RimWorld

RimWorld

Mission Board
17 Comments
FotisP68n 12 Oct @ 2:55am 
I have the same request as the other person, make it cost silver to be more balanced and maybe create a comms contact/option so there's no need to build something and it won't look out of place
Numidyum 11 Oct @ 6:59pm 
Can you make a version that costs silver, cooldown or after you select it pawn has to work there for a bit? I really like this mod but feels too good for my taste
AlphaHawk59  [author] 11 Oct @ 2:00pm 
@Rudi Gauss No, since its kind of hard to test to make sure it runs properly, and because it would only work if you had a kidnapped pawn. I don't think I've ever had a kidnapped pawn, so I don't really know. I'm pretty sure you can start the quest from devmode if you need it.
Rudi Gauss 11 Oct @ 9:44am 
does this include the ransome event to get back your colonists?
Wsufyrjd 10 Oct @ 2:09am 
@frus-m 53
А в чем смысл тогда?
Смысл в том чтобы лежишь в шезлонге под кондиционером, а когда захочется — просишь мохито
В этом и смысл.
В место того чтобы нагружать себя бессмысленными трудностями ради Неожиданности , Ты можешь Наслаждаться событиями, не ожидая пока они сами к тебе придут,

Не вижу смысла в подобных комментариях, если не нравится молча уходите.
frus-m 10 Oct @ 12:51am 
Необходимость в рассказчиках отпадает. нет никаких неожиданностей. нет игры. Просто строишь развиваешься и лежишь на шезлонге под кондиционером, а когда тебе захотелось - просишь мохито. А в чем смысл тогда?
-=GoW=-Dennis 9 Oct @ 10:51pm 
Would love if this could automatically detect quests from mods - and an expansion to order orbital traders of specific types for a silver cost.
TurtleShroom 9 Oct @ 8:52pm 
Thank you!
AlphaHawk59  [author] 9 Oct @ 3:31pm 
@TurtleShroom Alright, I added a Random Quest button
TurtleShroom 9 Oct @ 9:05am 
Might I suggest an option to make it random? I love the idea of forcing a Quest or Mission, but I'd rather not have the cheat to choose what happens.
AlphaHawk59  [author] 8 Oct @ 9:25pm 
@fgkirakosian What do you mean, like the prison break event?
FGKGAMER 8 Oct @ 9:20pm 
Hey are there any events that have to do with jail and stuff
AlphaHawk59  [author] 8 Oct @ 8:51pm 
@zzangubea No problem, that's the same reason I made the mod.
zzangubea 8 Oct @ 7:32pm 
Thank you so much for amazing mod. At the end stage of the game, when base wealth goes over one million, it often feels boring—but starting a new game isn’t appealing because of all the effort spent building up the colony and facilities. This mod is a great solution, letting players enjoy the late game much longer.
AlphaHawk59  [author] 8 Oct @ 2:21pm 
If the mod uses QuestScriptDefs I could try adding them to the board with their own category.
AlphaHawk59  [author] 8 Oct @ 2:17pm 
@The God It only adds quests from the base game and DLC
The God 8 Oct @ 10:08am 
How does it work with big mods that add many quests? Doesn't that just fill up your quest list to a point where you can't choose one anymore?