Mech Engineer

Mech Engineer

Combat Data Core
42 Comments
Domanoc  [author] 21 Oct @ 10:39am 
Version 1.4 is released fixing the range bug
1605153193 21 Oct @ 6:37am 
仅加载此模组时依然可以复现射程问题,
在新存档中直接将武器装配至机甲,然后进入虚拟测试场或任务。
或是在完成武器调试并装配至机甲后保存并退出游戏,此后重新加载此存档并进入虚拟测试场或任务。
以下是机械翻译:

The following is a mechanical translation:
The range issue can still be reproduced with only this mod loaded.
In a new save, directly equip the weapon to your mech and then enter the virtual test range or mission.
Alternatively, after completing the weapon setup and equipping it to your mech, save and exit the game, then reload the save and enter the virtual test range or mission.
1605153193 21 Oct @ 6:03am 
我遇到一个问题,激光加农的长射程只在它被放入工程车间测试后有效。
在保存游戏并重新加载之后,它的射程会降低到与其他激光武器一致。
以下是机械翻译:

The following is a mechanical translation:
I'm encountering an issue where the Laser Cannon's extended range only works after it's been put into the Engineering Workshop for testing.
After saving and reloading the game, its range is reduced to match other laser weapons.
Domanoc  [author] 20 Oct @ 10:31am 
Ty i had a lot of fun creating the art for that one
1605153193 20 Oct @ 10:30am 
New Laser is so Cool!:nya_toru:
Domanoc  [author] 20 Oct @ 5:40am 
Version 1.3 is released fixing the research bug and added a new weapon
DarthDan 19 Oct @ 1:49pm 
Thanks for your advice. I was able to manually unlock the base research by following your advice and setting node 44 to condition 3. You were right that the following research in the chain was broken because the completion time was set to 0 for everything. Fortunately I was able to fix it because F6 shows the intended completion time for all the research, so I just manually set the "require_days" to those values for all the subsequent research, and it all seems to be working now!
Domanoc  [author] 19 Oct @ 10:02am 
Update, I think I have a fix. I have something working at least but more testing is needed that i don't mess up existing saves that where already correct.
Domanoc  [author] 18 Oct @ 4:04pm 
Update, i tested this same setup with another mod with research and it has the same problem. ill try to see if the mod channel on discord has some clues.
DarthDan 18 Oct @ 4:01pm 
OK, thanks for your help! I'll back up my save and see if I can get the research to work by editing it.
Domanoc  [author] 18 Oct @ 3:59pm 
I will do some testing on how to properly fix this and push an update but this will take some extra time.
Domanoc  [author] 18 Oct @ 3:58pm 
you can edit the save file. there is a steam guide with good instructions (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2872364457) you are looking for a line like "research_number_" you can find the number by pressing F6 in the game in the research menu. mine is showing 44 next to the first one. you can set it to condition 3 to force it open. however as far as i can see all the research is set to complete in 0 days so it will break progression.
DarthDan 18 Oct @ 3:42pm 
Is there a way to edit my savefile to grant completion to the origin node, so I can continue research through the rest of the tree?
Domanoc  [author] 18 Oct @ 3:41pm 
Seems so i hadn't tested it with an non-modded save. ill see what i can do to fix this.
DarthDan 18 Oct @ 3:27pm 
does it only function when starting a new save?
Domanoc  [author] 18 Oct @ 2:52pm 
The base research is unlocked and started by default. It takes 4 turns and then you can start make you own choices.
DarthDan 18 Oct @ 12:15pm 
How is this mod supposed to work? I cannot access any of the content because the root node of the new research tree starts un-researched and is not unlocked to research it.
Domanoc  [author] 17 Oct @ 11:16am 
Version 1.2 is released fixing the weapons bug and added some new goodies
Domanoc  [author] 15 Oct @ 2:14am 
The following is a machine translation:
@1605153193 好主意,我成功重现了这个问题,而且根据错误信息,我可以看出武器数量确实有12个的限制。
修复方法应该很简单,只需移除最后两个槽位即可。然而,在测试一个安装了14个武器的“巨兽”机甲的存档时,修复方法导致了崩溃。

@thespeaker 请卸载“巨兽”机甲上的最后两个武器。这样应该可以暂时解决问题。

我将在本周末推送更新,移除“巨兽”机甲上的最后两个槽位,以防止将来再次出现错误。希望等到这个周末,大家有足够的时间卸载额外的武器。
Domanoc  [author] 15 Oct @ 2:14am 
@1605153193 Good catch, I was able to reproduce that issue and what I can tell from the error message there is indeed a 12 weapon limit.
The fix should be easy to remove the last 2 slots. However in testing the fix on a save with a "Behemoth" mech with 14 weapons installed caused a crash.

