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"wands picked up by enemies do not seem to trigger the fusion dialogue, even when dropped and picked up again"
That's right, isn't it? I had a bug of dialogue appearing when minions pick up a wand, but it's solved before release.
Possible bug: When the number of slots increases to the point where it should wrap, it doesn't wrap, and instead the wand's slots continue off the right of the screen indefinitely. I have tried dropping and picking it up just in case it was some sort of temporary thing but please add something to force wands to wrap and institute a maximum cap setting, default to something like 40 slots or the maximum vanilla wand slot capacity if UI wrapping is hardcoded.
Screenshot while testing:
https://i.imgur.com/VS0zHfs.png