Stellaris

Stellaris

Distant Star-clusters ( Leviathan Events Extend)
70 Comments
dracklor 14 hours ago 
This is interesting, I hope you do keep an option to use the current maximum difficulty when you make your new update, as it pairs nicely with my rather insane modlist.

I'm combining ACoT, AoT,Secrets of the Shroud, Gigas, Ancient Empires, Sparbles, Kuat Driveyards, Warshipgirls, EDA, Assault Lily, Voyage to Eternity, DAP Transcedence, Kasako's, the Infinity Stones, Fairy Libra, Celestial Warships, AshArms Aquarius History, TimeMod, Salvaged+ Carneades, and a host of ascension, event, archaeology, and tradition mods my current list is 197 mods total.

I am loving seeing the incredibly strong forces scattered around my galaxy.
小松岗  [author] 20 Oct @ 3:36am 
@Pohtayhtoguy2 about 2 glitches,I feel that they can exist; this won't affect the game too much and might actually give players a pleasant surprise.


about the wandering titan,you need use the relic that the wandering titan gived,"Information set",use it open special ui and Scan,If the scan is successful You can notify the wandering titan.i if failed ,you need choose others system to scan.
小松岗  [author] 20 Oct @ 3:30am 
@Мохель In the next update, I will make changes to improve rewards and reduce difficulty.
小松岗  [author] 20 Oct @ 3:28am 
@Мохель If you provide it with resources or planets...., it will have multiple health bars. The more you provide, the more health bars it will have, making him increasingly difficult to defeat.


At present, it seems that the difficulty system I implemented is too poorly done, making some bosses too hard to defeat. I will optimize it later.
小松岗  [author] 20 Oct @ 3:26am 
@Pohtayhtoguy If you provide it with resources or planets...., it will have multiple health bars. The more you provide, the more health bars it will have, making him increasingly difficult to defeat.
Pohtayhtoguy2 20 Oct @ 1:30am 
I have found 2 glitches regarding the people that sell you the powerful ships (I forgot what they were called).

First, if you spam click the free sample button, you can get multiple of them for free.

Second, if you trade the free ones that you are supposed to lose after a while temporarily to another empire, after the trade deal you can keep the fleet indefinitely.

Also, is there a way to kill the wandering titan? In my experience, he is effectively immortal.
Мохель 19 Oct @ 1:04pm 
I just saw that in the Citadel system, there's not just one 380k citadel, but about 30 smaller citadels. It looks cringeworthy, I don't even know how to defeat them.
Мохель 19 Oct @ 12:42pm 
I'm here with the same issue. I tried to kill him unsuccessfully, but he regenerates health and explodes the Great Archive. I don't understand what to do with him.
Pohtayhtoguy 19 Oct @ 12:16pm 
Is Fear even able to die? I've been attacking it for years with 2 fleets twice its fleet power and it just revives. I tried Googling it, but Google had nothing
小松岗  [author] 17 Oct @ 10:40pm 
@†MLS† KIRINAS ';,†,;' ;,,; OK
So, by testing sliders i can surely say - Ensign is could be... safer choice, but some ships have wierd adjustment on that stage and just 1 bar below, droping strenght in 4 times (example - executor drops from 330k to 81k).

