Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That was top notch!
Much better then all the original campaign missions
The language option was added based on some previous feedback—but I have to say, the biggest challenge with multilingual support is that a lot of conditional formatting needs to be updated synchronously. I’m really worried about missing some details, especially since checkpoints are included here. Checkpoints mean there are a lot of preconditions involved, which makes it more likely for oversights to happen—and those oversights can end up being even harder to fix.
All in all, adding multilingual support will slow down the production process even more. I won’t go back to sync the multilingual system to the previous chapters until I’ve made more progress with the current ones.
This mission is hands down the best one author has done yet, some parts I can't even wrap my head around on how they did it in editor. Narrative wise it is absolute cinema, won't spoil much but the impact is undoubtedly the best this entire series has to offer so far. Gameplay wise it's not too grindy compared to most missions by the author. Overall author has overcome themselves 10 times as before, easily 11/10.
Can't wait to see more of your work!