@thespeaker please uninstall the last 2 weapons on the "Behemoth" mech. This should fix it for now.

I will push an update this weekend to remove the last 2 slots on the "Behemoth" mech this will prevent the error in the future. And waiting till this weekend will hopefully be enough time for people to uninstall the extra weapons.
1605153193 15 Oct @ 1:31am 
@Domanoc 贝希摩斯有十四个武器槽位,但游戏只允许一台机甲携带十二件武器。
但我认为根据外观设计的武备数量很棒,因此我会少安装两件武器,这时游戏能正常工作。
以下是机器翻译:

The following is a machine translation:
"Behemoth"Mech has 14 weapon slot,but game only support 12 weapon in one mech.
But I think the number of weapons designed based on their appearance is great, so I will install two fewer weapons, and the game will work normally.
Domanoc  [author] 14 Oct @ 2:34pm 
@thespeaker can you provide me with your mod list and steps to reproduce then i will try to fix it.
thespeaker 14 Oct @ 1:21pm 
The combat deployment, or testing of via virtual interface, of the "Behemoth" Mech seems to cause the game to crash :(
Jaden.H 8 Oct @ 5:47pm 
WELL GOD DAAAAAMN
1605153193 8 Oct @ 4:30pm 
@Domanoc
谢谢,您拯救了我的存档。:nya_toru:
这是个非常有趣的模组,我喜欢它。

The following is a machine translation:
Thank you,you save my save file.:nya_toru:
This is a fantastic mod, I love it.
Domanoc  [author] 8 Oct @ 3:28pm 
@1605153193 Thank you for your help in spotting the bug and providing the helpful steps to reproduce it. I was able to reproduce the issue and was able to add and test a fix. The modded sprite references where lost after saving and needed to be restored in the post load event. The update for the mod with the fix should be live now.

The following is a machine translation:
以下是机器翻译:
@1605153193 感谢您帮助发现错误并提供有用的重现步骤。我成功重现了该问题,并添加并测试了修复程序。修改后的精灵图引用在保存后丢失,需要在加载后事件中恢复。修复后的模组更新应该已经上线。
1605153193 8 Oct @ 3:24pm 
The following is a machine translation:
I fixed it, probably.
But I couldn't save my save file.
I modified the file Combat Data Core\components\obj_component_shop.lua .
Changed the 3 line from function create(q) to function create(q,v_modid) .
In new save files, the issue causing game crashes when used alongside [Simple Railgun] and [Simple Autocannon] has been resolved.
However, if you modify the mod loading order and restart the game, items currently in production may still use textures from other mods, though this does not affect the final product.
1605153193 8 Oct @ 3:24pm 
我修好了它,大概。
但我没能拯救我的存档。
我修改了文件 Combat Data Core\components\obj_component_shop.lua;
将第三行的function create(q)改为function create(q,v_modid)。

在新存档中,与[简单电磁枪]与[Simple Autocannon]共同使用时不再有导致游戏崩溃的问题了。
如果修改模组加载顺序并重新启动游戏仍然会导致正在生产的物品使用来自其他mod的贴图,但这并不会影响最终的成品。
1605153193 8 Oct @ 12:29pm 
The following is a machine translation:
I conducted some tests using the mod list, and here are the results.

[KAWAII Pilot Mod] and [EZ difficulty] can be removed directly, but the bug persists afterward.
After disassembling all weapons added by [Simple Railgun] and [Simple Autocannon] and removing the mods, the game launches normally, and the bug disappears, allowing the game to proceed without issues.
[Robot Pilots Mod] cannot be safely removed from an old save file. However, in a new save file, loading or removing it can reliably reproduce the bug.

The conditions to reproduce the bug are: loading [Simple Autocannon] or [Simple Railgun] along with this mod, saving the game, and then exiting.
After restarting the game and loading the save file, the error message appears.

Previously, I mistakenly associated the last mission I completed with the cause of the error.
1605153193 8 Oct @ 12:29pm 
我使用模组列表进行了一些测试,这是它们的结果。

[KAWAII Pilot Mod],[EZ difficulty]可以被直接移除,此后bug依旧存在。
拆解[简单电磁枪]与[Simple Autocannon]添加的所有武器后移除mod时可以正常打开游戏,此时bug消失,游戏可以正常进行。
无法从旧存档中安全移除[Robot Pilots Mod],在新存档中,加载或移除它都能够正常复现bug。

复现bug需要的条件是加载[Simple Autocannon]或[简单电磁枪]与此模组,保存并退出游戏。
在重新启动游戏并加载存档后就会出现报错信息。

此前我错误的将自己执行的最后一个任务与报错原因混淆了。
1605153193 8 Oct @ 11:10am 
这是错误报告
This is Error report.