I suggest add disclamer that middle bar between Cadet and Ensign is good for barely moded games and near-around vanilla expirience, but Ensign and above that - greatly jumps in numbers (moded ships have around 50% weapon stats and 90% to defences, but do over 2-3k damage per day and ridiculously tough. It melts every FE on start).
小松岗  [author] 17 Oct @ 6:25am 
@†MLS† KIRINAS ';,†,;' ;,,; It can be changed at any time, but it is ineffective for bosses that have already appeared.
Can strenght be changed during ongoing game or need start new one? Or its permanent stats during first window?
小松岗  [author] 16 Oct @ 9:48pm 
@†MLS† KIRINAS ';,†,;' ;,,; You can set the difficulty and then use the test button in the top right corner of the mod's UI to select a planet to spawn hostile ships. This allows you to see the corresponding difficulty bonuses for the hostile ships. Most mod factions will use this difficulty. As for barrier planets, I will later control it so that it will only receive mod bonuses.
Should rephrase question - what mod-difficulty i should set if wanna fight with vanilla x25 with one mod that gave new components?
小松岗  [author] 16 Oct @ 9:10am 
@†MLS† KIRINAS ';,†,;' ;,,; Hostile forces in the shielded world will gain the original disaster bonuses in addition to the MOD difficulty buffs. If you haven't decided to fight them yet, you can choose not to activate the red orb. Only the red orb will trigger the spawning of hostile forces.
So its always be 50000% on every mod-shups with base x25 crisis? Or i miss something.
小松岗  [author] 16 Oct @ 8:00am 
@Мохель oh,steam is too strict with the review of links.
小松岗  [author] 16 Oct @ 7:59am 
@†MLS† KIRINAS ';,†,;' ;,,; yes,The initial settings determine the difficulty and reward level of MOD countries in the game.
Мохель 16 Oct @ 7:47am 
@小松岗 I don't use discord, but I just followed your link and it seems I've accessed your channel.
Wait... are those events and ships is depend from Crisis setting strenght in opening menu?
Ouch, guess i fuckup myself with that.
I like idea of this mod, but not like how its done - got first system with shielded worlds... and from First one opened own fleets 864m power. Just 2 fallen ships. Why numbers That high?
小松岗  [author] 15 Oct @ 9:40pm 
@Мохель use discord? https://discord.gg/W9HXjQKuvN
Мохель 15 Oct @ 10:54am 
@小松岗 your messages
13 okt 16:20
14 okt 17:08
- They don't show up in the comments; it says they haven't been verified by some automated Steam system. I think it's a link issue. October 14th, this seems to be a response to the Titan topic I was interested in.
小松岗  [author] 15 Oct @ 7:27am 
本次更新会对旧档造成一定影响,建议开新档
This update will have some impact on old save files, so it is recommended to start a new game.
小松岗  [author] 15 Oct @ 7:19am 
@767288147 bug,已修复
767288147 15 Oct @ 4:46am 
远古维系协议生成的一个星系里的“恒星船坞”模型不显示,是因为船模选择的问题吗
小松岗  [author] 14 Oct @ 7:08am 
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Мохель 14 Oct @ 5:18am 
Yeah, it will be great
小松岗  [author] 14 Oct @ 12:42am 
@Мохель You mean the Wandering Titan, right? I will upload a rough storyline of that Leviathan tonight.
Мохель 13 Oct @ 12:48pm 
Is there a walkthrough guide?
In one system, the enemy titan is invulnerable. In another, I found a strange terminal that activates when you select a science ship in a system with a terminal via a relic.
A window appears saying "Connection established, please wait." And a bunch of buttons, none of which have any effect.
Am I missing something obvious?
小松岗  [author] 13 Oct @ 7:33am 
@ming_shi 是指刷星系间隔时间太短吗
小松岗  [author] 13 Oct @ 7:32am 
@Мохель OK
ming_shi 13 Oct @ 6:49am 
感觉刷新还是做点前置事件吧 一起来有点乱了
Мохель 13 Oct @ 6:25am 
I've re-subscribed to your work and see that the correct text is now available in English. Thank you!
Мохель 13 Oct @ 6:22am 
@小松岗 Have you managed to add an English translation to the Russian version of Stellaris?
小松岗  [author] 13 Oct @ 6:20am 
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小松岗  [author] 12 Oct @ 9:15pm 
@松间月明 bug,晚上我修一下
松间月明 12 Oct @ 10:38am 
裂隙邪魔给我上了一个魔念的debuff怎么消除呢?已经给它干碎了但是修正还在
小松岗  [author] 11 Oct @ 7:58pm 
@zkh 等他离开出生地后去他出生地造恒星基地,他回来后会拆,多来几次就结束了
zkh 11 Oct @ 6:08pm 
这奇特生物有啥解决办法吗
就一直在我首都和旁边星系这两地来回跑弹窗,然后过了很多年后直接炸了我一个星系和一堆球,这玩意又不能打死也没有研究选项也太恶心了吧
小松岗  [author] 11 Oct @ 9:38am 
@zero 确认过不存在无限弹窗,或许你殖民地很多他会出很多事件提示(我给你解释过每次进星系,进入殖民地轨道都会提示,包括离开星系),这并非无限弹窗,之后会考虑优化提示事件。
zero 11 Oct @ 7:30am 
他无限弹窗,点都点不掉
小松岗  [author] 11 Oct @ 7:24am 
@zero 每次进星系,进入殖民地轨道都会提示
小松岗  [author] 11 Oct @ 7:23am 
@Мохель ok,next day add
zero 11 Oct @ 7:23am 
奇特生物一直弹窗
Мохель 10 Oct @ 10:43am 
My game language is Russian. You apparently don't have an adaptation for other languages, so I see technical names instead of text. Can you at least provide English text for other languages?
小松岗  [author] 9 Oct @ 9:35pm 
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StarWalkerX7 9 Oct @ 12:45pm 
Is there the ability to resurrect any leviathans?
小松岗  [author] 8 Oct @ 6:21am 
刚刚的更新可能会影响存档,如果尚未触发自陨载体相关事件或者已经结束则不影响