Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Kinda like this mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2708926620
You'll only get an alarm when you succeed prying if the building/car already had an alarm (Planning on making an option to disable alarms when you succeed for the next update).
TLDR: Force Alarm only forces an alarm to go off when you fail both the success roll and the alarm roll.
- More skills are used for determining success rate, and skill/perks also affect other systems like noise radius, alarm chance and durability loss chance
- Gloves provide dynamic injury protection rather than a flat modifier, and works with hand protection values rather than just glove type so it should work with any clothing that item that provides scratch defense to your hands
- Durability loss is handled closer to vanilla, with a %chance to lose durability rather than losing durability with every use
- Optional pity system
[B41\B42] DBG Crowbar Unlock
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555407625