Mech Engineer

Mech Engineer

Combat Data Core
Showing 1-7 of 7 entries
Update: 23 Oct @ 3:19am

2025-10-22: V1.6
-Fixed a missing prefix

Update: 22 Oct @ 9:50am

2025-10-22: V1.5
-Fixed an issue on the Behemoth sprite.
-Added a modprefix to the mods global variables to prevent gobal variables collisions.

Update: 21 Oct @ 10:39am

2025-10-21: V1.4
-Fixed the range not updating correctly in battle for modded weapons.

Update: 20 Oct @ 5:37am

2025-10-20: V1.3
-Added Extended Range Laser Pulse Cannon.
-Fixed research bug when adding mod to an existing save.
-Cleaned the code to make it easier to read.

Update: 17 Oct @ 11:15am

2025-10-17: V1.2
-Added Echo mech
-Added new endgame solenoid
-Added Howitzer weapon
-Fixed the weapon overflow on the Behemoth by removing the last 2 weapon slots

Update: 8 Oct @ 3:19pm

2025-10-9: v1.1
Fix crash when loading with modded mechs in the production queue.
Added load event to restore modded sprite references.

Update: 5 Oct @ 3:30pm

2025-10-6: v1.0
Created mod and added Nova, Sentinel and Behemoth mech.