Arma 3
「RSS」 Immersive Hud
36 Comments
NaCl²  [author] 12 Oct @ 12:14am 
@_mickey_
I am planning on making the HUD work when in vehicles. RIght now I just disable it outright when in one because I have yet to figure out how to determine if the current seat has weapons or not.
Hausser 11 Oct @ 4:33pm 
I love this mod, but it breaks the "disable HUD" mode from ACE and other mods, i usually use it to hide usernames from my screenshots, any way to make them work again?
_mickey_ 11 Oct @ 7:53am 
@Tyl3r99

It works, but only once - https://youtu.be/WC_uUISoHsA

It looks weird. It should either work or not. By the way, the scope doesn't matter. I tried it without a scope. My MX rifle doesn't work reliably.

@NaCl²

It might be possible to make your mod work the same way with Fire From Vehicles? I mean when you look out of the hatch of a tank or when you are in a truck or in a helicopter as a passenger.
Tyl3r99 10 Oct @ 1:25pm 
@Mickey - that scope does not allow Zeroing...
NaCl²  [author] 10 Oct @ 5:15am 
@andrey302, @little andy
Do you mind sharing more details in the newly created discussion? I can't seem to reproduce this issue.
_mickey_ 10 Oct @ 4:46am 
The mod doesn't work with Fire From Vehicles :(
_mickey_ 10 Oct @ 4:15am 
Another detail! I noticed that the zeroing feature isn't working stable. I tried pressing PageUp/PageDown, but the zeroing feature didn't appear - https://youtu.be/z80uftrCUr8

It seems like everything was working fine, until I tried changing the "ACE User Interface settings". I only turned the "Soldier/Vehicle Weapon Information" setting off/on once.
_mickey_ 10 Oct @ 3:45am 
@NaCl² Hey bro!

We're patiently waiting for your mod's settings. I've been thinking about it for a while now and have some suggestions for the settings. If you have the opportunity and would like to, then please try making the following adjustments:

1. Disable/enable the magazine fullness information (the magazine fullness is still shown in the inventory)
2. Disable the display of the magazine count when looking at the vest (the magazine count is already shown in the inventory)
3. Disable the display of the grenades count, when looking at the vest (the grenade count is still shown in the inventory, in this case only the one currently used grenade is needed).
4. Adjust the text size (small/large/medium)
5. If possible, like in ACE3, add text color settings.

Thank you!
little andy 8 Oct @ 9:48pm 
no problem bro, many thanks
NaCl²  [author] 8 Oct @ 8:45pm 
I'll be looking into that. Unfortunately though I am quite busy until the following week so please be patient for the update.
little andy 8 Oct @ 8:39pm 
Same issue as @andrey302
Zeus key (backspace) does not hide HUD & editable objects
andrey302 8 Oct @ 4:48pm 
Disables the zeus cinematic camera (backspace)
n 8 Oct @ 7:41am 
issue: some turrets (only from CUP?) have two crosshairs? are you able to replicate this?
Red Star 8 Oct @ 6:06am 
this could be amazing if you add settings to disable certain elements
_mickey_ 7 Oct @ 4:28pm 
@NaCl² Thank you very much for your interest in adding settings! I'll be waiting for your updates.:steamthumbsup:
LittlexxBxx 7 Oct @ 2:48pm 
amazing, quick question tho, is there a stamina bar?
Styx 7 Oct @ 5:52am 
Perfect
NaCl²  [author] 7 Oct @ 5:39am 
This should be client sided if I'm not mistaken.
Styx 7 Oct @ 5:21am 
Hey, does this mod need to be run on servers also?
NaCl²  [author] 6 Oct @ 8:36pm 
@_mickey_, @R3tro-
I am planning on adding settings to this which will include disabling certain features and additional ace compat.

@Tatchoria
I'll look into that issue

@_mickey_
I've always assumed that the mag fullness level was a combination of visual factor and the feel/weight of the weapon. I'll be adding an option to disable the current ammo estimate.
R3tro- 6 Oct @ 5:35pm 
can you make option that does show mag status that way players using ace still have to use the mag check feature
NewMan 6 Oct @ 5:08pm 
Super good mod, thanks for your work and WebKnight. Objectives of the next stage can be considered the display of ammunition information when shooting in a vehicle
_mickey_ 6 Oct @ 4:37pm 
@NaCl²

If it is impossible to make settings, can you make a version of this mod without mags information?
_mickey_ 6 Oct @ 4:35pm 
@NaCl² Hi!

Can you add any settings? I want to disable mags load information.

This information seems:

1) meaningless ( the player inventory menu already has a mags fullness level )
2) unrealistic ( in real life it is impossible to see the fullness of the mag, if it not transparent )
Tatchoira 6 Oct @ 3:49pm 
Zeroing sometimes doesn't show up for me, also the minimal HUD elements in general have a tendency to stop working.
Zloi 6 Oct @ 2:13pm 
That's great! Thank you for the work done.
Chuck Jiggles 6 Oct @ 1:48pm 
I really like this mod otherwise, but I wish zeroing was togglable option or implemented in a bit more immersive way. It's quite "gamey" in its' implementation and unfortunately takes away from player agenda. Not to mention how it works is a bit annoying on multiscopes, where it shows up every time you press ctrl+mouse2 to change between sights.

But thank you and WebKnight both for the mod.
ElPedroChico 6 Oct @ 2:48am 
Great mod

Small bug is that underbarrel grenade launchers aren't shown, currently their firemode is displayed as "Single"
Poperkotik 6 Oct @ 12:41am 
It's incredible
Lawee FczrT 5 Oct @ 11:02pm 
what about rhs grip bug? (front undebarrel attachments like AFG or vertical grip losing their animation. Using standart rhs anims instead of correct ones)
little andy 5 Oct @ 7:24pm 
awesome work bro
Weber 5 Oct @ 7:11pm 
Hey! I love the new additions you brought onto the original mod as well as the fixes. Quick question, do you by chance know why having this mod would override the range finding feature in the scopes from this mod— https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3111200043—as Webknights original one overrode the entire information cluster but this version is just the range finding
WebKnight 5 Oct @ 7:10pm 
YEAAAAAAAAAAAAAAH
Axle 5 Oct @ 6:09pm 
Super cool
Alysauras_Wrecks 5 Oct @ 5:58pm 
noice
Ven 5 Oct @ 5:49pm 
Spicy