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it was patching tick update and being called 600 times per frame
i don't know if he's talking about that but it could have been that i had 50 wild animals on my map
The mod simply intercepts a few calculations from Vanilla Genetics Expanded when a hybrid animal's stats are checked or when it uses an ability. These operations are extremely fast (a few nanoseconds per call) and only run on-demand, not constantly. The performance impact should be negligible.
If you are experiencing slowdowns, it's more likely related to VGE itself or another mod in your load order, as this mod doesn't have the complexity to cause significant overhead on its own.
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