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在新存档中直接将武器装配至机甲,然后进入虚拟测试场或任务。
或是在完成武器调试并装配至机甲后保存并退出游戏,此后重新加载此存档并进入虚拟测试场或任务。
以下是机械翻译:
The following is a mechanical translation:
The range issue can still be reproduced with only this mod loaded.
In a new save, directly equip the weapon to your mech and then enter the virtual test range or mission.
Alternatively, after completing the weapon setup and equipping it to your mech, save and exit the game, then reload the save and enter the virtual test range or mission.
在保存游戏并重新加载之后,它的射程会降低到与其他激光武器一致。
以下是机械翻译:
The following is a mechanical translation:
I'm encountering an issue where the Laser Cannon's extended range only works after it's been put into the Engineering Workshop for testing.
After saving and reloading the game, its range is reduced to match other laser weapons.
@1605153193 好主意,我成功重现了这个问题,而且根据错误信息,我可以看出武器数量确实有12个的限制。
修复方法应该很简单,只需移除最后两个槽位即可。然而,在测试一个安装了14个武器的“巨兽”机甲的存档时,修复方法导致了崩溃。
@thespeaker 请卸载“巨兽”机甲上的最后两个武器。这样应该可以暂时解决问题。
我将在本周末推送更新,移除“巨兽”机甲上的最后两个槽位,以防止将来再次出现错误。希望等到这个周末,大家有足够的时间卸载额外的武器。
The fix should be easy to remove the last 2 slots. However in testing the fix on a save with a "Behemoth" mech with 14 weapons installed caused a crash.
@thespeaker please uninstall the last 2 weapons on the "Behemoth" mech. This should fix it for now.
I will push an update this weekend to remove the last 2 slots on the "Behemoth" mech this will prevent the error in the future. And waiting till this weekend will hopefully be enough time for people to uninstall the extra weapons.
但我认为根据外观设计的武备数量很棒,因此我会少安装两件武器,这时游戏能正常工作。
以下是机器翻译:
The following is a machine translation:
"Behemoth"Mech has 14 weapon slot,but game only support 12 weapon in one mech.
But I think the number of weapons designed based on their appearance is great, so I will install two fewer weapons, and the game will work normally.
谢谢,您拯救了我的存档。
这是个非常有趣的模组,我喜欢它。
The following is a machine translation:
Thank you,you save my save file.
This is a fantastic mod, I love it.
The following is a machine translation:
以下是机器翻译:
@1605153193 感谢您帮助发现错误并提供有用的重现步骤。我成功重现了该问题,并添加并测试了修复程序。修改后的精灵图引用在保存后丢失,需要在加载后事件中恢复。修复后的模组更新应该已经上线。
I fixed it, probably.
But I couldn't save my save file.
I modified the file Combat Data Core\components\obj_component_shop.lua .
Changed the 3 line from function create(q) to function create(q,v_modid) .
In new save files, the issue causing game crashes when used alongside [Simple Railgun] and [Simple Autocannon] has been resolved.
However, if you modify the mod loading order and restart the game, items currently in production may still use textures from other mods, though this does not affect the final product.
但我没能拯救我的存档。
我修改了文件 Combat Data Core\components\obj_component_shop.lua;
将第三行的function create(q)改为function create(q,v_modid)。
在新存档中,与[简单电磁枪]与[Simple Autocannon]共同使用时不再有导致游戏崩溃的问题了。
如果修改模组加载顺序并重新启动游戏仍然会导致正在生产的物品使用来自其他mod的贴图,但这并不会影响最终的成品。
I conducted some tests using the mod list, and here are the results.
[KAWAII Pilot Mod] and [EZ difficulty] can be removed directly, but the bug persists afterward.
After disassembling all weapons added by [Simple Railgun] and [Simple Autocannon] and removing the mods, the game launches normally, and the bug disappears, allowing the game to proceed without issues.
[Robot Pilots Mod] cannot be safely removed from an old save file. However, in a new save file, loading or removing it can reliably reproduce the bug.
