Space Engineers

Space Engineers

41 ratings
Capable anti-rocket Gatling turrets
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
143.852 KB
19 Dec, 2014 @ 6:43am
21 Dec, 2014 @ 3:44am
2 Change Notes ( view )

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Capable anti-rocket Gatling turrets

Description
The reason why Gatling turrets can't protect you agains rockets is that than their bullets have only 43% of the speed of the rockets. So the bullets are too slow to hit the rockets, even incoming ones. The problem can be solved with the improvement of tracking software (on devs. to do) or simple compare speed of bullets and rockets.

This is very simple mod that changes only some parametres of Gatling turrets, 25mm ammo and 200 mm rockets.

The result is you are able to shoot down incoming rockets with your Gatling turrets now.
The second benefit is the Gatling turrets are no more almost useless - can fight back even the untouchable survival "stick fighters"

Changes:

25 mm ammo
- speed increased to 600 m/s (from 300 m/s)

200 mm rockets
- max speed decreased to 600 m/s (from 700 m/s)
- range increased to 1200 m (from 800)

Gatling turrets
- RoF increased to 1200 rpm (from 600 rpm)

The chance to shoot down incoming rocket is not 100% but one to one is really high.

Update 21.12.2014
- Increased speed of small caliber ammo to 450 m/s (from 300 m/s)
= Interior turrets should be able to shoot down missiles fired from cca 200 meters or less

To do:
Balancing

Not sure of the the Interior turrets, please leave some feedback and suggestions.

Note:
I increased RoF of the Gatling turrets (2x) because in my opinion they should be more potent than Gatling guns if only for their size.

44 Comments
Zone51 10 Sep, 2015 @ 3:42pm 
the interior turrets are made for defending the interior of a ship.
ZettaHex 4 Aug, 2015 @ 12:33pm 
This really needs to be put into the vanilla, they might make it a little more balanced so that 100 turrets won't stop 100% of missiles, but still: awesome mod :)
SimplyBenjamen 12 Jul, 2015 @ 7:34am 
@haximodor92
Also if you wish to update a mod have the same name as the mod you are going to update. Thin publish it thin delete it after that go back and you will find a modinfo.sbmi file edit the info inside.<WorkshopId>The mod number will go here</WorkshopId>
Now you can make your own file. Make a notepad file thin put the info in the two boxs thin save it as a sbmi file. I have not tested this but it may work instead of puting up a mod thin taking it down to make a sbmi file.

<?xml version="1.0"?>
<MyObjectBuilder_ModInfo xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SteamIDOwner></SteamIDOwner>
<WorkshopId></WorkshopId>
</MyObjectBuilder_ModInfo>
SimplyBenjamen 12 Jul, 2015 @ 7:33am 
@haximodor92
Okay to unpack a mod, Find the file that was downloaded into the mods folder in user/you/appdate/roaming/space engineers/mods/the mod with .sbm Okay now right click the file and make a rar out of it. If you have win rar. After that it will now have inside the files of the mod thin drag them out into a folder you made thin open data and there is the data block info inside. From there you can use notepad or notepad ++ to edit it. Also if you don't know what sbm file is his mod just look at the address of this mod at the top. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=358396248 the mod will have this as it's name. 358396248.sbm
Scya  [author] 12 Jul, 2015 @ 2:11am 
Well, i used WordPad to make this mod x)
haximodor 12 Jul, 2015 @ 1:58am 
I tried to open your .sbc file by using Notepad++. Doesn't work.
haximodor 12 Jul, 2015 @ 1:56am 
Here comes the question. How to unpack your mod?
Scya  [author] 12 Jul, 2015 @ 1:10am 
@haximodor92
It's quite easy. Unpack my mod and there are only two files Ammos and Weapons. Change any values inside those files to fit your server settings and upload it as your own.
haximodor 11 Jul, 2015 @ 7:23pm 
I have to say this is an incredible mod. I want to load this mod on my own server. But i think some data needs to be rebalanced to fit my server. Could you please tell me how to revise it?
JD.Horx 14 Jun, 2015 @ 4:40am 
Good job! Hope that keen will fix the anti-rocket-but-not-hitting-any-rocket-after-all-gatlings soon.