ERROR in
action number 1
of Draw Event
for object obj_component_shop:

sprite_get_width argument 1 invalid reference to (sprite)############################################################################################
gml_Object_obj_component_shop_Draw_0 (line 149)

看上去像是渲染错误导致的,它会在游戏试图以任何方式渲染“正在生产的物品”时出现并导致游戏卡死。
It appears to be a rendering error, which occurs and causes the game to freeze whenever it attempts to render "items in production" in any way.
1605153193 8 Oct @ 9:12am 
@Domanoc 谢谢,:nya_toru:
以及,我尝试过从自己编写的模组内寻找问题,但我并没能解决问题,最后仍然使用了游戏内的操作来“跳过”这个错误
祝您生活顺利
以下是机器翻译:


The following is a machine translation:
Thank you,:nya_toru:
Additionally, I tried to identify the issue within the mod I created, but I was unable to resolve it. In the end, I still used in-game operations to "skip" this error.
Wishing you all the best.
1605153193 8 Oct @ 9:11am 
@Domanoc 我使用了这些模组,列出的顺序与我的加载顺序一致。
I have used these mods, and the order listed matches my load order

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460380037 ] KAWAII Pilot Mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3510415871 ] EZ difficulty
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3152663926 ] Robot Pilots Mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3578951017 ] 简单电磁枪
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3271043237 ] Simple Autocannon
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581427607 ] Combat Data Core
Domanoc  [author] 8 Oct @ 3:45am 
@1605153193 Thank you for your comment. i'll try to reproduce the error you are having and i'll see if i can fix it. To this end could you provide your mod list for the game so i can replicate it?

The following is a machine translation:

以下是机器翻译:
@1605153193 感谢您的评论。我会尝试重现您遇到的错误,看看能否修复。为此,您能否提供一下游戏的模组列表,以便我复制它?
1605153193 7 Oct @ 11:47pm 
The following is a machine translation:
I conducted some controlled variable tests and found that this bug only occurs under extreme circumstances: it may be triggered when using mods that add additional weapons, if the player saves the game after completing the special location—Bunker (marked on the world map as a green circular pulse icon which unlocks the ability to produce large weapons) while a mod-added mech is being produced in the factory.

This error is unlikely to occur during normal gameplay and can be avoided by continuing to play until the mech production is completed after unlocking the large weapon production capability.:nya_toru:
1605153193 7 Oct @ 11:47pm 
The following is a machine translation:
Note: To fix the save file after this error occurs, save the game to another slot, then quickly skip a period of time—fast-forward until one day after equipment production is completed, but before the daily settlement screen appears. The game should then proceed normally.
At this point, you should be able to access the production interface in this save file. In the interface, produce one mech and one weapon from a mod, then advance to the next day. After doing this, you can resume normal use of the previously corrupted save file that couldn't access the production interface.
Additionally, the texture of the mech will be replaced by the texture of the mod weapon you produced.
1605153193 7 Oct @ 11:42pm 
补充:错误出现后修复存档的方式是把存档保存至另一个槽位,随后快速跳过一段时间——在每日结算画面出现之前快进到设备生产完毕的一天后,就能正常继续游戏。
此时应该能在此存档中进入生产界面,在界面中生产一台机甲与一件来自mod的武器,并进入下一天,就可以继续正常使用之前无法进入生产界面的存档了。
同时,机甲使用的贴图会变成你生产的那件mod武器的贴图。

我进行了一些控制变量测试,发现此bug仅会在极端情况下发生:在使用添加其他武器的模组时,于玩家完成在特殊地点-地堡 (在大地图上的标识是绿色的环状脉冲,将解锁生产大型武器的能力)且工厂中有模组添加的机甲正在生产时保存游戏可能触发。

正常游玩过程中不太可能遭遇这样的错误,并且可以通过在解锁大型武器生产能力后继续游玩至机甲生产完毕来避免。
1605153193 7 Oct @ 10:54pm 
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1605153193 6 Oct @ 9:00am 
(ฅ^• ω •^ฅ)
Domanoc  [author] 5 Oct @ 11:18pm 
^-^
newageofpower 5 Oct @ 9:26pm 
*_*