Noita
Wand Fusion
6 Comments
CristoElMago  [author] 20 hours ago 
@OutbackCatgirl (kot) Oh really? I thought I tested to pick up wands already picked up from minions... gonna watch that too
OutbackCatgirl (kot) 20 hours ago 
I mean that the wand the enemy drops is permanently un-fuseable even after picking it up myself, dropping it again, picking it up, etc. It's not consistent, either, it's happened twice so far (possibly due to multiple enemies picking the wands up after the original enemy died? not sure the exact causal chain, but it's definitely not every single time that a wand is picked up by an enemy).
CristoElMago  [author] 7 Oct @ 12:59am 
@OutbackCatgirl (kot) Thanks for the feedback, gonna watch that soon.

"wands picked up by enemies do not seem to trigger the fusion dialogue, even when dropped and picked up again"
That's right, isn't it? I had a bug of dialogue appearing when minions pick up a wand, but it's solved before release.
OutbackCatgirl (kot) 6 Oct @ 9:05pm 
-wands picked up by enemies do not seem to trigger the fusion dialogue, even when dropped and picked up again
OutbackCatgirl (kot) 6 Oct @ 8:59pm 
Another bug: When spells are dropped by a wand, they drop at the mouse cursor's position rather than the wand or the player's position, often ending up inside terrain.
OutbackCatgirl (kot) 6 Oct @ 7:16pm 
@CristoElMago

Possible bug: When the number of slots increases to the point where it should wrap, it doesn't wrap, and instead the wand's slots continue off the right of the screen indefinitely. I have tried dropping and picking it up just in case it was some sort of temporary thing but please add something to force wands to wrap and institute a maximum cap setting, default to something like 40 slots or the maximum vanilla wand slot capacity if UI wrapping is hardcoded.

Screenshot while testing:
https://i.imgur.com/VS0zHfs.png