The conditions to reproduce the bug are: loading [Simple Autocannon] or [Simple Railgun] along with this mod, saving the game, and then exiting.
After restarting the game and loading the save file, the error message appears.
Previously, I mistakenly associated the last mission I completed with the cause of the error.
[KAWAII Pilot Mod],[EZ difficulty]可以被直接移除,此后bug依旧存在。
拆解[简单电磁枪]与[Simple Autocannon]添加的所有武器后移除mod时可以正常打开游戏,此时bug消失,游戏可以正常进行。
无法从旧存档中安全移除[Robot Pilots Mod],在新存档中,加载或移除它都能够正常复现bug。
复现bug需要的条件是加载[Simple Autocannon]或[简单电磁枪]与此模组,保存并退出游戏。
在重新启动游戏并加载存档后就会出现报错信息。
此前我错误的将自己执行的最后一个任务与报错原因混淆了。
This is Error report.
ERROR in
action number 1
of Draw Event
for object obj_component_shop:
sprite_get_width argument 1 invalid reference to (sprite)############################################################################################
gml_Object_obj_component_shop_Draw_0 (line 149)
看上去像是渲染错误导致的,它会在游戏试图以任何方式渲染“正在生产的物品”时出现并导致游戏卡死。
It appears to be a rendering error, which occurs and causes the game to freeze whenever it attempts to render "items in production" in any way.
以及,我尝试过从自己编写的模组内寻找问题,但我并没能解决问题,最后仍然使用了游戏内的操作来“跳过”这个错误
祝您生活顺利
以下是机器翻译:
The following is a machine translation:
Thank you,
Additionally, I tried to identify the issue within the mod I created, but I was unable to resolve it. In the end, I still used in-game operations to "skip" this error.
Wishing you all the best.
I have used these mods, and the order listed matches my load order
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460380037 ] KAWAII Pilot Mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3510415871 ] EZ difficulty
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3152663926 ] Robot Pilots Mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3578951017 ] 简单电磁枪
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3271043237 ] Simple Autocannon
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581427607 ] Combat Data Core
The following is a machine translation:
以下是机器翻译:
@1605153193 感谢您的评论。我会尝试重现您遇到的错误,看看能否修复。为此,您能否提供一下游戏的模组列表,以便我复制它?
I conducted some controlled variable tests and found that this bug only occurs under extreme circumstances: it may be triggered when using mods that add additional weapons, if the player saves the game after completing the special location—Bunker (marked on the world map as a green circular pulse icon which unlocks the ability to produce large weapons) while a mod-added mech is being produced in the factory.
This error is unlikely to occur during normal gameplay and can be avoided by continuing to play until the mech production is completed after unlocking the large weapon production capability.
Note: To fix the save file after this error occurs, save the game to another slot, then quickly skip a period of time—fast-forward until one day after equipment production is completed, but before the daily settlement screen appears. The game should then proceed normally.
At this point, you should be able to access the production interface in this save file. In the interface, produce one mech and one weapon from a mod, then advance to the next day. After doing this, you can resume normal use of the previously corrupted save file that couldn't access the production interface.
Additionally, the texture of the mech will be replaced by the texture of the mod weapon you produced.
此时应该能在此存档中进入生产界面,在界面中生产一台机甲与一件来自mod的武器,并进入下一天,就可以继续正常使用之前无法进入生产界面的存档了。
同时,机甲使用的贴图会变成你生产的那件mod武器的贴图。
我进行了一些控制变量测试,发现此bug仅会在极端情况下发生:在使用添加其他武器的模组时,于玩家完成在特殊地点-地堡 (在大地图上的标识是绿色的环状脉冲,将解锁生产大型武器的能力)且工厂中有模组添加的机甲正在生产时保存游戏可能触发。
正常游玩过程中不太可能遭遇这样的错误,并且可以通过在解锁大型武器生产能力后继续游玩至机甲生产完毕来避免。