 @ 1:46pm 
@Bersiddhartha
Thank You :-)
Of course I can set the range of rockets back to vanilla 800 meters, but are You sure if is it necessary? The gatling turrets are more than capable of destroing incoming rockets no matter how far they were fired. And the resource cost of ammo for gatling turrets is far more lesser compared with the cost of rockets they shoot down.
So, should I make the second version anyway? :-)
Scya  [author] 4 Jan, 2015 @ 1:30pm 
@Owlchemist
Do You mean the issue with non-harming turrets that only push you back? If so, I'm afraid this mod will do no change to it.

@Cullis
Maybe even more than 1300 m/s because the lack of air friction :-) The reason why I kept the projectile speed so low relatively to the real one is a game balance. The game is set to certain values and I've changed only the necessary minimum to make gatling turrets capable of shooting down enemy missiles.
Bersiddhartha 3 Jan, 2015 @ 5:05am 
Hello Scya!
Awesome mod you made there!
We would love to use it on our server, but we are a little scared that the increased missile range may invite players to mass spam missiles at a target outside of any turret range. therefore, would it be possible for you to edit the range back to the original 800 and upload it a 2nd time with these changes? you would make a lot of people happy ;)
thanks
Vincent 1 Jan, 2015 @ 5:47am 
Great mod.. but I wonder why not go full realistic and change the gatling projectile speed to the real world 1000 m/s. Or better 1300 m/s.. reasonable considering advances in materials science.

Also, 5.56 ammo IIRC has a velocity of 950 m/s.
Owlchemist 31 Dec, 2014 @ 9:15pm 
Does this help to prevent EVA pirating on servers (pirating npc ships with just a suit)?
Scya  [author] 29 Dec, 2014 @ 9:46am 
@Prince Matticus
Thanks, unfortunately those two mods are in conflict. Only one of them will work if both enabled. But I can ask autor of Tracer mod if he will permit me to combine our mods into one.
If the ownership of the Rocket turrets or launchers is the same as ownership of Gatling turrets, then the gatling turrets should not attack rocket launched out of those turrets/launchers.
Khaste 29 Dec, 2014 @ 9:11am 
This mod is wonderful, however do you know if it will conflict with the Tracer Mod? (The popular one with the Emerald colours) I've been using it a while. Also, i've often seen my turrets stare their gaze at my own rockets before, does this mean that now they'll effectively shoot down my own rockets, versus just missing? - Matt
Scya  [author] 29 Dec, 2014 @ 8:06am 
@dennis.danilov
That is one think. Lot of turrets firing together will really cause nice lag. But even the engine itself is a reason why is not possible to increase RoF to 6000 rpm or so. When the values go above cca 2000 rpm there is no difference any further.

@Kibukun<TWM>
Well, this is a feature which developers should add :-) Add this is absolutely not in my possibilities. Unfortunately.

@Torp
This is weird, in my case even one gatling turret is able to shoot down a lot of missiles if launched one by one and in the direction to that gatling turret.

There is nothing special to get this mod to work. As You said: just put it in and go. Do You use any other mod affecting the ammo? It may be in conflict with this one.

No, the turrets of any kind can target and fire only up to 800 meters but the missile itself will fly further (if miss the target) and detonate after 1200 meters.
Torp 28 Dec, 2014 @ 8:07am 
I can't get it to shot down more then one or two rockets before it is destroyed. Even with three gatlings against one missile launcher.

Is there something i need to do to get it to work or is it just put the mod in and go?

I can't set the range of Missile turrets over 800 meter. Is it just the missiles themselve that fly father or is the turrent suppose to target up to 1200 aswell?
Kibukun<TWM> 26 Dec, 2014 @ 6:37pm 
@Scya
Wait, do you know what you/they should add? Ship AIs like in Halo. Think about it, it adds a brain to your ship to make it fire more effectively (turret team tecniques) and makes the ship conveyor system more efficient and convenient by sorting items the way you ask it to.
SievertChaser 26 Dec, 2014 @ 7:24am 
Re: Phalanxes, Avengers and rate of fire - I believe the key issue here is the lag caused by such amounts of bullets flying about. Two 27-turret ships exchanging fire have made the game utterly unplayable when I tried testing my "corvettes".
Lock&Load98 25 Dec, 2014 @ 9:33pm 
Well that's a shame. But hey great work on the mod reguardless. Thanks for making it!
Scya  [author] 25 Dec, 2014 @ 3:36am 
Maybe i should apologize Kibukun < TWM > because i understand his comment a little bit ironic.

@Lock&Load98
PHALANX was a reason why i made this mod, because i like it too :-) But i'm afraid i'm not able to fulfil your wish. I only changed some numbers to make gatling turrets more potent as (point) defence.
Lock&Load98 25 Dec, 2014 @ 2:56am 
Have to agree with Kibukun, a PHALANX would be amazing! Not sure if you have the skill to (I sure don't) but if you do you should! Always wanted a point defence only kinda turret. :D:
Scya  [author] 25 Dec, 2014 @ 2:53am 
Please don't forget, that even small grid gatling guns use the same ammo as large grid gatling turrets. So even fighters got the speed boost to their projectiles.
Scya  [author] 25 Dec, 2014 @ 2:45am 
Thank you. I'm glad You find this mod useful :-)

@Kibukun<TWM>
1) I don't force You to use this mod.
2) Those changes don't make gatling turrets all-powerful. You are still able to beat them. You'll just need a bit more than flying cockpit with a lot of guns.
Kibukun<TWM> 23 Dec, 2014 @ 11:43pm 
Why don't you just add the PHALANX System? And then all shortrange spacecraft and missiles of any kind become zero threat!
(LUX)Dinomaster 23 Dec, 2014 @ 10:19pm 
nice mod like seriously how were rocket faster than bullets.
Kaelum 23 Dec, 2014 @ 5:17pm 
Good job, this is one of the best balance mods I have seen so far.
Yaddah 23 Dec, 2014 @ 12:41pm 
The devs need to do exactly this.
Scya  [author] 23 Dec, 2014 @ 12:25pm 
@Strelok
I agree with you, for example rate of fire of M61 vulcan is 6 000 rpm and its muzzle velocity is around 1 050 m/s. Compared with vanilla gatling turrets this are quite high numbers. Those values ingame are more about balance than engine limitation (but 6000 rpm worked a bit weird..) and that's the reason why I've changed those values only as much as necessary.
Prďák 23 Dec, 2014 @ 9:23am 
Yep, nowadays phalanxes got also high rpm. Maybe there are some engine limitations or just some try to balance weapons from KSH. Who knows, 1200 rpm works well.
Strelok 23 Dec, 2014 @ 1:18am 
nice mod. Talking about the gatlings just look at the GAU-8: that cannon has been designed in 1976 (it is a bit old rigth now) and can shot 4200 rpm... I think that a future gatling gun employable in space could be able to shoot a bit faster than 600 rpm rigth?
Prďák 22 Dec, 2014 @ 2:32am 
Woohoo! Finally some good try to balance these things :)
Scya  [author] 21 Dec, 2014 @ 5:58am 
Should i increase the range of rockets even more? There is no need for the limitation done by KSH here when Gattling turrets can do their job now.
[Giver Of The Beans] 19 Dec, 2014 @ 4:34pm 
you i love